Right right, but YOUR copy also doesn't immediately die the next turn. You could Reverb a Titan, ping it, use a charge of the guy you copied, and the paper tiger would crumple the next turn. Either way, this is a grossly strong card that opens lots of options for heavy control oriented decks.
When Skulker "gives" the weapon back, would it keep the durability from when it "took" the weapon, or refresh it? I'm trying to think of a precedence for this sort of mechanic and I'm coming up a bit short. Considering it's taking the "stats" so it's going to see the durability as health gained, I'd assume it'd return it in the same state it took it.
You are running a highlander deck, but no Reno hero? I realize you have Raza the Chainedand Shadowreaper Anduin but you could easily thread it in as a board clear, or even get some value off playing him after Raza and before Anduin? Or was it tried and just too clunky?
Uhm, if you could refrain from posting a full screen's worth of salt, that'd be great. You are pushing other folks to page 2 prematurely with this behavior.
Remove the ARCANE school tag from Time Warp. That prevents stacking due to "Arcane spells cast twice". This is the recent enabler (along with the quest being SUPER fast to complete now due to various coin and cheap spell generators, like Snakeoil) that brought this deck back to viability.
That leaves the janky combination of Potion of Illusion from E.T.C. and Rommath to go infinite, which has an acceptable amount of setup in my mind.
A little suspect that there's not one, but two (!?!) 2 day old accounts commenting on this, and that was their only activity in terms of posting history. I mean, I'm not saying, I'm just saying.
So I get that Dreadscale, Serpentbloom, and Revive Pet are combination board clears (and ultimately horsey triggers), and that Flark's Boom-Zooka is meant to rip all horseybois from deck. What's the Queen Azsharaideal place? More duplicate spells for survival?
Just wanted to add that with this card, it can sometimes prevent you from using Finley to swap your hand with cards in your deck, because the TNT cost (6!) mana. So I've had a couple games I've sat on Finley when I'd normally have switched cards.
What a stupidly frustrating Brawl. I tried it once this year, and the guy opposite me never healed me, was shooting my minions with spells, and after 12 minutes we lost. Not going to try again.
Figured as much, just wanted to make sure. So you want the double cast on Turn 9 with Vex and then continue to trigger by Rommath, ideally going into Potions.
Climactic Necrotic Explosion is still simply bad. No matter how much it's ramped up, if the tokens spawned don't DO something, like have Rush, Taunt, pretty much anything at all, you just spent 10 mana for a little lifesteal without addressing the board. It's somehow like a worse The Scourge, and comparing it as a ramping card to something like Elemental Inspiration, the vanilla token issue becomes really quite sad.
2
Right right, but YOUR copy also doesn't immediately die the next turn. You could Reverb a Titan, ping it, use a charge of the guy you copied, and the paper tiger would crumple the next turn. Either way, this is a grossly strong card that opens lots of options for heavy control oriented decks.
6
Numerous folks thinking Reverberations was a pretty broken card, and then along comes Shattered Reflections. WTFFF.
0
When Skulker "gives" the weapon back, would it keep the durability from when it "took" the weapon, or refresh it? I'm trying to think of a precedence for this sort of mechanic and I'm coming up a bit short. Considering it's taking the "stats" so it's going to see the durability as health gained, I'd assume it'd return it in the same state it took it.
0
You are running a highlander deck, but no Reno hero? I realize you have Raza the Chained and Shadowreaper Anduin but you could easily thread it in as a board clear, or even get some value off playing him after Raza and before Anduin? Or was it tried and just too clunky?
8
Uhm, if you could refrain from posting a full screen's worth of salt, that'd be great. You are pushing other folks to page 2 prematurely with this behavior.
3
How long can this go on?
0
Remove the ARCANE school tag from Time Warp. That prevents stacking due to "Arcane spells cast twice". This is the recent enabler (along with the quest being SUPER fast to complete now due to various coin and cheap spell generators, like Snakeoil) that brought this deck back to viability.
That leaves the janky combination of Potion of Illusion from E.T.C. and Rommath to go infinite, which has an acceptable amount of setup in my mind.
2
[Suspicion reduced by (1), but not less than 1]
Thanks! :-)
0
Oh! I didn't think of that. Thank you for the notes.
6
A little suspect that there's not one, but two (!?!) 2 day old accounts commenting on this, and that was their only activity in terms of posting history. I mean, I'm not saying, I'm just saying.
0
So I get that Dreadscale, Serpentbloom, and Revive Pet are combination board clears (and ultimately horsey triggers), and that Flark's Boom-Zooka is meant to rip all horseybois from deck. What's the Queen Azshara ideal place? More duplicate spells for survival?
0
Just wanted to add that with this card, it can sometimes prevent you from using Finley to swap your hand with cards in your deck, because the TNT cost (6!) mana. So I've had a couple games I've sat on Finley when I'd normally have switched cards.
2
What a stupidly frustrating Brawl. I tried it once this year, and the guy opposite me never healed me, was shooting my minions with spells, and after 12 minutes we lost. Not going to try again.
0
Figured as much, just wanted to make sure. So you want the double cast on Turn 9 with Vex and then continue to trigger by Rommath, ideally going into Potions.
3
Climactic Necrotic Explosion is still simply bad. No matter how much it's ramped up, if the tokens spawned don't DO something, like have Rush, Taunt, pretty much anything at all, you just spent 10 mana for a little lifesteal without addressing the board. It's somehow like a worse The Scourge, and comparing it as a ramping card to something like Elemental Inspiration, the vanilla token issue becomes really quite sad.