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- Rachel2206
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Member for 6 years, 5 months, and 2 days
Last active Sun, Nov, 3 2019 11:30:23 -
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- 102 Total Posts
- 81 Thanks
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user-100040716 posted a message on Share Your Rastakhan Pack Opening Screenshots & Results!Posted in: General Discussion3 months without playing and... my best pack ever!
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dps_kane posted a message on Paladin Legendary Reveal - NozariPosted in: News"What happened to Malfurion, why is he crying?"
"Some golden dragon ate his Tree of Life..."
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user-11091634 posted a message on New Paladin Legendary - NozariPosted in: Card DiscussionHow is a 10 mana card, full heal good to control paladin? This card needs 10 turn to survive against aggro which most likely end up in winning anyway. Against control the double heal isn't good at all. Against midrange it might be good to heal but at 10 mana you don't change anything on his board so you will receive a lot of damage in return to playing this.
So slight advantages at the cost of a 10 mana cards sitting in your hand for a lot of turns when draw early
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dps_kane posted a message on Card Reveal - Jepetto JoybuzzPosted in: News"I wanna be a real ...minion!"
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Kovachut posted a message on New Card - Hench-Clan HogsteedPosted in: Card DiscussionQuote from Rachel2206 >>from charge to rush - that was a quick nerf
No 80 dust refund? Blizzard, please.
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WispInEveryDeck posted a message on Rise of Shadows Community Card Reveal SchedulePosted in: NewsHey Flux, probably drops in the ocean, but I'm posting to bizz that you dont get a reveal. This is pretty pathetic they cant throw you a bone on a card reveal, meanwhile you have easily the best most comprehensive site on their game out there. I mean it was Ungoro when you got the last one?
Seriously, you carry some serious buckets of water for a company that needs all the community support they can get, I just hope you are getting what's deserved at the end of the day. You do amazing work.
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Lucrus007 posted a message on Why Blizzard take the easy and greedy way instead of the hard-working way?Posted in: General DiscussionQuote from Rachel2206 >>to follow your order, i try to give you my perspective on the canges:
1. Hall of Fame - Genn and Baku are strong in wild, but they are not the main problem of the mode. And they are not greedy, because they give us the dust not only for them, but also for some useless support cards. For any f2p this is an awsome amount of dust, you can spend after rotation on cool new stuff. AND you can use the odd / even-mechanic still in wild if you liked the playstyle. I also read many of the nerf suggestions all over the internet and they were mainly dump crap. The only valid solution were hate cards, which do exist in wild. Any proposed nerf would be deleting the cards in both standard and wild - and I'm very glad they left the option for everyone to use them in wild2. single player experience - they didn't say that it is a new feature, but they offer a combination of different wishes from the community. At first there will be the free wing giving you everything you had previously with dungeon run. Then you get the possibility of buying you more content (for gold!) and getting some packs in return. And i love that point. There is so much more fun in playing in a mode, when you have the feeling of an achievment. I know, free dungeon run and no reward is the same as paying for the reward with gold, but it feels different and it gives me a reason to play the mode. If I don't like it like the puzzles, than i don't have to play it and I'm not missing anything important to play the game. All in all, you get the free mode AND a pay mode with rewards!
3. Quality of life changes - all of these changes are great and there may come more in the future. There is nothing wrong about it. I really like all of them and you don't have to be salty that your quality of life wishes weren't included. That can change in the future. You see they are listening and I think an ingame deck tracker is more work that has to be done. By the way, I have no problem using a normal deck tracker. So i can wait for them to release one. But there is no way, i can change my card back every game with a tool outside the game. I only wish for some updates on the spectate feature for arena runs (drafting with friends would be so much easier, when they could see the cards I got offered)
4. achievment system - they are listening to us and I think that they will work on an achievment system, but that needs some time and we want a good solution on this. I think our longterm wishes are all considered by them. They give us first the things, they can programm in one month and the rest will follow!
5. new constructed game mode - I think they will test the system with arena and when it works really good, they will consider it for constructed as well. My hopes are high that they will implement something like this in late 2019 - first they have to test interactions between expansions like in the one tavern brawl where the meta got stale after a few days - they have to balance a new constructed mode where you get to play old and new expansions and so you have to waitTLDR: they gave us very good short term solutions and are showing that they are listening to our wishes - that's the reason I think they are working on the other changes longterm (late 2019)
This is the kind of discussion I was trying to start and this is what I was looking forward to read. Thank you for sharing. To clarify, I didn't mean the greediness in the case of Genn and Baku, and I'm not sad they are going away to wild (in fact I don't have a problem with that at all) I just feel like they were lazy fixing it, so they chose the most simple solution.
Anyway, I'm more hopeful after reading this, thank you.
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YourPrivateNightmare posted a message on Naturalize Moving To Hall Of FamePosted in: Card DiscussionQuote from Rachel2206 >>so, after rotation there will no viable Mechathun decks left - the only way to activate him in standard would be rogue with 1 x Galvanizer. Prep and Walk The Plank (not very easy to achieve, because rogue lacks survivability)
Don't forget Maly + Boomship + Inner Rage + Whirlwind
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Juicy_JP posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?Posted in: NewsHi Blizz, great to know you are interested in our thoughts to return back to the game.
Well I for one am still playing, still paying for all the bundles I can get my hands on, still trying to get to be a Legend player...
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1) Return Adventure specific free cards (like before). Will push more players to buy the Adventures (previous post). No more Puzzles game mode!!!
2) Make a new tab in Arena, for 'with Wild cards', or 'plain Standard' cards. (previous post)
3) Have a Gold counter built-in, so I know if i have reached my quota of 100 g per day for winning battles. Better yet! Remove the 100g cap entirely, to promote continued gold gain mode, for those addicts out there! (previous post)
4) Offer all future adventures / expansions with Golden Hero avatars. Allow old Avatars to be free in other expansions that do not offer avatars.
5) Re-offer purchase of Wild Packs (3x a year; or before every Wild HS Open), since I have Legendaries that I want to possibly open from packs and not craft from dust. (previous post)
6) Achievement freebies (for technical plays is a good thing), class missions possible. Like, for Mage; Counter spell 50 spells --> Get 50 gold and 50 dust; Counter 100 spells --> Get 100 gold and 100 dust. Counter 200 spells --> Get 200 gold and 100 dust. Fin. (previous post)
7) Advanced Arena awards --> Get ten (12 wins) in Arena for free Golden Epic (between choice of three). Arena card back that evolves per season would be nice!
8) Longer Tavern Brawl period (hate it when have a quest to complete tavern brawl, but then it ends)
9) Sorry emote ^^ (previous post)
10) Add No duplicate Epic clause. (previous post)
11) Reduce Legendary per pack pitty timer (from 1:40 to 1:35 packs). Increase rate of Golden Legendary drop if pitty timer has been maxed (35-40 packs). (previous post)
12) For changes in Classic cards, give free Legendaries to new Players (above Rank 15-25). So they have enough dust to make something decent (like losing flame tongue totem and equality; their only classic cards that can make them actually win games)
13) Once a year, double pack gains from purchase in shop. (previous post)
14) Every week or month, one free Arena Ticket, for those who log in on for 7 consecutive days. (previous post)
15) Rewards for Retunrees, For those who were return after 1-2 month of not playing, get 1 free golden standard (1 day), 1 free golden rare (2nd day), 1 free golden epic (3rd day), 1 legendary (Random, from current expansion) (4th day).
16) Farming mode; vs AI, win gets 1 gold. Decks are random from Hero templates. OR have a Solo Hero mode vs AI (NPC). That has a SAVE button, or progression that can be saved!
17) Market option, For sale legendaries (3 legend to choose from / gold legend --> changes weekly) that can be bought with gold only.
18) Email monthly updates - currently happening, but to also reflect stats, against other decks, just like HSReplay style. (previous post)
19) Increase incentives for Arena (previous post) better prize for losing all 3 matches (0-3), eg. 1 pack and 40 gold.
20) For PC only, ability to watch games in 3D mode, where I can see opponent hero being attacked by 3D figure of my own creature. etc.
21) Game mode with Dust cap for Standard (new game mode) (previous post)
22) More filter codes, and post on-line (eg, mana:odd:epic) Filter all epic odd cards.
23) Stop creating trash epic cards (Ice cream vendor, which I bought to use as a Shudderwock combo, but has now become useless due to sardonite chain gang nerf!!!)
24) Increased dust reward for dis-enchanting cards for low ranking players (Rank 15-25 above).
25) More Daily Quest slots (possibly 5 slots) ^^
26) Return some Wild Legendaries to in Standard (that rotates out per 3 months). Legendaries to be returned to pool can be voted.
27) Make Brawliseum a permanent mode (Wild and Standard). No fee to enter, each player can run it just once per week or once a month. (previous post)
28) Tournament mode - I Fireside Gathering frequently and a hosting game mode can be done. I think it is built-in with the Fireside.
29) Tag team mode (but independent and not through the Tavern brawl) to beat the boss in the middle. Winning match levels you up in next stage with random ally.
30) Thanks for reading and God Bless!
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but i need resources for playing the game - so there has to be a good reward and quest system, because without it I can't enjoy the game
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there could be some more information about the brawl or does it need more time for the team to put it together?
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because she is so bad and useless?
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it will be today - you can see the timer on the hearthpwn front page
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the only question left - when will we able to play with the card? I hope the content patch hits on Wednesday!
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10/10 video
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there are some problems with the card
(1) there are no good deathrattle minions for priest in standard, if they don't add some new ones
(2) it's not a good play on turn 2, where priest would need a good minion
(3) the most value you get is a combo with Da Undatakah, but that needs more set up ...
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I'm not impressed by this card, because it's worth nothing against aggro - if you survived till turn 10, you have already won against every aggro deck. Against every midrange/control deck the armor combo with thekal is nice, but not important. Healing is only important against aggro ...
Edit: he has got the point
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that would also be a buff, so it draws me to different minions from my combo - yeah!
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from charge to rush - that was a quick nerf