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    posted a message on Kazakusan should read "If all minions in your STARTING deck are dragons"

    I've been playing a Demon Hunter Kazakusan deck and don't find Locusts to be one of the stronger cards. Dealing 7 to all characters for 0 mana usually feels a lot more powerful to me. 

    Anyway, Kazakusan might be the card that's pushed druid over the edge of being OP, but their ramp and draw abilities are what brought them to the precipice.

    I think games are feeling unfair to many players right now because of the amount of mana cheating and card draw that almost all decks have. Pretty much every class is "unfair" to play against at this point because they all can greatly reduce the costs of their cards and/or hero powers.

    Posted in: General Discussion
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    posted a message on Why does face hunter still exist?

    You make it sound like all the agro hunter decks have been practically identical. It's a little like asking why control priest or burn mage have always been a thing. 

    Posted in: General Discussion
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    posted a message on Buffing cards (maybe Hero cards?)

    Brukan sees play and Garrosh even saw a little play. (for the weapon). Pretty much every hero has been played in a competitive deck at some point.

    Posted in: General Discussion
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    posted a message on How to make Hearthstone more F2P (without going bankrupt) Pt. 1

    Your grouping of classes makes very little sense imho. You can't really divide classes by archetype because most classes have had almost all archetypes at one point or another. It would make much more sense to just let players buy expansion pack for a single class or for neutral cards. 

    Posted in: General Discussion
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    posted a message on I never saw an expansion so weak
    Quote from fusilli >>
    Quote from TheNameForgotten >>
    Quote from OoZuNoO >>

    Half of the class sets (hunter, priest, DH, mage and warrior) are officially dead, not a single new class card being played in those classes. To correct the OP, this is not a weak expansion, but a VERY disappointing one.

    My biggest disappointment was DH, I rly thought Kurtrus would make the class relevant, it didnt. And the reason is super depressing. 

    Kurtrus biggest selling point, the 26 dmg combo at turn 9 with Felfire and Performers requires your opponent to have a board, in other words, interaction.

    I-N-T-E-R-A-C-T-I-O-N

    A very powerful hero card, that can almost OTK your opponent from hand on turn 9 with only 2 cards sees zero play cuz it requires interaction with the opponent. If thats not a sign of how degenerate the game has become, I dont know what is.

     Maybe the meta has changed in the past couple of days but I took big demon hunter to legend. That almost otk combo was a frequent way that I won the game. 

     A lot (about half) of what I'm seeing is non-board decks - lock, mage, druid etc.. Also any combo that's requiring 10 mana is useless, since most of these decks will kill you before then. The rest are pallies, which are generally favourable but not enough to countact such a high amount of non-board decks. Also been bricking a fair chunk, but that's sketchy combo decks for you! (I'm not on big DH, rather something sketchier).

    Also not much combo can do when devolving missiles hits a 1/8 chance to never hit the buffed trogg on T2.

     Big Demon Hunter can beat non-minion decks. That's where the big demons come in. Also, warlock isn't a non-board deck. Tamsin hero ensures that they will have some minions on board and there are other minions they play for card draw. 

    The combo works well against rogue, paladin, warrior, priest, shaman, and warlock. You are more likely to beat mage with big minions. Pretty much no deck kills big demon hunter before turn ten. The big demons are taunt minions that are quite hard to get through and weapon removal prevents warlock from winning early (if agro versions of warlock were more popular my deck would be in trouble). Taintheart Tormenter and Mo'arg Forgefiend slow the game down.

    Posted in: General Discussion
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    posted a message on I never saw an expansion so weak
    Quote from OoZuNoO >>

    Half of the class sets (hunter, priest, DH, mage and warrior) are officially dead, not a single new class card being played in those classes. To correct the OP, this is not a weak expansion, but a VERY disappointing one.

    My biggest disappointment was DH, I rly thought Kurtrus would make the class relevant, it didnt. And the reason is super depressing. 

    Kurtrus biggest selling point, the 26 dmg combo at turn 9 with Felfire and Performers requires your opponent to have a board, in other words, interaction.

    I-N-T-E-R-A-C-T-I-O-N

    A very powerful hero card, that can almost OTK your opponent from hand on turn 9 with only 2 cards sees zero play cuz it requires interaction with the opponent. If thats not a sign of how degenerate the game has become, I dont know what is.

     Maybe the meta has changed in the past couple of days but I took big demon hunter to legend. That almost otk combo was a frequent way that I won the game. 

    Posted in: General Discussion
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    posted a message on Owl Warlock is Toxic

    I'm pretty surprised that owl warlock is getting so much hate honestly. It's a very strong deck but so is the paladin deck and rogue also has absolutely busted early game. I'm running four silences in order to be able to beat paladin and even that is not always enough. Owl warlock's combo is also countable. The easiest ways is to put down lots of big minions and force them to play many of their combo pieces (if you don't outright win). They are also vulnerable to weapon removal, spell counters, mutinous, and glide. They are a really strong deck but feel fairer than other combo decks in the past imho. Death Knight paladin and Togwaggle Druid had more armor and healing and quest mage (ungoro) could freeze you forever.

    If owl warlock is too strong in terms of win rate, it's also one of the easiest decks to nerf. Making some spells cost more or removing the shadow tag would probably do it. 

    Posted in: General Discussion
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    posted a message on What decks seem worth crafting?

    Paladin is in a good place and a lot of the expensive cards can go in multiple types of paladin decks. I wouldn't craft deathrattle warlock right now. When the meta settles it might be too slow. Freeze shaman is also a risky deck to craft in my opinion. 

    Posted in: General Discussion
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    posted a message on Degenerate Deathrattles

    It's way too early to call for nerfs. Personally, I think druid is going to be the biggest problem with the meta but we need to wait for it to settle a bit. 

    Posted in: General Discussion
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    posted a message on Your first FiA impressions

    Pirate warrior seems like a weak deck now. I haven't seen many druids or priests yet and I think those two classes will be very strong.

    Posted in: General Discussion
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    posted a message on Is it worth to back in this expansion?

    Quest priest is seeing play. I haven't been playing much standard but it seems to be okay. You will have to deal with guaranteed losses if you play control though. 

    Posted in: General Discussion
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    posted a message on Alterac Herocard Tier List & Prediction

    Rokara only is useful if the taunts have high attacks (and probably over 5 health). That's too situational for her to compare to the other heroes that are all good in almost any situation. 

    Posted in: General Discussion
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    posted a message on Rank all the Hero Cards by tiers

    S - Guff and Scabbs

    A - Kurtrus, Cariel, Tamsin

    B - Everyone else.

    The two mana cheats will be strongest. Then the ones with immediate impact and a good hero power. Then all the others/

    Posted in: General Discussion
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    posted a message on Vanndar Shadow Corrupt Priest

    Out of curiosity, does anyone know what happens if you reduce Vanndar's cost before playing him? Can you make him cost 1 and reduce all your two costs?

    Posted in: General Deck Building
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    posted a message on Hearthstone not fun in this state
    Quote from savarunl >>
    Quote from FortyDust >>
    Quote from savarunl >>
    Quote from FortyDust >>
    Quote from savarunl >>

     There are no control decks in the top end of the Stormwind meta, Blizzard professionally killed off that archetype.
    If you think a deck is control because it has 1 removal card in it, i don't know what you've been doing in all those mtg years you claim to have had....

    The single deck that has a control style play is Quest priest and that one is currently low tier 4.
    Please look at https://hsreplay.net/meta/ and tell me any control deck that is in tier 1 or 2. Hint: there isn't, it's all aggro, midrange or combo decks.

     Quest Shaman is a control deck through and through.

    When you say "or combo decks" at the end, it shows that you don't even understand the terminology. There's no "or." A combo deck can be aggro, midrange or control, depending on how it behaves until it achieves the combo.

     Quest shaman is not a control deck, at all, it's a classic aggro/burn type deck. I think you are the one not understanding terms here.
    Combo just aims to get to their win combo in the fastest way possible, in HS this usually resorts in exorbitant amounts of carddraw, now with the quests added into it. Control decks, in the terminology that has been established since the early days of MTG, are purely decks that aim to outlast/outvalue everything the opponent does until they can start putting their pressure up or wining through fatigue.

    A Combo deck is not midrange, aggro or control. a combo deck is a combo deck and it's solely build on a draw engine to enable firing off the combo as quick as it can.

     No, a control deck controls the game until it can achieve its win condition. That's literally where the name comes from. It cannot outlast anything unless it takes control. In Hearthstone, that usually means controlling the board. Quest Shaman does this through removal spells and some minions. An aggro burn deck would not bother with minions on board because it hopes to burn the opponent's face off before the opposing minions can win.

    And also, no, if you think combo is an entirely separate category unto itself, you have NO idea what you are talking about. All "combo" means is that the deck exploits a massively strong synergy of some type as its win condition. This affects its play style but does not solely define it.

    If there's no such thing as aggro-combo or control-combo, you need to ask yourself why there are so many articles written about these different types of combo decks.

     You have absolutely no idea what you are on about do you? Quest shaman doesn't play removal spells, it's main win condition is putting said spells at the opponent's face. The literal only small removal it has is perpetual flame. A lightning bolt that does 3 damage is not a control spell, it's a burn spell. It does not play any big removal, handles big threats very poorly and generally tries to kill the opponent before the opponent kills it. It's the absolute pinnacle of aggro.

    Please go read some articles on what combo means too, you have no idea what it entails.

     I can only speak for how combo, control, and agro are defined on this website. savarunl is right that we usually separate combo from agro, midrange, and control. There were times where the definition was dicey like non-OTK shotgun priest but control generally doesn't kill from rely on killing from hand over 1 turn or a couple of turns. The purest example of control might be the warrior deck that copied its hand infinitely in order to never run out of cards and simply removed every threat. Decks that play all their cards until they get too a kill combo are considered combo decks. Mechathun decks and Druid Togwaggle were combo decks. 

     
     
    Posted in: General Discussion
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