• 1

    posted a message on Twist Winter Break Update

    That mode was nothing but bots, which I admittedly farmed for the Warrior win portrait (back in that drought where Warrior was dumpster tier for 2 years). I'm glad it's gone.

    Posted in: News
  • 2

    posted a message on How do you "lock" the fuse at end of turn?

    There are some decks that just perform that many actions per minute (APM) and the animations on your end just artificially make it look like they took much longer than they did (you can click the cards on your screen on your turn to truncate some animations). Other folks have disabled some local code on their computer to remove the animations entirely, removing the animation-locking of some decks. And I'm pretty sure that's against the EULA, and the few times I run into that, I do report those people.

    Posted in: General Discussion
  • 3

    posted a message on Showdown in the Badlands Decks - Good and Fun Decks from the Pros

    Right? Worth pointing out that it can be done as early as turn FOUR as well. Baffling design, and feels really gross to play against.

    Posted in: News
  • 8

    posted a message on Showdown in the Badlands Decks - Good and Fun Decks from the Pros

    I just want to say in the few Rogue games I had time to play yesterday: The power level of The Azerite Snake compared to The Azerite Scorpion is insulting. Like, what children are designing this game.

    Posted in: News
  • 0

    posted a message on Hearthstone Showdown in the Badlands Decks - The Best New Decks for the Expansion!

    Frankly, until proven false by the meta, calling these decks that is fair. You are taking a specifically anachronistic stance by talking about these after launch and the meta refines and distills. Which would make this post impossible as that information isn't known yet.

    Posted in: News
  • -1

    posted a message on Introducing Battlegrounds Duos!

    I just have to ask, is "look at the Twitch streamer numbers" the new "my source is Wikipedia" in terms of "trust me bro" levels of evidence? I get that without hard numbers being supplied by Blizz there's not a ton to go off of other than anecdotal and conjecture, but it just reads hilariously to me.

    Posted in: News
  • 0

    posted a message on Multiple New Warrior Cards Revealed

    Battlecry difference deathrattle though instead makes big

    Posted in: News
  • 0

    posted a message on New Shaman Legendary Card Revealed - Doctor Hollidae

    Oo, didn't realize! I normally hit the "Discuss the Card" button. Thanks for the tip!

    Posted in: News
  • 2

    posted a message on New Shaman Legendary Card Revealed - Doctor Hollidae

    For those that can't view the video (and as the Staff itself isn't pictured here with the Doctor), it is as follows:

    5 cost, 2 attack, 9 durability. "After your hero attacks, summon a 1/1 Frog with Taunt. (Each Frog is bigger than the last!)

    Posted in: News
  • 0

    posted a message on New Shaman Legendary Card Revealed - Skarr, the Catastrophe

    I don't believe so, no, as the Counter prevents the card from being recognized as having been played (no Battlecry, etc.). If Objection! was "After your opponent..." instead of "When", then I think it'd function the way you are expecting.

    Posted in: News
  • 0

    posted a message on 27.6.2 Patch Notes - Nerfs to Druid, Yogg-Saron, The Jailer, Tony King of Piracy - BG and Duels Changes Too!

    The random spells bit seems a little rough of an addition, honestly. Like, Yogg was a good card because it was so consistent in being able to yoink an opponents big guy or clear their board. Now you could steal a minion and then immediately have Yogg just torch the whole board anyways. Just a very different flavor than before.

    Posted in: News
  • 1

    posted a message on 27.6.2 Patch Notes - Nerfs to Druid, Yogg-Saron, The Jailer, Tony King of Piracy - BG and Duels Changes Too!

    Oh, totes mcgotes. Those two were good, but the fact they went to that degree with Yogg is surprising, especially with the "well, we are trying to not just slap down spell heavy decks", when they've rarely had issues nerfing a specific legendary that was broken in only a few classes, such as Kael'thas Sunstrider.

    Posted in: News
  • 4

    posted a message on 27.6.2 Patch Notes - Nerfs to Druid, Yogg-Saron, The Jailer, Tony King of Piracy - BG and Duels Changes Too!

    Huh! Interesting they went with significant redesigns instead of just adjusting numbers like they have for years. A very positive indicator.

    Posted in: News
  • 0

    posted a message on Should quests be banned in wild?
    Quote from Hearthsam >>
    Quote from Suikiele >>

    The new Yogg is entirely the sole problem with most Wild decks today. 3 of the 4 highest performing classes in the format (Druid, Rogue and Hunter) have Yogg as their linchpin.

    The card should at LEAST be changed to a base cost of 20, if not 25. Also, Renathal should give 40 health again, but that's a different matter.

     Man please stop making blanket statements like this - "yogg is the entire problem". Yes he makes those spell heavy decks better but "THE PROBLEM" is overly dramatic. Have you considered that maybe, Rogue being able to draw half their deck by turn 3 is also part of the problem? The whole reason why miracle/kingsbane rogue is so ridiculous is because it basically draws its whole deck by turn 5-6, and has access to everything all the time.

    Opponent rogue has drawn half their deck and played 20/20 of stats on their turn 3. How is yogg the issue here?

     *Complains about Miracle Rogue being a problem when it high-rolls into early big board with no additional steam behind it.

    *Shows evidence of him playing Treachery Warlock without The Demon Seed or anything else other than prayers.

    Dude, one Plague of Flames will BTFO your opponents board (even if their minions are stealthed) and they have no reload on T4. Build your deck appropriately if you want to win.

    Posted in: Wild Format
  • 0

    posted a message on Should quests be banned in wild?

    The new Yogg is entirely the sole problem with most Wild decks today. 3 of the 4 highest performing classes in the format (Druid, Rogue and Hunter) have Yogg as their linchpin.

    The card should at LEAST be changed to a base cost of 20, if not 25. Also, Renathal should give 40 health again, but that's a different matter.

    Posted in: Wild Format
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