TOTEMS THAT’S WHAT WE NEED!
- TheGentleman99
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Member for 7 years and 18 days
Last active Thu, Apr, 4 2024 01:59:24 -
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Sheggy posted a message on TechPulse Hearthstone Developer Interview With Ben Lee & Nathan Lyons-SmithPosted in: News -
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xanzan1 posted a message on New Warlock Legendary Card Revealed - AnetheronPosted in: NewsThis feels like it should be an epic not a legendary.
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AhShamon posted a message on Meet the MercenariesPosted in: NewsHonestly surprised they didn’t give both Roanes big fucking afros, thank god she has a hood on in her card artwork or it wouldn’t near as cool.
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M0res posted a message on Forged in the Barrens: Card List, Release Date, & Expansion DetailsPosted in: GuidesThis expansion seems very poor indeed. Yes the meta will change, some cards will see play but it feels like a mini set.
compare it to the expansion when gala was introduced - different, new and interesting. This one? Same old, can’t be bothered kind of stuff
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StraySheep1 posted a message on Forged in the Barrens: Card List, Release Date, & Expansion DetailsPosted in: GuidesI share the same opinion. Actually thinking about just crafting the very few kinda ok cards after the meta settles instead of buying packs with gold.
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Citadel1 posted a message on 20.0 Patch Notes - Balance Changes, Battlegrounds, Classic Format, Set Rotation & More!Posted in: NewsThankfully there is classic mode as this new expansion is horrifically bland.
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Neko_Tamo posted a message on Dust Economy Rant (in response to today's Blizzcon Q&A )Posted in: General DiscussionWTF are you even on about? No one wants to take anything from you, in fact my proposal gives to you as much as anyone else. You would be able to get all the goodies you have now for less money. So why complain? Well the only logical reason I can think of is that you emphatically don't like the idea of other players catching up, even partly, and enjoying the game. You like your paid edge and fuck other players. That is exactly it, why else would you care? You would be happy that you would need to spend a lot less money for the same bang and happy other players get more. But no, you just want to lord over the peasants. You are an awful person.
And trying to imply I am a communist? Ridiculous, you don't know my politics. Though to give you a hint if the consoomer meme didn't. I am far from a typical lefty. Just because I don't want to be taken for a ride doesn't mean I believe everything should be free. I outlined what I think and it surely isn't "you get everything for free." In fact it requires playing almost religiously just to get half a collection per expansion. There is still an incentive to spend, just less. This game costs way more than a AAA title, and did so for most paying players before it left Classic stage. It costs more than CK2 with all DLC which is something like 300$ and widely lampooned as excessive and yet many players spent as much before GvG was over and how many expansions did we have after that? This is not normal or okay. We should call this shit out rather than accept it like chumps.
And why do we call it out? Not because of any revolutionary zeal I can say that much. We think the game has potential and we enjoy it. Or used to at least. Nor are we saying just make everything free as a charity case. In fact I am sure that adopting my reforms would lead to more money as more people would play and be willing to pay. In addition to making things more fun and available for more people. You meanwhile seemingly just want to flex how you can afford hundreds of packs. It is not even a question of money, I am sure most of us here payed at some point, myself included. It is about not being anybody's fool.
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Dunscot posted a message on Dust Economy Rant (in response to today's Blizzcon Q&A )Posted in: General DiscussionQuote from TheGentleman99 >>During today's Q&A, some of the developers were asked if there were any plans to change how the dust economy works. Game Director Ben Lee's answer to this question has pissed me off and I need to rant about it. If you're tired of negativity don't read, I just really need to get this off my chest.
The first part of Lee's response was to mention the meta-viable deck that were given to returning players. In fact, it seems all he focused on was new or returning players, and didn't give a thought to long-time players. For example, I don't know much about those decks that were given out, as I (like many players) didn't get one. However, I can't imagine they're actually that great since the Hearthstone team is constantly making balance changes (which is a healthy thing for the game but still poses problems) that shake up the meta. How long will those meta-relevant decks be relevant at all? If you got evolve shaman a few weeks ago I'm sure you'd be pretty pissed now.
The second thing Lee mentioned was the generosity of the core set that would be given to all players. But this is misleading because the core set is not a gift, it is compensation. It's compensation for the removal of the basic and classic sets as we knew them. Sets that we were promised would permanent. I'm not saying that rotating them isn't the right move, on the contrary, I think it's a great idea that will be healthy for the game, but I refuse to let them act like proper compensation is a gift of generosity.For the sake of my mental sanity, I'll ignore most of this topic an just talk about the two points you bring up here.
Generally, I sort of agree with you that the dust economy could be a little better, primarily because crafting legendaries just feels like a huge commitment compared to how much dust you generate through packs. My suggestion would be to increase the disenchant value of commons from 5 to 10.
As for your points:
The developers point here really is that new/returning players get a deck that follows a theme and includes high rarity cards that are otherwise hard to come by, even if some of them eventually turn out to be not that good. It's arguable, how helpful that is in the long run or the bigger picture for players, but it is definitely of some help to new and returning players, who normally just had nothing but basic cards to work with, or an outdated collection they had to disenchant first. Even if the free decks aren't very good, and won't fix players' dust problems entire, they should help somewhat.
Your other point about the Core set is misleading itself. The Core set compensates for Classic and Basic, yes. And yes, they also originally promised that Classic and Basic would be around forever. But in return a lot of the good cards in Classic and Basic were nerfed, many to the point of being unplayable. Instead of having a guaranteed set in Standard that was made worse year after year, we get a Core set that is (allegedly) of higher quality and more suitable for modern Hearthstone with way less outdated and outright terrible cards. And, most importantly, people can get all of it. Classic was a huge set that took forever to get all the good cards from, and forced players to patiently collect packs through Tavern Brawl, just so they don't need to waste their resources on Classic while trying to stay up to date on the latest expansions. And there was a good chance some players were missing specific cards from certain classes, preventing them from playing those classes altogether.
I agree that the Core set is not a gift, because it is factually borrowed, but in terms of resources, it is a huge help.
I also want to point out that now they are planning to add mini-set to every expansion this year, which would mean players need more resources to keep up with 170 cards per expansion instead of 135.
I am kinda hopeful that they said there will be more rewards about the next expansion reward track, but I doubt that that would be enough to keep up with 170x3 cards this year.
to conclude, I am skeptical about when they say they will make this game more affordable. I think they are making the game more expensive but they are tying to do that discreetly.
Knowing it would come in handy someday, I wrote a longer piece regarding this very issue here: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/247418-darkmoon-coin-for-2000-gold#c1
Short answer: The game is a whole lot more affordable than you might think, even with the mini-set. Epics and legendaries are still a bit hard to come by (which is why I suggested more dust for commons), but baseline completion goals are easier to achieve than ever.
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ArcyroX posted a message on Dust Economy Rant (in response to today's Blizzcon Q&A )Posted in: General DiscussionI get your point and kinda agree OP.
but also I wanna add something. with this new core set rotating thing, we are losing Hall of Famed cards and the dust boost that we get every year.
I think that HoF dust thing contributes most of my dust value, like every year I would get 5000-8000 dust. now that system is gone, about 60% of the dust income is gone as well.
I also want to point out that now they are planning to add mini-set to every expansion this year, which would mean players need more resources to keep up with 170 cards per expansion instead of 135.
I am kinda hopeful that they said there will be more rewards about the next expansion reward track, but I doubt that that would be enough to keep up with 170x3 cards this year.
to conclude, I am skeptical about when they say they will make this game more affordable. I think they are making the game more expensive but they are tying to do that discreetly.
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ArcyroX posted a message on What will happen to the golden version of basic cards after the rotation ?Posted in: General Discussionif you want to get them all, you need to reach level 60 with every class before next expansion.
if you want to speedrun to level 60, I can recommend a friendly match.
you will need Kel'Thuzad, and 6 minions that trade and die with each other. keep doing that till you hit fatigue, then kill the opponent.
if you have Lorewalker Cho, Violet Illusionist, Grim Patron and Faceless Manipulator, you can do the trading thing until the last 3 turns of the game (about 15 fatigue damage if no extra draw).
Then, you clear the board, and play Cho, Violet, and copy cho (5 copies is ideal). then play Defile, get 10 copies of it and kill about 100-200 opponents Grim Patrons for 2 turns. if you do this perfectly, you can max your hero xp and farm basic golden cards until you reach level 60 - To post a comment, please login or register a new account.
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I think at this point it's just to remain consistent with the other choose one cards.
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Respect to the Priest playing Costumed Entertainer. Wish I had friended him.
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One of the weakest expansions since TGT
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What is this unplayable shit. Looks like another expansion in which Warlock gets garbage.
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For some this is probably obvious, but I'd like to point out that all of these are herbs you can collect in World of Warcraft. I know a lot of people who play Hearthstone don't play WoW so I just thought I'd explain the weird names.
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Perhaps a whale like you is happy spending hundreds of dollars each year on Hearthstone, but most people are not. It does not invalidate their opinion or allow people like you to talk down to them. A triple A game with years of development and 60+ hours of content is worth $60 , now probably $80 with next gen consoles. Meanwhile, in Hearthstone, you spend $80 dollars and you can't even get a full expansion, of which three are released each year, now with mini-sets. And I think it's fairly evident that Blizzard does not put as much effort into an expansion as a game studio puts into a triple A title. Also, I clearly stated that I was fine with them refusing to budge on the dust system as long as they were plain about it and didn't try to sugar-coat it. I don't see how that's asking for handouts. I understand that Blizzard has a bottom line, and can't be expected to hand out everything for free. I just think that they can just do a bit better than they currently are.
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Ideally, I would like them to tweak the dust economy to make it better for players. At the very least, I'd them to be plain and just say that they have no intention of changing it without adding all the other bs like the free deck and free core set to make it seem like they've done stuff for us when they really haven't. The only really great thing they've gotten right was duplicate protection, though honestly I think that should have been in place from launch. The new rewards track is also pretty good now that they fixed it after the initial backlash.
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During today's Q&A, some of the developers were asked if there were any plans to change how the dust economy works. Game Director Ben Lee's answer to this question has pissed me off and I need to rant about it. If you're tired of negativity don't read, I just really need to get this off my chest.
The first part of Lee's response was to mention the meta-viable deck that were given to returning players. In fact, it seems all he focused on was new or returning players, and didn't give a thought to long-time players. For example, I don't know much about those decks that were given out, as I (like many players) didn't get one. However, I can't imagine they're actually that great since the Hearthstone team is constantly making balance changes (which is a healthy thing for the game but still poses problems) that shake up the meta. How long will those meta-relevant decks be relevant at all? If you got evolve shaman a few weeks ago I'm sure you'd be pretty pissed now.
The second thing Lee mentioned was the generosity of the core set that would be given to all players. But this is misleading because the core set is not a gift, it is compensation. It's compensation for the removal of the basic and classic sets as we knew them. Sets that we were promised would permanent. I'm not saying that rotating them isn't the right move, on the contrary, I think it's a great idea that will be healthy for the game, but I refuse to let them act like proper compensation is a gift of generosity.
Lee concluded with saying that the dust economy (which hasn't changed since the game launched, would not be changed. What bull.
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I 100% agree with this sentiment. A quillboar expansion (what I was expecting from the teaser) supplemented with a barrens background would be so much more flavorful and in-line with Hearthstone. I mean, what's next? Swamp of Sorrow, Feralas, Eastern Plaguelands followed by Western Plaguelands? Are we just throwing a dart at the Azeroth map for expansions? A zone helps add flavor to an expansion, but cannot carry it on it's own. Gadgetzan/Tanaris was tied to a gangster theme. Un'goro focused heavily on themes of dinos, elementals, and adaptatation. Without any additional themes the new expansion just feels generic and boring. Also, the new keyword is just as boring as the expansion theme. It's essentially Enrage but with a new coat of paint. The teaser had gotten me so hyped but what we got has been what I see as the biggest Hearthstone let down since I started playing in WotOG. The lack of a trailer song was the icing on the shitty cake.
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Blizzard gives an inch and everyone acts like everything's fixed. Am I the only one who remembers that they are adding three 35 card mini-sets per year? That's 105 cards in total, almost an entire added expansion of cards. While that's great in terms of content, it is a drastic increase in the cost of the game without any indication that their will be rewards to ease that cost. A 20% increase to the experience track doesn't fix this, it only slightly fixes a crappy system to bring it in line with what we had before without even accounting for the mini-sets. If calling Blizzard out on their BS is considered "bitching" by some, I will gladly continue bitching until Blizzard stops being so damn greedy.