That mode was nothing but bots, which I admittedly farmed for the Warrior win portrait (back in that drought where Warrior was dumpster tier for 2 years). I'm glad it's gone.
There are some decks that just perform that many actions per minute (APM) and the animations on your end just artificially make it look like they took much longer than they did (you can click the cards on your screen on your turn to truncate some animations). Other folks have disabled some local code on their computer to remove the animations entirely, removing the animation-locking of some decks. And I'm pretty sure that's against the EULA, and the few times I run into that, I do report those people.
I just want to say in the few Rogue games I had time to play yesterday: The power level of The Azerite Snake compared to The Azerite Scorpion is insulting. Like, what children are designing this game.
Frankly, until proven false by the meta, calling these decks that is fair. You are taking a specifically anachronistic stance by talking about these after launch and the meta refines and distills. Which would make this post impossible as that information isn't known yet.
I just have to ask, is "look at the Twitch streamer numbers" the new "my source is Wikipedia" in terms of "trust me bro" levels of evidence? I get that without hard numbers being supplied by Blizz there's not a ton to go off of other than anecdotal and conjecture, but it just reads hilariously to me.
I don't believe so, no, as the Counter prevents the card from being recognized as having been played (no Battlecry, etc.). If Objection! was "After your opponent..." instead of "When", then I think it'd function the way you are expecting.
The random spells bit seems a little rough of an addition, honestly. Like, Yogg was a good card because it was so consistent in being able to yoink an opponents big guy or clear their board. Now you could steal a minion and then immediately have Yogg just torch the whole board anyways. Just a very different flavor than before.
Oh, totes mcgotes. Those two were good, but the fact they went to that degree with Yogg is surprising, especially with the "well, we are trying to not just slap down spell heavy decks", when they've rarely had issues nerfing a specific legendary that was broken in only a few classes, such as Kael'thas Sunstrider.
The new Yogg is entirely the sole problem with most Wild decks today. 3 of the 4 highest performing classes in the format (Druid, Rogue and Hunter) have Yogg as their linchpin.
The card should at LEAST be changed to a base cost of 20, if not 25. Also, Renathal should give 40 health again, but that's a different matter.
Man please stop making blanket statements like this - "yogg is the entire problem". Yes he makes those spell heavy decks better but "THE PROBLEM" is overly dramatic. Have you considered that maybe, Rogue being able to draw half their deck by turn 3 is also part of the problem? The whole reason why miracle/kingsbane rogue is so ridiculous is because it basically draws its whole deck by turn 5-6, and has access to everything all the time.
Opponent rogue has drawn half their deck and played 20/20 of stats on their turn 3. How is yogg the issue here?
*Complains about Miracle Rogue being a problem when it high-rolls into early big board with no additional steam behind it.
*Shows evidence of him playing Treachery Warlock without The Demon Seed or anything else other than prayers.
Dude, one Plague of Flames will BTFO your opponents board (even if their minions are stealthed) and they have no reload on T4. Build your deck appropriately if you want to win.
The new Yogg is entirely the sole problem with most Wild decks today. 3 of the 4 highest performing classes in the format (Druid, Rogue and Hunter) have Yogg as their linchpin.
The card should at LEAST be changed to a base cost of 20, if not 25. Also, Renathal should give 40 health again, but that's a different matter.
1
That mode was nothing but bots, which I admittedly farmed for the Warrior win portrait (back in that drought where Warrior was dumpster tier for 2 years). I'm glad it's gone.
2
There are some decks that just perform that many actions per minute (APM) and the animations on your end just artificially make it look like they took much longer than they did (you can click the cards on your screen on your turn to truncate some animations). Other folks have disabled some local code on their computer to remove the animations entirely, removing the animation-locking of some decks. And I'm pretty sure that's against the EULA, and the few times I run into that, I do report those people.
3
Right? Worth pointing out that it can be done as early as turn FOUR as well. Baffling design, and feels really gross to play against.
8
I just want to say in the few Rogue games I had time to play yesterday: The power level of The Azerite Snake compared to The Azerite Scorpion is insulting. Like, what children are designing this game.
0
Frankly, until proven false by the meta, calling these decks that is fair. You are taking a specifically anachronistic stance by talking about these after launch and the meta refines and distills. Which would make this post impossible as that information isn't known yet.
-1
I just have to ask, is "look at the Twitch streamer numbers" the new "my source is Wikipedia" in terms of "trust me bro" levels of evidence? I get that without hard numbers being supplied by Blizz there's not a ton to go off of other than anecdotal and conjecture, but it just reads hilariously to me.
0
Battlecry difference deathrattle though instead makes big
0
Oo, didn't realize! I normally hit the "Discuss the Card" button. Thanks for the tip!
2
For those that can't view the video (and as the Staff itself isn't pictured here with the Doctor), it is as follows:
5 cost, 2 attack, 9 durability. "After your hero attacks, summon a 1/1 Frog with Taunt. (Each Frog is bigger than the last!)
0
I don't believe so, no, as the Counter prevents the card from being recognized as having been played (no Battlecry, etc.). If Objection! was "After your opponent..." instead of "When", then I think it'd function the way you are expecting.
0
The random spells bit seems a little rough of an addition, honestly. Like, Yogg was a good card because it was so consistent in being able to yoink an opponents big guy or clear their board. Now you could steal a minion and then immediately have Yogg just torch the whole board anyways. Just a very different flavor than before.
1
Oh, totes mcgotes. Those two were good, but the fact they went to that degree with Yogg is surprising, especially with the "well, we are trying to not just slap down spell heavy decks", when they've rarely had issues nerfing a specific legendary that was broken in only a few classes, such as Kael'thas Sunstrider.
4
Huh! Interesting they went with significant redesigns instead of just adjusting numbers like they have for years. A very positive indicator.
0
*Complains about Miracle Rogue being a problem when it high-rolls into early big board with no additional steam behind it.
*Shows evidence of him playing Treachery Warlock without The Demon Seed or anything else other than prayers.
Dude, one Plague of Flames will BTFO your opponents board (even if their minions are stealthed) and they have no reload on T4. Build your deck appropriately if you want to win.
0
The new Yogg is entirely the sole problem with most Wild decks today. 3 of the 4 highest performing classes in the format (Druid, Rogue and Hunter) have Yogg as their linchpin.
The card should at LEAST be changed to a base cost of 20, if not 25. Also, Renathal should give 40 health again, but that's a different matter.