• 2

    posted a message on "Disaster" Shaman - 78% WR to Legend UPDATED

    After playing a lot of control shaman this month, I can tell that this deck not just works, but it is REALLY STRONG against the meta. I reached legend and played about 32 games with it going 24-8, and I think half of the losses I messed up.

    I tried many thinks as control shaman before this deck... quest, highlander, pure control etc... but I couldn't imagine that adding galakrong +  only 3 synergetic cards (kronx and 2 invocation of frost) would help that much! (I tried galakrond shaman with all the pack of cards as well).

    Frost works really well... this deck has a lot of expensive AOE, so buying a turn with the freeze effect (+ the 2/1 rush) helps a lot. And improving the hero power with galakrond is good because control shaman plays really long games and totens are almost useless.

    I agree with MartinQuentin (a few post below) about the matchups... The "secret" on many matchups is to understand what you need to duplicate with notetaker... VS pally u need more hex or devolve missiles, VS DH or bomb warrior more witch brew (dh actually is almost free win), VS rogue you need to keep (sometimes duplicade) devolve and hex to clear cleef/questing. 

    Another tip is to look for Scheme on muligan. You want to start building it from turn 1.

    DH/Priest are really easy, hunter this deck is favored (70-30 or 60-40 depending the hunter build), warrior/rogue I do think this deck is favored (maybe on the 60-40 range), mage I think it is 50-50 and Paladin I had no problem vs the Pen variation (focus on silencing the libram of wisdom), but I think pure paladin is slightly ahead (maybe 40-60). Druid/shaman/warlock are rare to face but I won every time I faced them.

    Finally, this is not an easy deck to pilot, but I do think this deck is awesome vs the meta. If you are losing u probably had a bad streak or u r making some misplays. The only problem is that the games are looooong. So not the best deck if you want to climb the ladder fast.

    Ow, and the only card I dont like in this list is sphere of sapience... It is def not a core card... I do think anyone trying this deck should replace it (as I did, I added one marshspawn, but there are many other candidates). Sphere helps vs bomb warrior but many decks are using anti-weapon cards so it wont be good on many matches.

    Posted in: "Disaster" Shaman - 78% WR to Legend UPDATED
  • 0

    posted a message on "Disaster" Shaman - 78% WR to Legend UPDATED

    Can't agree more.
    Deck is really good. IMO should be at least tier2 in this meta.

    Posted in: "Disaster" Shaman - 78% WR to Legend UPDATED
  • 9

    posted a message on New Demon Hunter Rare Card Revealed - Glide

    No more doubts that Blizzard did cut the test team budget

    Posted in: News
  • 0

    posted a message on Standard Meta Update w/ IksarHS

    totally agree... actually it wasn't seeing play even costing 7, but still it makes more sense.

    Posted in: News
  • 0

    posted a message on Powerful cards rotating out soon!

    Priest/mage/warlock are ok with that.

    Posted in: General Discussion
  • 10

    posted a message on Descent of Dragons Balance Changes Announced - Battlegrounds Changes too!

    Wow... blizzard really don't listen to the community... I think almost all the nerfs suggested would be much better than this one.

    Galakrond final form + Shudderwock IS NOT FUN TO PLAY AGAINST and Shaman will still be able to do that.

    NOBODY was complaining about Sludge Slurper. WTF?

    And faceless corruptor is still very OP as 4/4. Many ppl were suggesting a 7 mana cost nerf (i think 6 mana will ok, but the card would still be very good at 6). 

    Really... balance team of Hearthstone is terrible.

    Posted in: News
  • 0

    posted a message on Guess what the nerf will be

    I think many of the cards listed here are probable targets.

    But I am surprised just a few users listed Galakrond. To summon 2 (4 with quest) 8/8 rush + 5 armor + 5/2 weapon for 7 mana is extremely OP. (yeah, i know that since u need to invoke, it will have a much better effect than an average 7 mana cost card, but the invoke cards are good and Shaman's Galakrond is waaay better than the others). I will be really surprised if they don't nerf Galakrond, and nerf just the invoke cards.

    So I think Galakrond will be nerfed, maybe invoking 1/1 rush minions and 2 6/6 at his final form. But there are so many ways to nerf it.

    The other cards I think will be nerfed:

    Faceless Corruptor He is def. going to be nerfed. Going to 6 or 7 mana. Another interesting way would be 5/1 or 5/2 stat (so he wont survive). But my bet is a nerf to 7 mana.

    Dragon's Pack 5 mana -> 6 mana or +2/+2 and not +3/+3. 

    Necrium Apothecary 4 mana -> 5 mana.

    I don't expect them to nerf the quest or mogu, but they are possible targets.

    Posted in: General Discussion
  • 1

    posted a message on Legend + 12 wins Brawl Zoo

    You are correct, Warrior is def the worst match for Zoo. That is why I wrote in the description: "I don't know if Zoo is going to be tier-1 mainly because Warrior will be tier-1 and a lot of ppl will play with it".

    If you are facing a lot of warriors this is not the best deck to play ladder, go for mage =).

    But I still win about 30% of the games VS warrior. VS Warrior you keep Dark Pharaoh Tekahn on mulligan, and sometimes you need to take risks (like: if opponent has brawl game will be over anyway so u go for full board and pray).

    Posted in: Legend + 12 wins Brawl Zoo
  • 0

    posted a message on Legend + 12 wins Brawl Zoo

    Murmy works well as a guy to be sacrificed for EVIL Genius or Grim Rally. Also it has good synergy with Magic Carpet and knife jugler. That is why i use 4 (Mecharoo is basically the same card on this deck)

    Soul fire may be a nice finisher, u can cut maybe only 1 Murmy (or the egg) and 1 Sea Giant (bc u are making a more agressive version) to try it.

    Posted in: Legend + 12 wins Brawl Zoo
  • 0

    posted a message on Legend + 12 wins Brawl Zoo

    yeah, tooooo slow... and you replenish your hand with your hero power or The Soularium

    Posted in: Legend + 12 wins Brawl Zoo
  • 2

    posted a message on Legend + 12 wins Brawl Zoo

    Yeah, i suggest a second scarab egg.

    Serpent Egg is a good card, but Scarab Egg is better for this version because it has better synergy with Dire Wolf Alpha, Knife Juggler, Sea Giant and Grim Rally.

    Posted in: Legend + 12 wins Brawl Zoo
  • 0

    posted a message on Legend + 12 wins Brawl Zoo

    I am glad u liked the deck! :D

    On game 2 u had really bad luck/opening, those aggressive warriors are usually an easy match.

    About Sea Giant: On the current meta a lot of the decks that you will face spawn many minions as well: Hunters, shaman, paladin, mirror (zoo)... so you will get them cheap without many problems. Extra tip: If you play sea giant costing 1, he will get the +1 and rush from magic carpet. I won some games with that.

    Posted in: Legend + 12 wins Brawl Zoo
  • 2

    posted a message on Patch 15.0 - New SoU Cards Added, Fixes, Improvements, Cardbacks & More!

    I think you are totally correct. Another downside is that since they are already testing decks/cards, when the game come out they will post some decks that worked and a lot of ppl will netdeck them on day one.

    Posted in: News
  • 0

    posted a message on Nerf Conjurer's Calling next please
    Quote from FortyDust >>
    Quote from Royal_Salute >>

    The problem is not the meta... The card by itself is VERY overpowered... that is the problem. Its effect for it mana cost (+ twinspell) is really strong. I think it should cost actually 5. But at least a nerf to 4 would help a bit (and it would still be considered a really strong card).

     But it becomes a problem if "fixing" the card breaks the meta, which it would. Warriors are already bad enough. There's no way I'd support nerfing Mage in any way while Dr. Boom exists.

     U can fix the meta on many different ways... If you keep the card just bc it "put warriors on check atm", it will still be a problem in the future with new exps. This card is going to be on standard pool for more 5 expansions with different metas (and forever at wild).

    If they dont fix the card, it will be always extremely overpowered.

    Posted in: General Discussion
  • 0

    posted a message on Nerf Conjurer's Calling next please

    The problem is not the meta... The card by itself is VERY overpowered... that is the problem. Its effect for it mana cost (+ twinspell) is really strong. I think it should cost actually 5. But at least a nerf to 4 would help a bit (and it would still be considered a really strong card).

    Posted in: General Discussion
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