they should fix this - there are other cards not interacting correctly with hero powers, so it may be a general problem with the brawl
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Sep 12, 2019Posted in: General Discussion
While I don't agree with the inflation as dust values have remained the same ever since, I feel you in regards of the reward system being absolute BS. Like there is no need to grind beyond rank 5 unless you are a try-hard "pro". Just get your golden epic for the month and dust it if needed to craft an epic of your choice. They have to either tune the dust reward, I am against adding packs or gold as rewards in my opinion as we already have daily quests and tavern brawls for those freebies.
there really is no point in playing the game at all except to waste time. There is nothing to win or achieve once you have gotten the legend card back. Rank 5 is not even worth the time. Do the daily and log.....YawnStone
that's a problem I also have - I used to get Rank 5 every month but now it feels like a time waste because it's not fun anymore - so I played some arena which I do like but my main problem with the game is that you have to be active and can't take a break if you want to come back and be able to play the game - there is also the point that so many I used to play the game with are quitting ...
Sep 4, 2019Posted in: General Discussion
but i need resources for playing the game - so there has to be a good reward and quest system, because without it I can't enjoy the game
Aug 21, 2019Posted in: General Discussion
I find the problem doesn't seem to be getting LPG on turn 5. Being a legendary card, the variance of this should be pretty low - a bit like getting Keleseth back in the day. It's likelihood of being bottom of the pack kept it balanced.
For me, the real problem right now is this card:
Especially since you can put two of these in your deck, it raises the chance of getting an early LPG HUGELY - having tried it, I tend to see LPG in the list a lot of times.
For me, this is the card that is the cause of the real issues with Mage, not Luna's.
there is a rule for discover-effects that legendary cards show up more often than others - that is the reason you get the legendary spell offered so often - it was the same with the legendary paladin taunts discovered by Stonehill Defender
Aug 21, 2019Posted in: General Discussion
Dr. Boom ----> Hall of Fame
Luna's Pocket Galaxy -----> Transform all minions in your deck in 1/1 that cost 1
Northshire Cleric and Eternium Rover -----> 2 mana (like Mana wyrm)
Inner fire ----> Hall of Fame
Mountain Giant ----> Hall of Fame
Conjurer's Calling -----> Twinspell, 3 mana, but can be used only on opponent's minions (like execute)
Prismatic Lens -----> 5 mana
I like your Pocket Galaxy change and the leak could confirm the mana cost change on the cleric as well. Your hall of fame predictions are also very good - I can see them all coming. The only card I think which won't be hit is Eternium Rover. Also it is confirmed that Conjurer's Calling wil be nerfed with an cost increase to 4 mana. Additionally I would bump Prismatic Lens to 6 mana, but I think your proposal will be made by the devs
Aug 21, 2019Rachel2206 posted a message on Da Undatakah + Reacurring Villain + Imortal PrelatePosted in: Card Discussion
I'm guessing what will happen is Da Undatakah will shuffle back into your deck with a copy of "Deathrattle: Shuffle this into your deck. It keeps any enchantments," then a copy of Da Undatakah will resummon as a text-less 8/5. When you play the shuffled Da Undatakah again, it will have the Immortal Prelate's deathrattle still, in addition to adding three from the deathrattle pool.
he got it right - I tested it
Jul 19, 2019Posted in: General Discussion
It's very easy to nerf such a card - the next set has to include bad statted minions with the same cost as the giants - so you get bad outcomes and the value drops down - the new Brann made a good step for the 7 Mana-Slot
Apr 18, 2019Posted in: General Discussion
After the last patch I experience more bugs and problems on my mobile phone from Huawai than before. If I play cards like twinspells, they get stuck over my hero portrait and I can't click on it anymore. Also the game gets stuck if my opponent plays his cards too fast. There are also the normal crashes whike traveling which are more common. Am I the only one or is this a general problem on mobile devices?
Apr 3, 2019Posted in: General Discussion
I am still asking myself, when I have to watch the animations, do I lose some time of my turn or do the 90 seconds start after my opponent's animations finished? And there is also the problem of playing via mobile phones - there I have the feeling, I only have half the time left my opponent gets for his turns ... My proposal would be that the next turn only starts when the animations are finished for both players ...
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