The deck also requires a large number of epics: vilefin, warleader, megasaur.
After that Tirion is a safe craft as it is a very strong card and probably will be included in the current strongest version of the deck before the next expansion is released.
Likewise, would recommend Elise. For reasons other than the highlander deck you mentioned. Lyra is probably the stronger card in that deck... But Elise is a neutral played in a few different control decks.
So the pattern is quite obvious. Jade Druid has a good winrate because it's too powerful at the moment, so other decks have to tech way too hard against it, which lowers their ability to fend off aggro as consistently, which is why the 3 other top decks are all aggro decks.
Jade Druid and Token Druid also have a higher winrate just because it's difficult to mulligan against Druid as a slower deck. You don't know what you're up against most of the time, and if you mulligan wrong they are both decks that can really punish you for that.
Those decks were good before KFT. Marloc paladin is just straight broken. Way worse than jade to me
I would disagree. Although the power level of the 2 decks is similar, murloc paladin is a lot easier to tech against.
The payday of ranked is at rank 15 you get a golden rare and at rank 5 you get a golden epic card. Both rewards are at end of month.
In the long term difficulty of ranked vs playing on casual "should" equalise. As if you win lots in casual your hidden MMR will go up and you will get tougher opponents. Likewise for ranked play.
The advantage of playing both modes is that you can have 2 separate skill rankings. So your wins with your strongest deck don't give you hard opponents for when you are playing a stuff around deck.
Recently got some weird matchmaking in wild. Got matched against 4 different opponents 4 ranks above my wild rank in row. The rank of the opponents just happened to be my rank in standard. Not sure if it was a bug or just no-one my rank queuing.
Another deck idea. In the spirit of the old blood rage patron warrior decks. The plan is to cycle through the deck with wild pyro/commanding shout/acolyte of pain. Then drop free giants/set up big boards with Rotface and clones the cards back to hand.
Possibly would be more viable in wild. As rotface/bloodwarriors could be played in the same turn using emperor.
I like the idea, but if you up against an aggro deck you will have a hard time!
You only have 9 minions in your deck and they are kinda combo based: acolyte of pain + wild pyromancer + armorsmith. I would take out the battle rage, since you won't get much early value from it. Most of the times you don't have a minion on the board, so it's a dead card in the early stage. Ravenging ghoul would work fine in this deck. Animated berserker would be a good 1 drop and perhaps valkyr soulclaimer would work in this deck.
Battlerage is key to the deck. Lay down a big wild pyromancer commanding shout turn and finish with battlerage to cycle through the deck. This draws a LOT of cards in the old patron version it was not uncommon to draw the whole deck by turn 8. It is kind of slow as the combo only becomes effective turn 5 or so (so up until then you need to stall with slam/weapons/shield block.
I cut ghoul to fit in blood razor. Maybe I need cut one of the copies of blood warriors - make the win condition less greedy. Or maybe squeeze in a copy of brawl.
I agree though. Aggro will be tough. But should do ok vs token decks.
Another deck idea. In the spirit of the old blood rage patron warrior decks. The plan is to cycle through the deck with wild pyro/commanding shout/acolyte of pain. Then drop free giants/set up big boards with Rotface and clones the cards back to hand.
Possibly would be more viable in wild. As rotface/bloodwarriors could be played in the same turn using emperor.
So you want a tempo warrior, which is cool something a bit more aggressive but not pirate warrior aggression lol. Now I will say first card I don't like in this deck is Bittertide Hydra, while yes it will be nice to get Bonemare to buff and taunt him I just feel with cards like Animated Berserker, Ravaging Ghoul, and Blood Razor you will be doing a lot of damage to yourself. Another card I hate from the expansion coming up because it just isn't strong enough is Val'kyr Soulclaimer.
Once you remove 2x Bittertide Hydra and Val'kyr Soulclaimer I start to like the deck a lot more. Hopefully to keep with the theme I actually like Gurubashi Berserker as he has a large amount of health, when damaged he gets even larger and will be a massive taunt wall if buffed with Bonemare. Now I would say the deck desperately needs early drops, you only have 2x Fiery War Axe on turn two. I don't even know really what card I feel would fit in a two mana slot but I do think, maybe Mountainfire Armor could fit in place of Val'kyr Soulclaimer. It is aggressively stated and gives your opponent a draw back on killing him. Let me know what you think!
Not sure I agree. Gurubashi Berserker is more understatted than Val'kyr Soulclaimer, which is card that I am not 100% sold on but want to trial. Hydra has some anti synergy because it will deal self damage. But it is a lot of tempo on a key turn that I am struggling to find cards to fill.
Mountainfire Armor is a possibility. Currently not including because I see the t3 play to be focused on snowbaling the board. But if Val'kyr Soulclaimer is not strong enough then I will try it as it does ofset some of the downside of hydra.
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Currently the faster version of murloc Paladin is the strongest. Which is good because it is cheaper.
The "only" required legends are Sunkeeper Tarim and Finja the Flying Ninja.
The deck also requires a large number of epics: vilefin, warleader, megasaur.
After that Tirion is a safe craft as it is a very strong card and probably will be included in the current strongest version of the deck before the next expansion is released.
Paladin is expensive.
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Likewise, would recommend Elise. For reasons other than the highlander deck you mentioned. Lyra is probably the stronger card in that deck... But Elise is a neutral played in a few different control decks.
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The payday of ranked is at rank 15 you get a golden rare and at rank 5 you get a golden epic card. Both rewards are at end of month.
In the long term difficulty of ranked vs playing on casual "should" equalise. As if you win lots in casual your hidden MMR will go up and you will get tougher opponents. Likewise for ranked play.
The advantage of playing both modes is that you can have 2 separate skill rankings. So your wins with your strongest deck don't give you hard opponents for when you are playing a stuff around deck.
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Agree with the above. Currently the card is unplayable. But it will mostly be in at least 1 good deck in the next 2 years.
Make of that what you will.
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Recently got some weird matchmaking in wild. Got matched against 4 different opponents 4 ranks above my wild rank in row. The rank of the opponents just happened to be my rank in standard. Not sure if it was a bug or just no-one my rank queuing.
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You might as well try crazy greedy decks in the first week. While lots of decks are unrefined and won't punish greed so hard.
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Serious meme power here. Will lose lots of games then randomly win big.
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Big game hunter is back?
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Another deck idea. In the spirit of the old blood rage patron warrior decks. The plan is to cycle through the deck with wild pyro/commanding shout/acolyte of pain. Then drop free giants/set up big boards with Rotface and clones the cards back to hand.
Possibly would be more viable in wild. As rotface/bloodwarriors could be played in the same turn using emperor.
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