So I get that Dreadscale, Serpentbloom, and Revive Pet are combination board clears (and ultimately horsey triggers), and that Flark's Boom-Zooka is meant to rip all horseybois from deck. What's the Queen Azsharaideal place? More duplicate spells for survival?
Just wanted to add that with this card, it can sometimes prevent you from using Finley to swap your hand with cards in your deck, because the TNT cost (6!) mana. So I've had a couple games I've sat on Finley when I'd normally have switched cards.
What a stupidly frustrating Brawl. I tried it once this year, and the guy opposite me never healed me, was shooting my minions with spells, and after 12 minutes we lost. Not going to try again.
Figured as much, just wanted to make sure. So you want the double cast on Turn 9 with Vex and then continue to trigger by Rommath, ideally going into Potions.
Climactic Necrotic Explosion is still simply bad. No matter how much it's ramped up, if the tokens spawned don't DO something, like have Rush, Taunt, pretty much anything at all, you just spent 10 mana for a little lifesteal without addressing the board. It's somehow like a worse The Scourge, and comparing it as a ramping card to something like Elemental Inspiration, the vanilla token issue becomes really quite sad.
Hearthstone players: "Whenever I am getting stomped by X, I change to its counter deck Y and then I don't queue into them again, ever! Why is Blizzard manipulating who I play against?"
Also Hearthstone players: "I wish Blizzard would allow me to manipulate who I play against, so they are never able to have a counter deck to mine."
Of course it was played for excavate, but it never felt "bad" to play it, as you were able to trade into relatively powerful enemy minions. In that, I mean that 4 health was acceptable as you were often expecting it to die in the trade anyways. It is an odd choice for a buff like that.
Any reason to not kick in a copy or two of Moonbeam? Since you can get mana back one of two ways (Aviana > Kun > Profit or Aviana > Desert Nestmatron x 2), 2x6 damage for 1 mana seems worth it.
Forging a card is like Corrupting one in that it turns into a different card ID entirely (... for the most part, IIRC). Has that worked that way in the past where discounted O.G. cards retain the discount after changing into something else? I remember some oddities such as Secret Passage with Rogues and if you Corrupted a card it stayed in your hand instead of going back to the deck, etc. but nothing about discounts.
Note: I found the deck you are referencing. Considering the powerlevel of Wild, and the ridiculous stuff that Battlecry Shaman decks can already do, this seems needlessly complex and in other Shudder decks you'd already have been dead a few turns earlier. So, I don't share your concern on this one.
When Nathanos first came out, I tried playing with it and when it didn't do what I expected, I had to hit up a Reddit thread to comprehend what I was missing in that cards function. Per the usual, it's the order that is parses through its actions ("when played" instead of "after played", etc.). The "gain and trigger its Deathrattle" order of events was a big chunk of why the card never saw consistent play.
Honestly, it's the same reason why Objection! should be "After your opponent plays" instead of "When" as that would allow Battlecries to actually finish resolving, etc.
0
So I get that Dreadscale, Serpentbloom, and Revive Pet are combination board clears (and ultimately horsey triggers), and that Flark's Boom-Zooka is meant to rip all horseybois from deck. What's the Queen Azshara ideal place? More duplicate spells for survival?
0
Just wanted to add that with this card, it can sometimes prevent you from using Finley to swap your hand with cards in your deck, because the TNT cost (6!) mana. So I've had a couple games I've sat on Finley when I'd normally have switched cards.
2
What a stupidly frustrating Brawl. I tried it once this year, and the guy opposite me never healed me, was shooting my minions with spells, and after 12 minutes we lost. Not going to try again.
0
Figured as much, just wanted to make sure. So you want the double cast on Turn 9 with Vex and then continue to trigger by Rommath, ideally going into Potions.
3
Climactic Necrotic Explosion is still simply bad. No matter how much it's ramped up, if the tokens spawned don't DO something, like have Rush, Taunt, pretty much anything at all, you just spent 10 mana for a little lifesteal without addressing the board. It's somehow like a worse The Scourge, and comparing it as a ramping card to something like Elemental Inspiration, the vanilla token issue becomes really quite sad.
0
To clarify, does the Time Warp re-cast by Grand Magister Rommath get doubled by Vexallus's aura?
7
Hearthstone players: "Whenever I am getting stomped by X, I change to its counter deck Y and then I don't queue into them again, ever! Why is Blizzard manipulating who I play against?"
Also Hearthstone players: "I wish Blizzard would allow me to manipulate who I play against, so they are never able to have a counter deck to mine."
3
Of course it was played for excavate, but it never felt "bad" to play it, as you were able to trade into relatively powerful enemy minions. In that, I mean that 4 health was acceptable as you were often expecting it to die in the trade anyways. It is an odd choice for a buff like that.
5
"It's no use, Mr. James—it's random all the way down."
0
This is a pretty frustrating card. Crusader Aura would be more balanced with pretty much any of these, IMO:
• 4 Mana, +1/+1, 3 turns
• 4 Mana, +2 Attack, 3 turns
• 4 Mana, +2/+1, 2 turns
• 5 Mana, +2/+1, 3 turns
0
Any reason to not kick in a copy or two of Moonbeam? Since you can get mana back one of two ways (Aviana > Kun > Profit or Aviana > Desert Nestmatron x 2), 2x6 damage for 1 mana seems worth it.
0
Forging a card is like Corrupting one in that it turns into a different card ID entirely (... for the most part, IIRC). Has that worked that way in the past where discounted O.G. cards retain the discount after changing into something else? I remember some oddities such as Secret Passage with Rogues and if you Corrupted a card it stayed in your hand instead of going back to the deck, etc. but nothing about discounts.
4
Note: I found the deck you are referencing. Considering the powerlevel of Wild, and the ridiculous stuff that Battlecry Shaman decks can already do, this seems needlessly complex and in other Shudder decks you'd already have been dead a few turns earlier. So, I don't share your concern on this one.
https://www.hearthpwn.com/decks/1436621-azerite-snake-shudderwock
2
I may need you to explain that one a bit: The Snake is a Warlock card. I'm not tracking how you are getting that into a Shaman OTK deck.
0
When Nathanos first came out, I tried playing with it and when it didn't do what I expected, I had to hit up a Reddit thread to comprehend what I was missing in that cards function. Per the usual, it's the order that is parses through its actions ("when played" instead of "after played", etc.). The "gain and trigger its Deathrattle" order of events was a big chunk of why the card never saw consistent play.
Honestly, it's the same reason why Objection! should be "After your opponent plays" instead of "When" as that would allow Battlecries to actually finish resolving, etc.