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    posted a message on Caverns of Time Expansion Release & The First Official Twist Season

    Too many legendaries.

    Posted in: News
  • 0

    posted a message on Developer Insight: Paladin and Core Set Changes

    Overheal doesn't need a ton more support honestly, and honestly an overheal package in a control deck is actually quite good. The new overheal card is actually quite good for that. One problem with Hedanis is there's a lack of healing cards which actually heal him enough to activate him. (You've got Herald of Light, Flash of Light, Sunfury Clergy and now Light of the Highfather) But control decks actually can do some outrageous location/weapon play early into a turn 7 Hedanis into Herald of Light into Fan Club into Free hero power to play 2 minions and deal 15 damage.

    Or just use it with heartbreaker.

    The tempo version is worse, but tempo priest is a tough sell in general outside of the undead stuff. Overheal Tempo priest wants to stick a board... which in the current game... good luck.

    Posted in: News
  • 0

    posted a message on 3U Plague DK

    3U Plague Deck "The Culling of Stratholme"
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    This is a plague variant on aggro UH DK with deathrattle synergy. Kvaldir is a pretty good 2 drop minion and compliments necromancer well in theory.

    I'm really not sold on graveyard shift. Cool Ghoul might be a better alternative because of the aggressive stats, but I'm worried about the curve. This deck wants sticky stuff to spread deathrattles, which can make early game boards hard to deal with.

    My hope is that the endless plagues from Helya can help the control match up for the deck, but Renathal makes that difficult.

    Posted in: General Deck Building
  • 0

    posted a message on New Warrior Cards Revealed - 2 Cards

    Enrage Warrior already uses fire spells and is one of the best decks in the game, though.

    Posted in: News
  • 0

    posted a message on New Warlock Cards Revealed - 3 Cards

    It pretty much MANDATES Suffocating Shadows and Soul Barrage

    Posted in: News
  • 0

    posted a message on New Warlock Cards Revealed - 3 Cards

    I think the card's not bad, but if Drek'thar forced you to discard a card it would not be that good.

    Posted in: News
  • 0

    posted a message on New Warlock Cards Revealed - 2 Cards

    I don't really understand Wing Welding. Obviously, the Soul Barrage combo is strong. You clear the board and deal 5 face damage. Powerful 2 card combo.

    I'm actually kinda tickled to see Blizzard throwing in a card that's so experimental and likely bad. I like when they do that, it makes the game feel more experimental and less linear and boring.

    But... what is this card for? It limits what expensive cards you can run. Control can't run this. Curses might want this, but Curses have 5 and 6 cost cards. I guess fatigue is possibile. Maybe with Fannotem, and a little discard synergy. But that sounds *weird* to me. And I think generally you want to hold your Crescendos for a big payoff, and the Disciple potentially discards them.

    I really have no idea otherwise what this is for as of right now. I want to see more cool discard cards.

    Posted in: News
  • 0

    posted a message on New Warlock Cards Revealed - 2 Cards

    Forge of Wills is just a really strong card. Chaotic Consumption is just a strong card. Combo it with an Armor Vendor, literally just combo it with any 1 drop.

    Thornveil Tentacle is pretty good too. It's not hard to line up 2 damage on minions being effective. It's a very purposeful card. And Mortal Eradication just needs there to be 5 health on the enemy's side of the board and get probably 2-3 kills. It's terrific against Paladin for example. Sometimes the healing isn't even necessary. 3 mana deal 5 to ONLY minions is just a very effective early game board clear tool.

    Posted in: News
  • 5

    posted a message on New Mage Rare Card Revealed - Discovery of Magic

    Ehhh... I'm kinda over the discover mechanic at this point. There's just too much.

    Posted in: News
  • 0

    posted a message on New Death Knight Epic Card Revealed - Distressed Kvaldir

    These plague cards do not stop you from running Bonebreaker, or Hawkstrider and in fact synergize pretty well with them. (Another weapon to make Runeforging consistent, another cheap minion for Hawkstrider to buff). Plague Strike is not much better than Down with the Ship if you want more plague synergy.

    Lethals don't happen faster now. Not even close. There's more midgame power plays, but games go about as long as ever. 

    Wrenchcalibur would be very good in control warrior right now. An amazing tech vs. any control match up.

    I make all my own decks. Literally every deck I have in my collection right now I made, so try again.

    Posted in: News
  • 0

    posted a message on New Death Knight Epic Card Revealed - Distressed Kvaldir

    I think you definitely want Army of the Dead. Probably Boneshredder. It's kind of inbetween an aggro and a midrange/control build and I think you probably want to commit either way.

    Posted in: News
  • 0

    posted a message on New Death Knight Epic Card Revealed - Distressed Kvaldir

    Wrenchcalibur would still be a good card. Especially with all the durability buff cards in the game now.

    All the plague cards do something right now. They're all pretty good on curve minions or a solid removal spell/weapon. They also don't maybe do something later, 2-3 shuffles is a lot. Your opponent is very likely to draw at least 1 for every 2 you shuffle.

    Turn 1 Staff, turn 2 Kvaldir, turn 4 heyla is 11 plagues by turn 4 (so half your opponent's deck). And that's not that outrageous a curve.

    Posted in: News
  • 0

    posted a message on New Death Knight Epic Card Revealed - Distressed Kvaldir

    Curse of Agony was *so* much weaker than literally any card in this package. No immediate effect at all, starts at 1 damage.

    Posted in: News
  • 0

    posted a message on New Death Knight Cards Revealed - 3 Cards

    Most blood decks are almost definitely running the primus.

    Posted in: News
  • 0

    posted a message on New Death Knight Cards Revealed - 3 Cards

    They're clearly not following that one rune per set, though. I think they ended up changing the runes on a lot of cards. Like what was last set? We got a 2 rune UH legendary and a rainbow legendary. This set we got runeless and a 1UH legendary.

    To me it's clear they're pushing hybrid builds. Northern Navigation really pushes Blood and Unholy decks to maybe throw in a frost rune in place of their third rune. Same with Heyla. Now getting a single Unholy rune gets you Blightfang & Heyla. And that's... pretty attractive for a control deck or midrange deck.

    Blood's card package is just pretty filled out as is. There's not really much they can add to it. And a lot of the time the neutrals and runeless cards benefit blood decks. I think they just don't think there's much merit in adding anything to it.

    Posted in: News
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