After we've seen all the card reveals, it is evaluation time again, and this time around we found ourselfs some major new offenders !
Alright, let's kick off with this Honorable Mention, which I think is a very solid card, and it certainly fits the bill for Druids by doing so many things at once.
5th place:Bibliomite - Here we have a relatively low impact, but still quite obviously obnoxious one, since the drawback is very neglectible in this type of deck, it's generating a fairly high amount of pressure, as most decks can't deal with it immediately.
4th place:Theotar, the Mad Duke - Coming on Number 4, Oh boy... this stinker will be anywhere, and everywhere... Combo piece Killer, Hand analyzer tool and probably one of the more controversal Tech cards in recent HS history...
3rd place:Kidnap - I originally wanted to put more Rogue cards in here, but the one that actually sticks out to me is this new secret, Kidnap, which can create a huge tempo swing, and it's even way better than Sap, a card that used to see plenty of play. Make no mistake though, even though I only put one Rogue card in here, they still received the strongest or 2nd strongest class set overall this expansion, arguably up for Debatte against Hunter.
2nd place:Spirit Poacher - Which brings us to Hunter, and this Bad boy right here. Trump finely dubbed this already one of the most ridicolous 2 Drops in Hearthstone History, the amount of Stats this can bring to the table, not to mention a 4-2 weapon attached to it, but even the "low roll" of these Spirit Seeds, makes this a 5-3 with 3-1 being Rush, but in the vast majority of times this is just a absolute ridicolous Turn 2 play, and will redefine the early Game Meta.
1st place:Wild Spirits - My Number 1, and I almost choked on my coffee when I saw this getting revealed. As if Spirit Poacher wasn't terrifying enough, this is the Nightmare Follow Up, and it's even quicker ! We are looking at anything between 5-6 to 7-9 of Stats, for 3 Mana. Most of the times with the 4-2 weapon attached as well. Ugh....
Personal Favorites:
5th place:Imp King Rafaam - I so wish this deck to work out, to put the class back into minion play territory... but it won't :(
4th place:Stewart the Steward - This card felt like the main reason to go Dudes again. If unaddressed this will snowball quickly, and in a pure Control matchup the Value adding up will make you win the game every time. Most decks won't run Silence so this is incredibly effective.
3rd place:Scuttlebutt Ghoul - This was just revealed, and I know Rogue will abuse this, but it's just THE Anti aggro card of the Set. The pile of Stats you are throwing makes it a perfect choice for Buff / Control Paly too.... just make sure to run a bunch of Secrets.
2nd place:Remornia, Living Blade - Oh my... I absolutely ADORE Remornia, one of the cooler Legendary designs in recent years. This is just incredible for Control Warrior and even to an greater extend BIG Warrior, which has plenty of ways to cheat this out.
1st place:Elitist Snob - And at Number One, yea... does that really come as surprise ? I mean come on... it's Zilliax.... as a Epic. Great to witness his Spiritual reincarnation in the correct class. My Life is (almost) complete now. 💙
So there you have it ...surely I have missed out on something, so that's what this thread is for !
I feel like the demon hunter weapon that replenishes your hand the stronger card between it and the 4/4.
My guess is that the new Druid Dragon or the Priest card that steals cards will end up being strongest. Probably the Druid Dragon. I think it's being super underestimated. Druid can get it very easily on curve or a couple turns before it would be playable in another class. In the right druid deck, they will not be able to lose against board-based decks after that turn. I also don't think most spell-based decks will be able to handle the added pressure. It will summon at least 3 of the little dragons every turn.
Sire Denathrius for me. I play Duels. And I'm thinking this is a great 1 card wincon for my deathrattle decks. But I also see myself losing to this a million times.
I almost hope it's banned in the format.
Games might be too short in Standard for this to shine, but in Duels this thing is a truckoad.
Kael'thas Sinstrider is gonna be everywhere, easy 5/5. If you're not planning on ending the game by turn 7 and have flexible slots, you will want to include it, Brann and a 8+ battlecry to possibly finish the game by turn 9 (if you havent included them already ofc).
Kaelthas + Brann + Alex is 16 dmg from hand for 9 mana and all neutral. Mage and DH have even better options than Alex. Dont think anyone will pass up on that if the deck allows it.
Rejoice OP, Impending Catastrophy will make warlock great again, not kidding. The class was bad cuz it had no good draw engine, and this is among the best draw engines in the game, SO PUSHED.
All warlocks will at least run a 5/6 card imp package just to abuse this card, its that good.
My vote for strongest in the poll is Wild Spirits but I think that Impending Catastrophe can bring back quest warlock in a big way. There is an 8 mana, four card draw 24 or 9 mana 5 card draw 36. Once quest is complete, lethal comes from hand next turn.
I don't have top 5 cards, but I do have 3 cards which I think will turn out very good:
1. Dinner Performer feels like amazing card. For 3 Mana and proper deck you can get a 2/3 minion and an extra good minion.
2. Kryxis the Voracious simply because of interaction with Razorfen Beastmaster, and now also Dinner Performer, which allows to avoid big drawback of Battlecry, and gives you a big body and good draw at little cost.
3. Sire Denathrius is imo big sleeper of this set, and an amazing semi-win condition. Setup may be little difficult, because control usualy don't need tokens, but I think with this card it will be actualy worth it. You get clear, potentialy face damage, heal and a big body.
I don't have top 5 cards, but I do have 3 cards which I think will turn out very good:
1. Dinner Performer feels like amazing card. For 3 Mana and proper deck you can get a 2/3 minion and an extra good minion.
2. Kryxis the Voracious simply because of interaction with Razorfen Beastmaster, and now also Dinner Performer, which allows to avoid big drawback of Battlecry, and gives you a big body and good draw at little cost.
3. Sire Denathrius is imo big sleeper of this set, and an amazing semi-win condition. Setup may be little difficult, because control usualy don't need tokens, but I think with this card it will be actualy worth it. You get clear, potentialy face damage, heal and a big body.
Dinner performer only draws you a random minion you would have the mana to play, not THE most expensive minion you could play. So you might still get a 1-drop out of it even if you play it on turn 10. And the card also has severe deck building limitations.
After we've seen all the card reveals, it is evaluation time again, and this time around we found ourselfs some major new offenders !
Alright, let's kick off with this Honorable Mention, which I think is a very solid card, and it certainly fits the bill for Druids by doing so many things at once.
5th place:Bibliomite - Here we have a relatively low impact, but still quite obviously obnoxious one, since the drawback is very neglectible in this type of deck, it's generating a fairly high amount of pressure, as most decks can't deal with it immediately.
4th place:Theotar, the Mad Duke - Coming on Number 4, Oh boy... this stinker will be anywhere, and everywhere... Combo piece Killer, Hand analyzer tool and probably one of the more controversal Tech cards in recent HS history...
3rd place:Kidnap - I originally wanted to put more Rogue cards in here, but the one that actually sticks out to me is this new secret, Kidnap, which can create a huge tempo swing, and it's even way better than Sap, a card that used to see plenty of play. Make no mistake though, even though I only put one Rogue card in here, they still received the strongest or 2nd strongest class set overall this expansion, arguably up for Debatte against Hunter.
2nd place:Spirit Poacher - Which brings us to Hunter, and this Bad boy right here. Trump finely dubbed this already one of the most ridicolous 2 Drops in Hearthstone History, the amount of Stats this can bring to the table, not to mention a 4-2 weapon attached to it, but even the "low roll" of these Spirit Seeds, makes this a 5-3 with 3-1 being Rush, but in the vast majority of times this is just a absolute ridicolous Turn 2 play, and will redefine the early Game Meta.
1st place:Wild Spirits - My Number 1, and I almost choked on my coffee when I saw this getting revealed. As if Spirit Poacher wasn't terrifying enough, this is the Nightmare Follow Up, and it's even quicker ! We are looking at anything between 5-6 to 7-9 of Stats, for 3 Mana. Most of the times with the 4-2 weapon attached as well. Ugh....
Personal Favorites:
5th place:Imp King Rafaam - I so wish this deck to work out, to put the class back into minion play territory... but it won't :(
4th place:Stewart the Steward - This card felt like the main reason to go Dudes again. If unaddressed this will snowball quickly, and in a pure Control matchup the Value adding up will make you win the game every time. Most decks won't run Silence so this is incredibly effective.
3rd place:Scuttlebutt Ghoul - This was just revealed, and I know Rogue will abuse this, but it's just THE Anti aggro card of the Set. The pile of Stats you are throwing makes it a perfect choice for Buff / Control Paly too.... just make sure to run a bunch of Secrets.
2nd place:Remornia, Living Blade - Oh my... I absolutely ADORE Remornia, one of the cooler Legendary designs in recent years. This is just incredible for Control Warrior and even to an greater extend BIG Warrior, which has plenty of ways to cheat this out.
1st place:Elitist Snob - And at Number One, yea... does that really come as surprise ? I mean come on... it's Zilliax.... as a Epic. Great to witness his Spiritual reincarnation in the correct class. My Life is (almost) complete now. 💙
So there you have it ...surely I have missed out on something, so that's what this thread is for !
I dont Think that kidnap is as good as sap. Sap could open the opponents face.
Somehow I believe this Expansion has tons of sleeper op, I saw a truckload of cards that seem akward at first glance but could be broken if ppl find the right use.
To me some obvious things are the rogue location, this is basicly quest reward on demand. It's on a total different lvl then all other locations cuz it is a potential wincon.
The dh 4 mana legendary is absolut nuts. Only starfish or priest could stop this madness.
And the best card of the pack goes probably to druid. You get ramp, tutor draw and tempo packed in one card. This card is good enough to be played in non ramp decks. Oh and it chains much better with guff on curve when it comes to ramp. If you play it on 4 guff's heropower is usable, thats not the case with 3 mana.
Tome Tampering. Enables countless OP strategies, not limited to discard archetypes.
Widowbloom Seedsman. Third strongest druid card in the entire game after Guff and Celestial alignment.
Ghastly Gravedigger. Same reason as Theotar, archetype destroyer, much needed in Wild. It's 4 less mana than mutanus, has a targeted effect and isn't limited to just minions.
Orion, Mansion Manager. Brings back secret mage stronger than ever. Will be a gigantic pain to deal with for slower decks.
Pelagos. Too many efficient buffs and high HP minions to combo with this in the format.
In standard in no particular order :
Private Eye. Prime tempo, good value, insane deck thining, and hard to deal with due to secrets being secrets.
Topior the Shrubbagazzor. Simply unfair considering what is supposed to be druid weakness and identity.
Clean the Scene : Assume the infuse effect doesn't exist. Will still annihilate aggro decks.
Top 6 most overrated :
Ara'lon. It's ok when you consider the full effect but it's gonna take 3 whole turns to get there and the first and second minion are pretty average if not straight up weak. And I don't think the 3 mana spell that summons dormant wildseeds faster will make a difference.
Bibliomite. This is no Kryxis, this is just slightly above average vanilla stats at a huge cost.
The Countess. Awful card, would take too long to explain why, it's bad at everything, tempo, value, finishing the game, deck restriction.
Elitist Snob. This is going to be way harder than expected to get the full effect, even if you run this in a (bad) pure paladin deck.
The Stonewright. Good card for Wild (Genn shaman), I don't see this happening in standard.
Kael'thas Sinstrider / Sire Denathrius. Druid is cheating and can abuse these cards, other than that they are trash. Well, not actual TRASH, but nowhere near as good as some people expect.
I could mention other cards for each category but I'll stick to 6 each for now. Didn't look too closely at neutral cards.
I don't have top 5 cards, but I do have 3 cards which I think will turn out very good:
1. Dinner Performer feels like amazing card. For 3 Mana and proper deck you can get a 2/3 minion and an extra good minion.
2. Kryxis the Voracious simply because of interaction with Razorfen Beastmaster, and now also Dinner Performer, which allows to avoid big drawback of Battlecry, and gives you a big body and good draw at little cost.
3. Sire Denathrius is imo big sleeper of this set, and an amazing semi-win condition. Setup may be little difficult, because control usualy don't need tokens, but I think with this card it will be actualy worth it. You get clear, potentialy face damage, heal and a big body.
Dinner performer only draws you a random minion you would have the mana to play, not THE most expensive minion you could play. So you might still get a 1-drop out of it even if you play it on turn 10. And the card also has severe deck building limitations.
It summons the minion not draw. But everything else you said is right. It is basically Druid card. Play big Druid and this as your only low mana card. At 13+ mana it summons 10 mana minions. and you still have 10 mana left.
Watching Thijs stream was (as always) quite the eye opener, Druid, or more particularly Kael'thas Sinstrider / Brann / Sire Denathrius combo really is breaking things up
Thought Elitist Snob and The Countess looked AMAZING .... not sure what the guy above was watching
Watching Thijs stream was (as always) quite the eye opener, Druid, or more particularly Kael'thas Sinstrider / Sire Denathrius / Brann combo really is breaking things up
Thought Elitist Snob and The Countess looked AMAZING .... not sure what the guy above was watching
Not sure if you're referring to me, but I didn't watch any stream and I won't until launch, I won't get baited into ruining my experience by 2 measly card packs, I'll experiment by myself as much as possible. Meta will get a lot faster as it refines though, and so far I stand by my statement that Snob will be a bit clunky to use and Countess will be unplayable. I'm happy to be wrong when the time comes, cause they are cool cards and don't feel bad to play against !
Thought the same but after watching some games with it it seems way to inconsistent. Maybe with a different build, but right know I think it’s to unreliable to draw the 1 cost stuff
Kael'thas Sinstrider by far and we definitely getting him for free as reward track i would say right so we cant dust refund? :D we get other kael in past or ?
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After we've seen all the card reveals, it is evaluation time again, and this time around we found ourselfs some major new offenders !
Alright, let's kick off with this Honorable Mention, which I think is a very solid card, and it certainly fits the bill for Druids by doing so many things at once.
Widowbloom Seedsman
Let's move on to my Top 5 ...
5th place: Bibliomite - Here we have a relatively low impact, but still quite obviously obnoxious one, since the drawback is very neglectible in this type of deck, it's generating a fairly high amount of pressure, as most decks can't deal with it immediately.
4th place: Theotar, the Mad Duke - Coming on Number 4, Oh boy... this stinker will be anywhere, and everywhere... Combo piece Killer, Hand analyzer tool and probably one of the more controversal Tech cards in recent HS history...
3rd place: Kidnap - I originally wanted to put more Rogue cards in here, but the one that actually sticks out to me is this new secret, Kidnap, which can create a huge tempo swing, and it's even way better than Sap, a card that used to see plenty of play. Make no mistake though, even though I only put one Rogue card in here, they still received the strongest or 2nd strongest class set overall this expansion, arguably up for Debatte against Hunter.
2nd place: Spirit Poacher - Which brings us to Hunter, and this Bad boy right here. Trump finely dubbed this already one of the most ridicolous 2 Drops in Hearthstone History, the amount of Stats this can bring to the table, not to mention a 4-2 weapon attached to it, but even the "low roll" of these Spirit Seeds, makes this a 5-3 with 3-1 being Rush, but in the vast majority of times this is just a absolute ridicolous Turn 2 play, and will redefine the early Game Meta.
1st place: Wild Spirits - My Number 1, and I almost choked on my coffee when I saw this getting revealed. As if Spirit Poacher wasn't terrifying enough, this is the Nightmare Follow Up, and it's even quicker ! We are looking at anything between 5-6 to 7-9 of Stats, for 3 Mana. Most of the times with the 4-2 weapon attached as well. Ugh....
Personal Favorites:
5th place: Imp King Rafaam - I so wish this deck to work out, to put the class back into minion play territory... but it won't :(
4th place: Stewart the Steward - This card felt like the main reason to go Dudes again. If unaddressed this will snowball quickly, and in a pure Control matchup the Value adding up will make you win the game every time. Most decks won't run Silence so this is incredibly effective.
3rd place: Scuttlebutt Ghoul - This was just revealed, and I know Rogue will abuse this, but it's just THE Anti aggro card of the Set. The pile of Stats you are throwing makes it a perfect choice for Buff / Control Paly too.... just make sure to run a bunch of Secrets.
2nd place: Remornia, Living Blade - Oh my... I absolutely ADORE Remornia, one of the cooler Legendary designs in recent years. This is just incredible for Control Warrior and even to an greater extend BIG Warrior, which has plenty of ways to cheat this out.
1st place: Elitist Snob - And at Number One, yea... does that really come as surprise ? I mean come on... it's Zilliax.... as a Epic. Great to witness his Spiritual reincarnation in the correct class. My Life is (almost) complete now. 💙
So there you have it ...surely I have missed out on something, so that's what this thread is for !
Tome Tampering It won't do much in Standard, but in Wild it might get banned.
Yeah, discard lock would definitely use it and it might enable some really crazy combos.
I feel like the demon hunter weapon that replenishes your hand the stronger card between it and the 4/4.
My guess is that the new Druid Dragon or the Priest card that steals cards will end up being strongest. Probably the Druid Dragon. I think it's being super underestimated. Druid can get it very easily on curve or a couple turns before it would be playable in another class. In the right druid deck, they will not be able to lose against board-based decks after that turn. I also don't think most spell-based decks will be able to handle the added pressure. It will summon at least 3 of the little dragons every turn.
Famished Fool
Sire Denathrius for me. I play Duels. And I'm thinking this is a great 1 card wincon for my deathrattle decks. But I also see myself losing to this a million times.
I almost hope it's banned in the format.
Games might be too short in Standard for this to shine, but in Duels this thing is a truckoad.
Kael'thas Sinstrider is gonna be everywhere, easy 5/5. If you're not planning on ending the game by turn 7 and have flexible slots, you will want to include it, Brann and a 8+ battlecry to possibly finish the game by turn 9 (if you havent included them already ofc).
Kaelthas + Brann + Alex is 16 dmg from hand for 9 mana and all neutral. Mage and DH have even better options than Alex. Dont think anyone will pass up on that if the deck allows it.
Rejoice OP, Impending Catastrophy will make warlock great again, not kidding. The class was bad cuz it had no good draw engine, and this is among the best draw engines in the game, SO PUSHED.
All warlocks will at least run a 5/6 card imp package just to abuse this card, its that good.
My vote for strongest in the poll is Wild Spirits but I think that Impending Catastrophe can bring back quest warlock in a big way. There is an 8 mana, four card draw 24 or 9 mana 5 card draw 36. Once quest is complete, lethal comes from hand next turn.
I don't have top 5 cards, but I do have 3 cards which I think will turn out very good:
1. Dinner Performer feels like amazing card. For 3 Mana and proper deck you can get a 2/3 minion and an extra good minion.
2. Kryxis the Voracious simply because of interaction with Razorfen Beastmaster, and now also Dinner Performer, which allows to avoid big drawback of Battlecry, and gives you a big body and good draw at little cost.
3. Sire Denathrius is imo big sleeper of this set, and an amazing semi-win condition. Setup may be little difficult, because control usualy don't need tokens, but I think with this card it will be actualy worth it. You get clear, potentialy face damage, heal and a big body.
Dinner performer only draws you a random minion you would have the mana to play, not THE most expensive minion you could play. So you might still get a 1-drop out of it even if you play it on turn 10. And the card also has severe deck building limitations.
It's not to be used random, even though I had nothing concrete on my mind the Moment I saw Dinner Performer I was like "my gosh".
This thing is ment to tutor threads and wincons. Like Brann is your only 3 mana Minion, Play Dinner on turn 5.
In some way this is better then tracking. You get a minion, a potential tutor and a Deck thinner. Just not on curve
I dont Think that kidnap is as good as sap. Sap could open the opponents face.
Somehow I believe this Expansion has tons of sleeper op, I saw a truckload of cards that seem akward at first glance but could be broken if ppl find the right use.
To me some obvious things are the rogue location, this is basicly quest reward on demand. It's on a total different lvl then all other locations cuz it is a potential wincon.
The dh 4 mana legendary is absolut nuts. Only starfish or priest could stop this madness.
And the best card of the pack goes probably to druid. You get ramp, tutor draw and tempo packed in one card. This card is good enough to be played in non ramp decks. Oh and it chains much better with guff on curve when it comes to ramp. If you play it on 4 guff's heropower is usable, thats not the case with 3 mana.
In wild in no particular order :
Theotar, the Mad Duke. Destroys a bunch of degenerate archetypes, enough said.
Tome Tampering. Enables countless OP strategies, not limited to discard archetypes.
Widowbloom Seedsman. Third strongest druid card in the entire game after Guff and Celestial alignment.
Ghastly Gravedigger. Same reason as Theotar, archetype destroyer, much needed in Wild. It's 4 less mana than mutanus, has a targeted effect and isn't limited to just minions.
Orion, Mansion Manager. Brings back secret mage stronger than ever. Will be a gigantic pain to deal with for slower decks.
Pelagos. Too many efficient buffs and high HP minions to combo with this in the format.
In standard in no particular order :
Private Eye. Prime tempo, good value, insane deck thining, and hard to deal with due to secrets being secrets.
Topior the Shrubbagazzor. Simply unfair considering what is supposed to be druid weakness and identity.
Kryxis the Voracious. Average in a vaccum but too strong considering the interaction with Magnifying Glaive / Dispose of Evidence / Razorfen Beastmaster
Batty Guest. A very simple card that many people are sleeping on but will be a huge pain to deal with.
Frenzied Fangs. Same as the above.
Clean the Scene : Assume the infuse effect doesn't exist. Will still annihilate aggro decks.
Top 6 most overrated :
Ara'lon. It's ok when you consider the full effect but it's gonna take 3 whole turns to get there and the first and second minion are pretty average if not straight up weak. And I don't think the 3 mana spell that summons dormant wildseeds faster will make a difference.
Bibliomite. This is no Kryxis, this is just slightly above average vanilla stats at a huge cost.
The Countess. Awful card, would take too long to explain why, it's bad at everything, tempo, value, finishing the game, deck restriction.
Elitist Snob. This is going to be way harder than expected to get the full effect, even if you run this in a (bad) pure paladin deck.
The Stonewright. Good card for Wild (Genn shaman), I don't see this happening in standard.
Kael'thas Sinstrider / Sire Denathrius. Druid is cheating and can abuse these cards, other than that they are trash. Well, not actual TRASH, but nowhere near as good as some people expect.
I could mention other cards for each category but I'll stick to 6 each for now. Didn't look too closely at neutral cards.
The new Kael'Thas is the most disgusting card this expansion. Maybe not many classes will play him, but those that do will hurt a lot...
It summons the minion not draw. But everything else you said is right. It is basically Druid card. Play big Druid and this as your only low mana card. At 13+ mana it summons 10 mana minions. and you still have 10 mana left.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Watching Thijs stream was (as always) quite the eye opener, Druid, or more particularly Kael'thas Sinstrider / Brann / Sire Denathrius combo really is breaking things up
Thought Elitist Snob and The Countess looked AMAZING .... not sure what the guy above was watching
Not sure if you're referring to me, but I didn't watch any stream and I won't until launch, I won't get baited into ruining my experience by 2 measly card packs, I'll experiment by myself as much as possible. Meta will get a lot faster as it refines though, and so far I stand by my statement that Snob will be a bit clunky to use and Countess will be unplayable. I'm happy to be wrong when the time comes, cause they are cool cards and don't feel bad to play against !
The Stonewright and especially Tome Tampering. I would say Tome Tampering will ruin wild like Switcheroo
Thought the same but after watching some games with it it seems way to inconsistent. Maybe with a different build, but right know I think it’s to unreliable to draw the 1 cost stuff
Kael'thas Sinstrider by far and we definitely getting him for free as reward track i would say right so we cant dust refund? :D we get other kael in past or ?