he said WILD
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Last active Tue, Mar, 31 2020 18:18:47
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Jan 9, 2020Royal_Salute posted a message on 16.0.8 Balance Update - Coming This Week! Including Battlegrounds & Arena ChangesPosted in: News
Dec 18, 2019Royal_Salute posted a message on Descent of Dragons Balance Changes Announced - Battlegrounds Changes too!Posted in: News
Wow... blizzard really don't listen to the community... I think almost all the nerfs suggested would be much better than this one.
Galakrond final form + Shudderwock IS NOT FUN TO PLAY AGAINST and Shaman will still be able to do that.
NOBODY was complaining about Sludge Slurper. WTF?
And faceless corruptor is still very OP as 4/4. Many ppl were suggesting a 7 mana cost nerf (i think 6 mana will ok, but the card would still be very good at 6).
Really... balance team of Hearthstone is terrible.
Oct 4, 2019Royal_Salute posted a message on Doom in the Tomb! New Event, Rewards and the 23 Cards Coming to Standard!Posted in: News
But they are probably not that strong on this meta... they will play maaaybe on 1 or 2 decks. HS has changed a lot. You can see Dr.Boom that was played on every single deck back then, and now no deck of wild play it (even tier3 decks don't).
I am fine with sylvanas and ragnaros returning.
Aug 9, 2019Posted in: Legend + 12 wins Brawl Zoo
Yeah, i suggest a second scarab egg.
Aug 2, 2019Royal_Salute posted a message on Patch 15.0 - New SoU Cards Added, Fixes, Improvements, Cardbacks & More!Posted in: News
I think you are totally correct. Another downside is that since they are already testing decks/cards, when the game come out they will post some decks that worked and a lot of ppl will netdeck them on day one.
Jul 11, 2019Posted in: [#113 Legend] Handbuff Paladin (SilverAndSlayer)
I got 14th Legend with a similar deck last season.
U can check here:
I played toons of games and tried different approachs. Your version use a little bit more magnetic mechs and I think it is ok, just a different tech choice (although i shielded minibot is still very strong). If you are not facing a lot of shamans (and devolves) i like it.
But without ANY DOUBTS Jeeves >>> divine favor on this deck... believe me, try it! (it gets buffed, and it is a mech).
Ow... and one more thing: On high legend I added a loatheb. It is a great card VS many of the meta decks.
Apr 10, 2019Posted in: Standard Format
If you ask me, control warrior will end up being the more superior warrior deck. It has many ways to deal with aggro and its late-game value is bonkers good.
So if something is going to get nerfed, it won't be the bomb archtype.
Bombs are ok, but control warrior will be the deck to beat... there are some reasons for that, but the 3 main reasons IMO are:
1- The card power level for aggro and tempo decks are worst than ever, favoring a control meta.
2- With all the DKs out, Dr. Boom gets a LOT of value over time during a game ,and you can't compete with it playing other classes with a "regular" hero power (that is happening a lot on a control vs control match).
3- With no reliable OTK combo, control/fatigue decks have not to worry with the match-up that used to be the worst for them. (And even if a good OTK deck appear, this exp gave tools for control decks to deal with them).
I know, it is just 2nd day... but the community could see in 1/2 days problems on other expansions as well (druid after knights of the frozen throne, patches, corridor creeper etc...).
Sep 1, 2017Posted in: [Meta-Breaking] Elemental Mage
Deck is good, it works fine, ppl who are losing a lot with it is certainly doing a lot of missplays or had a bad streak. But the deck is not "meta breaking", it is a good deck and if played wisely it is competitive on the ladder.
The main change I would point is that u def dont need eater of secrets... the meta is infested of druids and it is a useless card vs them. I think The Black Knight is a much better tech choice for the current meta.
And as pointed by many others, Baron Geddon is one of the best elementals for this deck...
And finally, double poly is really working well when u start facing more druids and priests... but if u guys are facing more agressive decks you can change one of them for a volcanic potion. (this will be true now at the beggining of the month where ppl try aggro decks to climb faster, maybe even 2 potions are better atm).
Thanks for sharing @Livvan666
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Dec 18, 2019JarlBallin posted a message on Descent of Dragons Balance Changes Announced - Battlegrounds Changes too!Posted in: News
Are you shitting me? That's it?
Dec 18, 2019Nickfuryusn posted a message on Descent of Dragons Balance Changes Announced - Battlegrounds Changes too!Posted in: News
seriously, they could have at least changed shudderwock to only replay minion battlecries! Such bullshit, it only slows down shaman a tiny bit. Really underwhelmed by these nerfs
Dec 18, 2019Sarlatan posted a message on Descent of Dragons Balance Changes Announced - Battlegrounds Changes too!Posted in: News
Naturally no epic or legendary nerfs 'cause God forbid you allow us to get something moderate out of this.
Shit changes btw
Dec 18, 2019boranoia posted a message on Descent of Dragons Balance Changes Announced - Battlegrounds Changes too!Posted in: News
Oct 11, 2019FortyDust posted a message on Community Reactions to Blizzard's Blitzchung DecisionPosted in: News
It's called objective journalism. I know the concept may be unfamiliar to kids these days, but in remaining neutral, Hearthpwn is acting with integrity and wisdom.
In reporting the plain facts of the matter without bias, they make space for their readers to make their own informed decisions.
Sep 13, 2019Posted in: General Discussion
Said it before and the issue isn't power of the Quest, it's the limited design space for the time it's in rotation.
The other awkward part of the Quest is it offers insane value for agro/temp style decks. Which, again is more a design limiting factor. When an agro deck can out value a control deck for example? This is why a combo deck like Priest feels more threatening in the meta because it doesn't allow the Quest shaman to go late game and simply out value or find BC combos.
Anyways balance is okay, imo, the outcomes can just be tilting sometimes when you get that "oh here we go again feeling" that the new Quest shaman deck seems to create, especially off hirolls.
Aug 19, 2019psykechan posted a message on Arena Changes, Solo Adventure Hints & More - Blizzard Community Q&APosted in: News
...try to give constructive crisicism...
In my linked write-up, I suggested 3 different ways that they could lower the power level of Conjurer's Calling without destroying it. FYI, Hall of Faming Mountain Giant was not one of them, because it solves absolutely nothing while still removing a viable card from standard. Kibler hates the non-rotating basic and classic cards, and while I can respect that, I can also disagree. Hearthstone already has tons of worthless cards. Removing a playable (but not oppressive) card like Mountain Giant and replacing it with a worthless card (like Icicle or Barrens Stablehand) only gives players more pack filler.
In a perfect world, most of the cards in the game would be playable. Players could build decks to suit their personal preferences. In the current game, there are terribly broken cards all the way down to utterly pointless cards.
Broken cards are cards like:
- Dr. Boom, Mad Genius - Once played, all of your mechs have rush. Your opponent cannot do anything about it. 1/5 chance of being able to discover a mech is a nice plus.
- Conjurer's Calling - Read my fucking write-up. ;) It is essentially a full heal and duplicate spell that also has twinspell. It has stupidly low mana cost for what it does.
- Luna's Pocket Galaxy - Sure it's a 5 mana "do nothing" card, but you give up short term tempo that turn to completely own tempo for the rest of the game.
Useless cards are:
- Arena Patron - Even at 3 mana this card wouldn't be good due to your opponent being able to deal with it before you could get any value. At 5 mana it's moronic. Buff this to 3 mana and it may see play. It may still be bad, but it could be interesting.
- Eager Underling - It's like Fungalmancer but 1 mana cheaper, and worthless because it's a deathrattle.
- Duskfallen Avianna - This card makes me angry when I remember it exists.
In general, you should nerf the broken cards and buff the useless cards. However, you should never nerf a broken card down to useless status (Warsong Commander) or buff a useless card to broken status. You also should not print broken cards to compete with existing broken cards.
Imagine we have a new card printed called "Iksar's Iridescent Idiot" which is a 1 mana 1/1 with a battlecry of "1 in 10 chance of destroying the enemy hero". It would be broken and everyone would use it. The solution would not be to print "Iksar's Indigo Iguana" next expansion which has a battlecry of "1 in 9 chance of destroying the enemy hero"! Sadly it appears that's what Hearthstone "balance" has come to at this point.
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