Just made it to legend with a slightly tweaked version of the deck. Here's a short list of matchups.
DH is easy, you should be at 100% WR or close enough.
Priest is easy as long as he can't steal your elysiana. Even if he galakrons early, you can outvalue him; it happened to me twice.
Rogue is okay, you have nice answers to threats like van cleef/questings. Even if he galakrons early, you can outvalue him; it happened to me once.
Big Warrior is easy, just duplicate your hexes.
Bomb warrior gave me a few complications with boom, so I added 1xooze and sphere of sapience.
Hunter has sometimes been too fast for me, on the whole the WR was positive.
Mage is okay since the nerf
Only faced one warlock which was easy to beat (galakrond zoo)
Paladin is okay as long as you can duplicate your hexes
Faced zero druid
My last game to legend was a mirror which I won due to a better elysiana.
Tldr; deck is awesome in the meta, has no negative matchups and can beat 'infinite' games against gala priest and rogue.
2
After playing a lot of control shaman this month, I can tell that this deck not just works, but it is REALLY STRONG against the meta. I reached legend and played about 32 games with it going 24-8, and I think half of the losses I messed up.
I tried many thinks as control shaman before this deck... quest, highlander, pure control etc... but I couldn't imagine that adding galakrong + only 3 synergetic cards (kronx and 2 invocation of frost) would help that much! (I tried galakrond shaman with all the pack of cards as well).
Frost works really well... this deck has a lot of expensive AOE, so buying a turn with the freeze effect (+ the 2/1 rush) helps a lot. And improving the hero power with galakrond is good because control shaman plays really long games and totens are almost useless.
I agree with MartinQuentin (a few post below) about the matchups... The "secret" on many matchups is to understand what you need to duplicate with notetaker... VS pally u need more hex or devolve missiles, VS DH or bomb warrior more witch brew (dh actually is almost free win), VS rogue you need to keep (sometimes duplicade) devolve and hex to clear cleef/questing.
Another tip is to look for Scheme on muligan. You want to start building it from turn 1.
DH/Priest are really easy, hunter this deck is favored (70-30 or 60-40 depending the hunter build), warrior/rogue I do think this deck is favored (maybe on the 60-40 range), mage I think it is 50-50 and Paladin I had no problem vs the Pen variation (focus on silencing the libram of wisdom), but I think pure paladin is slightly ahead (maybe 40-60). Druid/shaman/warlock are rare to face but I won every time I faced them.
Finally, this is not an easy deck to pilot, but I do think this deck is awesome vs the meta. If you are losing u probably had a bad streak or u r making some misplays. The only problem is that the games are looooong. So not the best deck if you want to climb the ladder fast.
Ow, and the only card I dont like in this list is sphere of sapience... It is def not a core card... I do think anyone trying this deck should replace it (as I did, I added one marshspawn, but there are many other candidates). Sphere helps vs bomb warrior but many decks are using anti-weapon cards so it wont be good on many matches.
9
No more doubts that Blizzard did cut the test team budget
1
Overall I like the nerfs.
Kael IMO could still be a problematic card (maybe not now, but for future and wild). I would stay him at 6 changing the bonus effect to "every 3rd spell will cost 5 or 6 less"... not cost 0.
The DH nerfs are fine... battlefiend and autruist were properly nerfed, adept was a small change but imo he was not a big problem. The only issue is that without sacrifical pact some really strong demons that were not being played a lot "got a buff", as the priestess or imprisioned antaen. I do think DH will need tons of nerfs during the year... specially when new expansions arrives and its card pool growths, then the DH "initiate set" needs to we weakened. So far it is a good change although I guess DH will still be the strongest class.
Other nerfs were good (Sac Pact was pretty obvious that the card was bad designed... albatross, felwing and wild nerfs were good).
I like the paladin buff (wasn't expecting that)... but the librams were not the problem. The problem of paladin is that almost all other class cards are terrible... specially from last year.
5
he said WILD
10
Wow... blizzard really don't listen to the community... I think almost all the nerfs suggested would be much better than this one.
Galakrond final form + Shudderwock IS NOT FUN TO PLAY AGAINST and Shaman will still be able to do that.
NOBODY was complaining about Sludge Slurper. WTF?
And faceless corruptor is still very OP as 4/4. Many ppl were suggesting a 7 mana cost nerf (i think 6 mana will ok, but the card would still be very good at 6).
Really... balance team of Hearthstone is terrible.
6
Kind of...
But they are probably not that strong on this meta... they will play maaaybe on 1 or 2 decks. HS has changed a lot. You can see Dr.Boom that was played on every single deck back then, and now no deck of wild play it (even tier3 decks don't).
I am fine with sylvanas and ragnaros returning.
2
Yeah, i suggest a second scarab egg.
Serpent Egg is a good card, but Scarab Egg is better for this version because it has better synergy with Dire Wolf Alpha, Knife Juggler, Sea Giant and Grim Rally.
2
I think you are totally correct. Another downside is that since they are already testing decks/cards, when the game come out they will post some decks that worked and a lot of ppl will netdeck them on day one.
2
I got 14th Legend with a similar deck last season.
U can check here:
https://www.hearthpwn.com/decks/1285790-top-15-legend-handbuff-mech-paladin
I played toons of games and tried different approachs. Your version use a little bit more magnetic mechs and I think it is ok, just a different tech choice (although i shielded minibot is still very strong). If you are not facing a lot of shamans (and devolves) i like it.
But without ANY DOUBTS Jeeves >>> divine favor on this deck... believe me, try it! (it gets buffed, and it is a mech).
Ow... and one more thing: On high legend I added a loatheb. It is a great card VS many of the meta decks.
2
This!!!
Bombs are ok, but control warrior will be the deck to beat... there are some reasons for that, but the 3 main reasons IMO are:
1- The card power level for aggro and tempo decks are worst than ever, favoring a control meta.
2- With all the DKs out, Dr. Boom gets a LOT of value over time during a game ,and you can't compete with it playing other classes with a "regular" hero power (that is happening a lot on a control vs control match).
3- With no reliable OTK combo, control/fatigue decks have not to worry with the match-up that used to be the worst for them. (And even if a good OTK deck appear, this exp gave tools for control decks to deal with them).
I know, it is just 2nd day... but the community could see in 1/2 days problems on other expansions as well (druid after knights of the frozen throne, patches, corridor creeper etc...).