Fun deck, 6 in a row so far. it is worth keeping wicked shipment for a turn 1 swap to at least have 4 imps when drawn later in game against aggro
- RomanKnight
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Member for 4 years, 10 months, and 30 days
Last active Fri, Apr, 26 2024 11:54:56 -
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Nikroz94 posted a message on Tickets, please! 18-3 Control WarlockPosted in: Tickets, please! 18-3 Control Warlock -
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ZenthonTitan posted a message on FIAV OTK WarriorPosted in: FIAV OTK WarriorYes, I had tried to include the Frenzy Package of Overlord Saurfang, Stonemaul Anchorman and Kresh, Lord of Turtling in earlier iterations, cutting out Cutting Class, Mutanus and Royal Librarian but faced lots of Owltk Warlocks so I made the switch. The Thalnos idea is brilliant though, I will give it a go, thank you.
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Kadakk posted a message on Miracle Ramp DruidPosted in: Miracle Ramp DruidHey all!
Feels good to kill warlocks easily I had such a nice game where I just played viper on curve destroying their weapon then got garrosh from Cenarion Ward into his concede. Feels nice to play overall even though I struggled with aggro but that makes sense. Always gotta enjoy the decks where you have to think a bit to win :D
I made a showcase of the deck if someone wants to see the it in action, it is linked bellow! Thanks and have a nice day everyone
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DickDraggin posted a message on Battlegrounds Meta Sept 5 2021 - Your thoughtsPosted in: BattlegroundsSo... since my last post on Nov 11... 13 days ago... I have not once seen Cookie McCookFace as an option to choose from. I play at least 10 games of BG a day on average. That is insane.
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ButtChicken posted a message on Request a "Disable Animations" FunctionPosted in: General DiscussionWe have the ability to disable sounds and music. I would really love the ability to disable animations. They are simply too damn slow for how many actions are taken during each turn in many of the decks being played these days. Sometimes the animations are entertaining and cool, but more often (for me, at least) they are annoying and in the way and just simply take too damn long.
Sharing this idea here to get feedback. Am I alone in this? Anyone else desiring a similar functionality?
Thanks.
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SpakMaster posted a message on SMALL BEAST Hunter - A new archetypePosted in: SMALL BEAST Hunter - A new archetypegreat deck. I dont have cornelius so have been experimenting with Leatherworking Kit and Shan'do Wildclaw, they both work well.
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Rencs posted a message on Balance Changes Coming Tomorrow - 8 Changes In Total!Posted in: NewsIncanter's Flow can't be nerfed, the only solution is deleting that card.
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brother posted a message on Nerf SuggestionsPosted in: General DiscussionQuote from PetiteMouche >>Op do you still want to nerf incanter's flow, gadgetzan auctioneer and stealer of souls ? Cause they are nowhere to be seen in the best 10 decks of standard meta
Also going second with a questline deck seems to be a death sentence
For a long time I have had huge issues with Face Hunter/Aggro Hunter. I think it’s been untouched for way too long and has been relevant or a top tier deck for years which is inexcusable. I also believed elemental shaman was given too many tools during the mini set and should have some of its buffs reversed. However, quests like Mage/Warlock or OTK strategies like Garrote should not be the alternative as they are even less interactive than all-out aggro. What i’m trying to say is that there is a serious problem across the board because the idea of reaching turn 10 without dying is basically a pipe dream right now.
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Tallaris posted a message on Nerf SuggestionsPosted in: General DiscussionQuote from RendInFriend >>I’m ok with battlemaster, don’t leave your board ungauarded with your opponent having two minions on turn 5.
Sorry but NO it is NOT ok. You can't always get rid of super buffed up minions. That means you can't afford to be slightly behind vs classes like paladin else they smash your face with tons of damage on turn 5. How is that ok? How is that not busted?
Some classes idd will be much weaker against midrange paladin. And that's totally fine if you ask me. The problem exists when you face a deck that you can't counter by any other means than your opp mistakes or worst hand possible.
If the reason behind a lost match-up is simply that he had a perfect hand or you didn't draw a card x on time then I don't think it justifies nerfing. It's just the nature of card games. In my opinion, it's fine if you have a 25% win rate against a specific deck. Maybe even 20%. The fact that you can win every 1 of 4 games should be enough to not leave the player hopeless, which if you ask me, is the most important thing when playing any video game. And its a double-edged sword really. I want to feel satisfaction when winning. Would you compete in a race against a very fat guy when the only reward was completing the run? Just a waste of time, no satisfaction, no nothing. Just like most HS games sadly.
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Gillers posted a message on Alliestrasza and Lt. Eddy Cancel Card Reveals over Blizzard Allegations and Law Suit - Trump TooPosted in: NewsI remember when I could play video games without political correctness and virtue signalling.
I really do not care what is happening regarding a sexual harassment lawsuit, I'm pretty sure that’s for the courts to decide, not a community of gamers.The worlds gone mad.
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Funny to read this 2 months after I stopped playing standard. Several balance patches, nothing has changed... Quest warlock still the best deck and a new monster - pirate warrior (ofc also with the quest) came up... Blizzard have to admit their mistake and remove those quests like they did with Baku / Glenn. Untill they do, no point and no fun playing constructed. I ll stick to BGs and even Mercs.
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Well, as much as I want to play standard, I am not returning until the quests are out. I am not playing uninteractive games that are all the same and never go past turn 7-8. They shot themself in the foot with those quests
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I dont care what HSReplay says. There are 2 very broken heroes in game. Shudderwock with tokens is almost always autowin. Nguen is broken as hell. Noone in their right mind will pick Silas or Flurgal over it.
Leapfrogger is just broken. Lvl 2 minion that is played over T6 Wolf is just stupid. Also the animations...
My suggestion to fix: remove shudderwock,
make Nguen random , not pick one,
Leapfrogger cant buff minion that already has this dearhrattle.
Impatient Doomsayer: Avenge(4)
And buff pirates.
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Thank you! I have included both in earlier versions of the deck. What I found out was that Letherworking kit was fantastic once you got your beasts shuffled in and rolling. But before that it was a dead card in hand. Shan-do often too low value until you have many beasts in the deck. What I can suggest is that you can replace Cornelius + 3 mana buff card with 2 Voratious reader, they work quite well since you need lots of card draw and your deck is cheap 1 mana cards.
If you want to use Leatherworking kits, I suggest you replace 3 mana beast with 2 mana 2/3 taunt beast (copy it when you draw), it is a good buff target and it works well defensively. But be careful to use it with Selective Breeder, as you only get 1 copy.
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Thank you. Hope you like it. Its fun, but its still not a tier 1-2 deck. Not sure this deck can get you to D5 or legend. Too many unfair decks around.
I have BTW added a picture - example of a highroll on turn 5
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Why Jewel of Nzoth? With meta we have you basically never will play it. Its too late and too slow.
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Pretty terrible deck. Goes empty for cards quick, cant compete in tempo with quest mage and warlock. Dont waste your time
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Firstly, I will not provide you any evidence, I am talking about my experience in my ranks (4000+ Legend). You can believe it or not, your choice. Control will have 0% WR against any combo deck right now unless they hit quest reward with mutanus or your opponent screwes up or disconnects. These cases are irrelevant, as they are very rare.
Secondly. Quest warlock and quest mage are OTK decks. They have the possibility to do it. They also can kill you turn 6+. That is just wrong. OTK decks before gathered their pieces for much longer time, thus other non-aggro decks had the possibility to do their stuff too. The common problem for all these decks now (Mage, Warlock, Rogue, DH) is that they all have a massive cost-reduction mechanic or mana-regeneration mechanics, combined with very cheap and efficient draw. In my opinion, mass-cost discount card in the game should be massacred with nerfs. THey are just not healthy for the game.
Thirdly. If you call a possibility to choose ONE viable tempo deck - paladin (which also is an OTK deck BTW) a choice, you are just a troll.
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The only reason its not in top 10, its because all this are some kind of agro decks that kill you turn 6. That said, mage and warlock are main reason people cant play different versions of other classes, like control to crush these agro decks to oblivion. Also, those decks (+ OTK DH and OTK rogue) are the most boring trash decks to play against. You just sit and watch YOutube while your opponent plays 20 cards in a turn and doesnt actually care about what you do on your turn.
It is sad that people still dont understand that the main reason we dont have rock-paper-scissors meta are those 4 stupid deck that restrict deck building opportunities for everybody.
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Mage:
Flow - increase to 4 mana. Just destroy card. This is 2* Keleseth for mage only. Too good.
Quest - Gives +2 SPD.
Warlock:
Quest: +1 damage required for each step.
Stealer of souls: the next card you draw this turn costs HP
Paladin:
Conviction: +2 attack instead
Weapon: fix it so if you transform or destroy minion without damaging, it shouldnt trigger buff.
Rogue:
Octo-Bot: 1/3
Quest: 3 minions in first step
Shaman:
2/5 windfury guy - make it 2/4
Elem discount minion: make it 3/4
Neutral:
BG Battlemaster: 6 mana
This would help a lot.