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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Submission Topic]

    THE SPIRIT

    Hero Power: The Spirit class is based on full Health minions. Soul link helps them to stay at high health and prevent from dying.

    NOTE: You can use Hero Power even if there aren't any minions on your side. It heals only your hero then.


    CARDS


    Explanation:

    Congeries: Buff your minions with Alleviation to help them stay longer ! One of the cheapest way for The Spirit to protect friendly minions.

    Moribund Spirit: This card triggers it's effect at the end of turt it was played. It can't help trading, but supports your minions at low Health to stay in play. This is a great 2 drop, when played without effect it still has got value.

    Falling Light: The Spirit has weak board clears. This is one of the most powerful, simmilar to Lightning Storm . It becomes even better with the Spell Damage . Fortunately, it affect only enemy minions, which makes this card very powerful AoE.

    Spirit's Wrath: One of the best removals for this class. An opposite to Execute , but costs 1 mana more, because it is easier to use and you can target a friendly minion with it. However, minion must be undamaged, so better use it before trades.

    Kuro: The Spirit hasn't got many big minions. Kuro is an exception. If she survives, she becomes another friendly hard removal. But what if there is only one enemy minion ? If she attacks and destroys it, Kuro is able to attack again ! (It works the same as with Truesilver Champion and Blackguard ).


    OTHER CARDS

    Commons:

    Rares:

    Epics:


    BASIC SET

    Posted in: Fan Creations
  • 23

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Submission Topic]

    THE SPIRIT

    Hero Power: The Spirit class is based on full Health minions. Soul link helps them to stay at high health and prevent from dying.

    NOTE: You can use Hero Power even if there aren't any minions on your side. It heals only your hero then.


    CARDS


    Explanation:

    Suffering Spirit: This class has got many small minions. This is nice 1 drop , because you can use even Hero Power to buff it (by restoring to full Health). When it grows up, it becomes a problem for your opponent.

    Life Cell: The Spirit has got many ways to heal. One of them is Life Cell , which is small, but effective. A cheap heal is always needed.

    Scared Owlet: An interesting card draw for 3 mana. It allows you to control a little bit more your card draw. Is this better than Novice Engineer or worse than Gnomish Inventor ? Evaluate !

    Smaller Explosion: Small damage to a minion, also helps controlling the board. Fast way to kill almost every 3 drop.

    Blessing of Light: The Spirit is based on full Health minions. This card restores to full Health, but also buffs a minion, so it becomes harder to kill it. This activates also Alleviation (a new keyword fot this class).


    OTHER CARDS

    Posted in: Fan Creations
  • 19

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Submission Topic]

    THE SPIRIT

    Hero Power: The Spirit class is based on full Health minions. Soul link helps them to stay at high health and prevent from dying.

    NOTE: You can use Hero Power even if there aren't any minions on your side. It heals only your hero then.

    NEW KEYWORD

    Alleviation: New Keyword for this class, on which The Spirit is based. This class has no problems to keep minions at full health, so you can use their effects almost all the time.

    EXAMPLE CARDS

    Explanation:

    (Basic) Charge Flame: Every class must have its own board clear. For The Spirit it depends on how many minions you control. Class has got many small minions, so dealing 5 or more damage shouldn't be hard.

    (Classic) Kuro: A big minion with good card text. It is hard remove all, but it must survive at least 1 turn, so be careful !

    (Un'Goro) The Spirit Tree: Your minions must stay ready all the time ! Help them restoring them to full health but watch out ! Spirit Tree must be at full health to heal your minions, so you must protect it.

    (Frozen Throne) Ice Slime: Some freeze is good, isn't it ? But this is even better. If this minion stays alive, the enemy stays frozen and frozen... Prevent this minion from taking damage to exclude an enemy minion from play.

    (Kobolds) Dash: Nice way to protect your minions from spells that destroy them. It makes great combo with The Spirit Tree for example, so your opponent must use their minions to kill it ( it wouldn't be so easy ).

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.18 - Submission Topic

     

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 6.11 - Submission Topic

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    Znalezione obrazy dla zapytania magic the gathering karty

    Posted in: Fan Creations
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