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    posted a message on SirSalty's Even Pirate Rogue

    I think the points u make a good, but with a deck like this once u lose board you normally lose the game. It's only decent vs very specific aggro decks and in those situations having a card that isnt "really a card" might just mean you lose board. And against most decks it's just a completely dead card.

    Posted in: SirSalty's Even Pirate Rogue
  • 0

    posted a message on SirSalty's Even Pirate Rogue

    I had it in there originially, but when the deck has literally 0 cycle you are pretty much play a 4 mana 4/4. If there was more card draw in the deck it would be great, but without it I think it's bad.

    Posted in: SirSalty's Even Pirate Rogue
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    posted a message on SirSalty's Even Pirate Rogue

    OMEGALUL. I guess that's walk the plank getting cut :P

    Posted in: SirSalty's Even Pirate Rogue
  • 5

    posted a message on New Legendary Card Reveal - Hakkar, the Soulflayer

    They altered the text of this mechanic recently. The reason "cast when drawn" is in bold is because that means it casts and draws a card.

    Posted in: News
  • 0

    posted a message on Sir Salty's Turbo Mecha'thun Druid

    It's still very experimental ofc, but I figured that it would allow more flexibility within the deck. It allows u to use innervates and naturalises earlier if you need to as you can play floop and buffed spellstone as a finisher. This would also allow you to freely play the mecha'thun earlier if you want the body.

    The downsides is not being able to run oaken summons, however I don't think you would want to run it anyways depending on the meta. 

    Posted in: Sir Salty's Turbo Mecha'thun Druid
  • 0

    posted a message on Sir Salty's Turbo Mecha'thun Druid

    Yh, but in druid you don't really want to sacrifice your cheap cards as much, especially as one of your win conditions rotates around naturalise and maybe innervate. And cheap draws are nice so u can drop your hand so you can play UI without burning your combo pieces. I could definitely see helmet being an essential part of another mecha'thun deck though, perhaps not druid. 

    Posted in: Sir Salty's Turbo Mecha'thun Druid
  • 1

    posted a message on [US] Looking to join a competitive esports team!

    Most people won't sponsor a streamer or invite then to a pro team unless they are atleast a decently sized channel already.

    Unfortunately hearthstone is crazy competitive right now both in streaming and e sports. Even someone like myself who can reliably get top 1000 legend and often higher wouldn't find a team.

    If you really want this you got to be consistent and work really hard to climb. Even if you only become a dumpster legend player, if you have a good attitude towards streaming and devote the time you'll hopefully grow and meet your dreams. In the meantime try to focus on twitch and become better at the game  naturally as you play it. I wish you the best of luck! 

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Hey, do you like the meta?
    Quote from 1xbenx1 >>
    Quote from Marega >>

    Isnt it too soon to speak about the meta after the nerfs? I mean its not even 24 hours after the Jungle Giants Tess Kingsbane Lynessa nerf so its hard to tell give it 15 days

     I mean - literally none of those cards were in a T1 or T2 deck. Even Maly Druid shifted away from Quest and toward Twig.

     He was joking as OP is clearly refering to the "official nerf" FailFish

    Posted in: General Discussion
  • 0

    posted a message on Hey, do you like the meta?
    Quote from Marega >>

    Isnt it too soon to speak about the meta after the nerfs? I mean its not even 24 hours after the Jungle Giants Tess Kingsbane Lynessa nerf so its hard to tell give it 15 days

     LOL, saying kingsbane got nerfed is pushing it a tad far, but I agree with everything else about this comment (even if the OP wasn't refering to this nerf ^^)

    Posted in: General Discussion
  • 1

    posted a message on Hey, do you like the meta?

    TL;DR I'm not a fan of the meta. Classes are balanced and the meta is less of a game of "rock, paper, scissors". However the gameplan of most decks is very boring (build a big, sticky board) and the mechanics are very boring. Basically there is a severe imbalance of deck archatypes and viability.

    Yeah I really am not a fan of this meta. In terms of classes things are definitely more balanced, however as op stated deck archatypes seems imbalanced and the general mechanics that most decks interact with seem bland.

    Pre-nerf was definitely worse with classes unbalanced with several decks just dominating. It was also a very "rock, paper, scissors" meta and the game was decided most of the time on the matchup rather than any "skill". This meta is less of a "rock, paper, scissors" meta which is good as you want to win the games that you "should win" because it allows analysis of the meta and counterplay (however you don't want the game predecided before it starts and there should be a very specific gameplan for the underdog deck to execute that will win it the game some of the time).

    So in the sense of all classes playable (which is great for alot of the fan base which dedicate themselves to a couple of classes and have favourite classes they want to play) and the matchup situation is looking okay, is great! However rush and echo are quite boring mechanics, atleast when limited to very flavourless minions. Alot of the gameplay now is develop a big unkillable board (either by giving all your tokens soul of the forest, playing deathrattle minions, or being able to repeatedly refill the board). Token druid, Control/cube warlock, taunt druid, odd paladin, spiteful druid, even miracle rogue relies alot on spiders summoning for a board. And the only other decks which really see play is decks with alot of removal (taunt warrior, even warlock, control mage). Sure theres a touch of baku rogue and burn mage, but two very limited decks that struggle against decks historically they should do well against show how aggro and tempo decks really aren't in a great spot.

    I will concede that malygos druid and shudderwock shaman are decks that don't fit the description (even shaman and spell hunter also, however they are still very board based decks and don't have very many cool mechanics). So that is a plus for sure. However they are quite expensive for the average player to craft and not really "true combo" decks (atleast the current more viable shudderwock shaman).

     

    Posted in: General Discussion
  • 3

    posted a message on Tess Greymane is Not Disenchantable for Full Value, Clearly a Mistake, Right? [UPDATE]

    I'm a high legend player myself and know quite a few people who play quest druid at a high level and have been doing fairly well with it (although most people started switching to malygos druid now). Quest druid is certainly more competetive than burgle rogue (it may not necessarily be stronger, but it is great at countering specific decks and metas). Jungle Giants is recieving quite a big nerf as faceless manipulator no longer procs the quest. The deck already runs very few efficient quest activators and although you want to save faceless for the combo in slower matchups, you often want to play one to activate the quest against faster midrange/tempo matchups.

     

    I'd just thought I'd bring it up because people seem to be forgetting that the fine balancing of this somewhat competetive (albeit fringe) deck got completely screwed over by changes to mechanics of the game which is effectively a direct nerf to the card Jungle Giants. It may not be as impactful as the other two nerfs, however it seems equally unfair to players who invested in this deck (which is far more expensive than the other decks btw) that they just get completely screwed over by blizzard.

    Posted in: News
  • 0

    posted a message on DarK's Even Shaman [Top 100]

    Yh I get that and am totally fine if dark was to claim this was his deck as much as it is sjow's. However it is hearthpwn staff uploading this deck so was just wondering why they are advertising it as darks deck and not sjow's (or both). 

    Posted in: DarK's Even Shaman [Top 100]
  • 3

    posted a message on DarK's Even Shaman [Top 100]

    Isn't this Sjow's decklist card for card?

    Posted in: DarK's Even Shaman [Top 100]
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    posted a message on [Meta] Hagatha Even Shaman

    If you look on Hs replay Primalfin Totem has the 2nd highest mulligan win rate and in my experience I agree it is definitely up there.

    I agree that wolf is among the weaker cards, however it is great against even paladin as ur 0/2 totem trades for free into their 1/1. As even paladin is played less after this nerf I expect it may be replaced with amani beserker

    Posted in: [Meta] Hagatha Even Shaman
  • 0

    posted a message on (w/guide) Vex Crow Tempo Mage

    Definitely Frost lich jaina. You will lose significantly more games vs warlocks though if you don't run aluneth.

    Posted in: (w/guide) Vex Crow Tempo Mage
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