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    posted a message on Jackker's TOP 15 Legend Secret Paladin

    Thanks for writing this guide! 3-1 at rank 10. Won against 2 hunters and tempo warrior. Loss to Zoo.

    I mulliganed for Selfless Hero and Argent Squire, but kept Abusive Sergeant. Should I have tossed away Abusive as well? I held it as a counter for Flame Imp. He coined out Bilefin Tidehunter. I could only hero power on turn 2 and felt like that the game.

    Posted in: Jackker's TOP 15 Legend Secret Paladin
  • 1

    posted a message on New Hunter Card - Call of the Wild

    This could be like Hunter's version of Anyfin. Especially if you can combo it with Thaurissan and Unleash.

    Posted in: Card Discussion
  • 1

    posted a message on How many packs will you open for TGT

    69 packs right here.

    Posted in: General Discussion
  • 1

    posted a message on New Warlock Card - Dreadsteed

    I like this card, but the problem is (and with every 4 drop) is it better than Piloted Shredder?

    For Demonlock, dropping this just by itself on turn 4 seems really bad. You would much rather play Void Caller or even just Imp Gang Boss. And I'm not sure what you would cut either for this. The 4 slot is already occupied by void callers and implosions.

    We need more than 30 cards in a deck Blizzard!

    Posted in: Card Discussion
  • 3

    posted a message on Crowd Favorite

    Turn 4 Crowd Favorite, into turn 5 Silver Hand Knight is going to be so sick in arena.

    Posted in: Crowd Favorite
  • 3

    posted a message on Fire Water (s16 Legend)

    Darn it Volt! I want a full detailed guide, mulligans against every deck archetype, and all  tech cards against different match ups laid out right this instant! Kappa.

    Posted in: Fire Water (s16 Legend)
  • 2

    posted a message on Total Annihilation Warrior (s15 Legend)

    Brought this deck to the NJ Fireside Gathering Swiss Tournament. This is my second time piloting the deck. The first time was practicing with our team mate Axlsairt. Here are the results of the 4 rounds and 1 pregame warm up:

    Warm up

    Inner Fire Priest - Win. Never felt like I was going to lose. The only scary moment was when he dropped shield bearer, 2x divine spirit, and inner fire. However, I had execute already in hand.

    Taunt Rogue - Win. His deck was full of taunts (even had goldshire footmen). Got rekted by his Betrayal: had Alex surrounded by Sylvanas and something else.

    Round 1

    Mech Mage - Loss. Complete blow out. Mulliganed hard for Fiery War Axe, but did not get it.

    Midrange Hunter - Win* The opponent missed lethal. I had 13 health left and emperor on board. He had 1 bow charge, starving buzzard on board (6 dmg). He KC's the emperor and plays silverback patriarch.

    Round 2

    Tempo Flamewaker Mage - Loss. Did not get fiery in opening. I did stabilize eventually with brawl and weapon, but my life was too low. He top decked pyroblast, but still had 1 fireball and frostbolt left in his deck.

    Zoo - Loss. No axe in opening. Flame Imp, nerubian, imp gang boss, gg. I don't remember exactly, but he was able to remove my Deathlord pretty easily (PO I believe).

    Round 3

    Inner Fire Priest - Loss. Same priest from warm up game. On T3, I played Deathlord. He SWP and got Sen'Jin. I never recovered from that. He did thoughtsteal Iron Juggernaut, and ironically the burrowing mine killed me with exact lethal.

    Hunter Non standard - Win. I guess it was like a Beast/Control hunter. He had cards like arcane shot and oasis snapjaw.

    Round 4

    Mech Mage - Loss. No axe. T1 cogmaster, T2 annoy-o tron, T3 tinkertown. I think I misplayed. I coined out Brawl, but probably shouldn't have.

    Zoo - Loss. No axe. Got like 2x brewmaster and deathlord. Similar to the other zoo match, it felt like he got rid of Deathlord pretty easily. I was really hoping to brew the deathlord back but didn't get a chance. Should I have kept whirlwind? I had it in my hand, but decided to throw it back to go hard for axe. When he implosioned, I really wish I had whirlwind.

    The sample size is small: 4-10. I still had a ton of fun. My question against faster type decks like Zoo and Mech/Tempo Mage, should you play coldlight anyway on turn 3?

    Posted in: Total Annihilation Warrior (s15 Legend)
  • 2

    posted a message on Total Annihilation Warrior (s15 Legend)

    Yay, I get to try a new deck from Volt senpai!

    Posted in: Total Annihilation Warrior (s15 Legend)
  • 2

    posted a message on Mech Warrior (s15 Legend)

    But I just want to netdeck and hit face smorc

    Posted in: Mech Warrior (s15 Legend)
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