I don't think you understand why big priest in wild are so selective of the minions that go in there deck..... this is no where good enoough to go in there lol
So how does it work, with spells that target friendly or enemy minions/heroes explicitly and Twinspells? For example if I cast the new Lightforged Blessing (first time): I expect that always one of my minions will get Lifesteal and I'll get a second twinspell copy to my hand? The only drawback would be, that it hits the minion I gave Lifesteal in the first place. Is this correct?
"shadow visions is rotating out, spellstone is rotating out, priest won't be able to combo mind blast anymore, there is no point to hall of fame mind blast" they said, lol
Many people thinking about many fun interactions, thinking this card is cool because it has synergy everywhere. I agree and my brain won't stop giving me new ideas, but don't fool yourself, this is just retarded mind blast material. It's easy, it's powerful, it's uninteractive = it will see play.
Turn 9 and 17/21 of stats, yeah, seems damn broken to me. All of the previous cards that people said were 'meh' or narrow are going to eat their words with this card, if this card is not an april fools joke.
This neutral legendary literally breaks so many interactions in the game. I said playable, because I am suspicious, but if its a real card, then Wild is going to be unfun to play in.
And your example above, is only one of many in standard that breaks the game and makes it unfair.
A free legendary is good and I like the end of turn RNG mechanics that can win or lose you the game. It kinda reminds me of the fire lord. But now, at least every one can try it and see how cool it is.
Rollback Post to RevisionRollBack
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
That'such a shit play. I'd rather revive 2 obsidian statues then 4 2/6's. This card will see 0 play in Big Priest in Wild.
April Fool's!
A good solid neutral Legendary. Not broken, but a real asset in a lot of decks. What's not to like?
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
I think this card is really, really good. Any card draw spell, anything that summons minions, any AoE spell is really great with this.
Very strong Avenging Wrath
I don't think you understand why big priest in wild are so selective of the minions that go in there deck..... this is no where good enoough to go in there lol
cloning gallery? free from amber? have you ever versed a good version of big priest before lol
> good big priest list
> mass resurection
choose one
Still here waiting for THAT anti-big priest card....
Seems like the nuts in big priste cast a spell stone revive this get an ather one only for 9 days tho
Cabal Priest buff
Actually yes. I watched some Hysteria clips, where the user tested and confirmed this interaction.
Defninitely feels like it´s 1´st of April ....
So how does it work, with spells that target friendly or enemy minions/heroes explicitly and Twinspells? For example if I cast the new Lightforged Blessing (first time): I expect that always one of my minions will get Lifesteal and I'll get a second twinspell copy to my hand? The only drawback would be, that it hits the minion I gave Lifesteal in the first place. Is this correct?
1. Alex
2. This and 2x Mind Blast
And I'm sure with cards like Jepetto priest can find a way to cheat out malygos etc for even more power.
Seems very strong.
"shadow visions is rotating out, spellstone is rotating out, priest won't be able to combo mind blast anymore, there is no point to hall of fame mind blast" they said, lol
Many people thinking about many fun interactions, thinking this card is cool because it has synergy everywhere. I agree and my brain won't stop giving me new ideas, but don't fool yourself, this is just retarded mind blast material. It's easy, it's powerful, it's uninteractive = it will see play.
Turn 9 and 17/21 of stats, yeah, seems damn broken to me. All of the previous cards that people said were 'meh' or narrow are going to eat their words with this card, if this card is not an april fools joke.
This neutral legendary literally breaks so many interactions in the game. I said playable, because I am suspicious, but if its a real card, then Wild is going to be unfun to play in.
And your example above, is only one of many in standard that breaks the game and makes it unfair.
the only question left - when will we able to play with the card? I hope the content patch hits on Wednesday!
A free legendary is good and I like the end of turn RNG mechanics that can win or lose you the game. It kinda reminds me of the fire lord. But now, at least every one can try it and see how cool it is.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Doesn't Blizzard always use the tagline "Targets chosen randomly"?... Yeah, I vote this is an April Fools Day gag.