Another Wild Thread about Baku/Genn appears.
It uses Unfeasible Solution to Problem.
It's not very effective...
Duplicate Threads Are Fun! Yay!
1
Another Wild Thread about Baku/Genn appears.
It uses Unfeasible Solution to Problem.
It's not very effective...
Duplicate Threads Are Fun! Yay!
1
Quote from Rachel2206 >>The way I think they will handle the problem is by printing some hate cards like golakka crawler against pirates. There could be a legendary which sets the hero power back to its normal form or a spell/minion which blocks the hero power (but better than current options in wild). My favourite option would be a spell/minion which benefits from the use of the opponents hero power - in extreme: deal 1 damage for every time your opponent used his hero power ,
I like this idea. Or how about instead of that card that copied your opponent's hero power, you give them yours instead? Imagine giving odd paladin something useless like healing or armor up. Maybe they could ransom it back, like togwaggle.
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and then wall priest uses shadow madness and kills you with mossy horror
gg
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No its not. I have seen what hell this mechanic can do in shadowverse if you start making the minions too powerful. The point of rush is to allow you to fight for the board and not just SMORC your opponent. Treat the cards like spells instead of minions because the point of rush cards is to kill something when they come on board. Give the mechanic a chance, it is much healthier for the game than just just 'lol me go face' did you guys learn anything from pre nerf patches and Leeroy Jenkins?
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Quote from DoubleSummon >>It's not a 4/4 for 5 it's a 6/6 with that will kill a minion, and you also HAVE TO kill the left over minion or you are gonna get snowballed by it.
Also you are missing the synergy between rush minions and Battle Rage or Rampage too.
most people have no idea what they are talking about while dismissing cards, while having no idea while overhyping cards.
Most ratings I have seen so far are so far off and people aren't thinking forward at all, it been like this every expansion, nobody saw Corridor Creeper or Prince Keleseth power.
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IMHO, eliminate the Basic/Classic sets. There are a lot of decks where like 80% of the cards are basic/classic, and stuff feels stale.
Get rid of almost all of it.
Meanwhile, bring back lower-power stray cards from older expansions to fill things back up. The recent GVG/TGT/WW/BDP brawl was wicked cool, since it brought a limited selection of old cards back, and locked out a lot of staple cards.
I understand there is a benefit to having cards which remain the same in terms of allowing absent folks to return to a familiar game. The drawback is that a lot of HS is stale for everyone else.
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Please, make a mode with monthly set-rotation as third option (standard, wild, this). Would be awesome.
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... will this have an occurrence bonus with Primordial Glyph?
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Those are obviously fluffy bat, fluffy spider and fluffy witch!!!
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finally a good brawl
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That's a cute fluffy murloc =)
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to follow your order, i try to give you my perspective on the canges:
1. Hall of Fame - Genn and Baku are strong in wild, but they are not the main problem of the mode. And they are not greedy, because they give us the dust not only for them, but also for some useless support cards. For any f2p this is an awsome amount of dust, you can spend after rotation on cool new stuff. AND you can use the odd / even-mechanic still in wild if you liked the playstyle. I also read many of the nerf suggestions all over the internet and they were mainly dump crap. The only valid solution were hate cards, which do exist in wild. Any proposed nerf would be deleting the cards in both standard and wild - and I'm very glad they left the option for everyone to use them in wild
2. single player experience - they didn't say that it is a new feature, but they offer a combination of different wishes from the community. At first there will be the free wing giving you everything you had previously with dungeon run. Then you get the possibility of buying you more content (for gold!) and getting some packs in return. And i love that point. There is so much more fun in playing in a mode, when you have the feeling of an achievment. I know, free dungeon run and no reward is the same as paying for the reward with gold, but it feels different and it gives me a reason to play the mode. If I don't like it like the puzzles, than i don't have to play it and I'm not missing anything important to play the game. All in all, you get the free mode AND a pay mode with rewards!
3. Quality of life changes - all of these changes are great and there may come more in the future. There is nothing wrong about it. I really like all of them and you don't have to be salty that your quality of life wishes weren't included. That can change in the future. You see they are listening and I think an ingame deck tracker is more work that has to be done. By the way, I have no problem using a normal deck tracker. So i can wait for them to release one. But there is no way, i can change my card back every game with a tool outside the game. I only wish for some updates on the spectate feature for arena runs (drafting with friends would be so much easier, when they could see the cards I got offered)
4. achievment system - they are listening to us and I think that they will work on an achievment system, but that needs some time and we want a good solution on this. I think our longterm wishes are all considered by them. They give us first the things, they can programm in one month and the rest will follow!
5. new constructed game mode - I think they will test the system with arena and when it works really good, they will consider it for constructed as well. My hopes are high that they will implement something like this in late 2019 - first they have to test interactions between expansions like in the one tavern brawl where the meta got stale after a few days - they have to balance a new constructed mode where you get to play old and new expansions and so you have to wait
TLDR: they gave us very good short term solutions and are showing that they are listening to our wishes - that's the reason I think they are working on the other changes longterm (late 2019)
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It was possible, but they fixed it
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I will try to make a deck for every legendary I get and make the best out of it - having fun with the new cards till the meta settles
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Elemental-Shudderwock - yeah =D
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Yes, it will
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Tier 1: Jaina
Tier 2: Guldan, Rexxar, Uther
Tier 3: Garrosh, Thrall, Anduin, Malfurion
Tier 4: Valeera
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there are many good points in this thread - at first i have to say, that i enjoy the meta now, but there are some strong cards that will cause problems for future expansions - most decks only use one new boomsday card (giggling inventor) which is also an big problem
1) giggling inventor doesn't need a nerf from my perspective, but it would fit its purpose better at 6 mana, so it can't be used in the overpowered odd decks
2) quest rogue - i played against the deck enough and it's beatable, if they draw bad or misplay - there are no cards which are standalone good and i would nerf the charge-guys used in this deck - the boar as 1/1 charge combo enabler will always be a problem - the easy change would be to give him rush (the 2/1 Murloc should also gain rush instead of charge) - the quest itself isn't any strong, when there are no cheap charge minions left
3) druid combo decks - i know there is much discussion about the psychmelon for wild, but i dont think that a mana increase would help - druid has no real weakness in the moment, best ramp, best stall, best card draw, best otk-combo-enablers, ok removal - combo and ramp are the core identity, so i would nerv the stall cards or the card draw - a mana increase wouldn't do much cause of the ramp cards, so i would suggest a rework with less draw and less amor
4) deathrattle decks - they can feel really unfair, when you play a midrange type of deck - the biggest offender are the cheap ways for activating strong deathrattle effects and the best deathrattle card ever printed carnivorous cube - i would restrict the cube to not give two copies or increase the mana cost, also i would increase the cost of play dead to 2 or 3 mana - this buys other decks some time to react and prohibits the combo potential a little bit more
all in all i think the meta is healthy now, we only should think of the further evolution of the game and that all combos are only getting stronger, i also think there should be some bad 10-drops in the next expansion, but this is another topic
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Your copied sw uses azalinas bc to copy their sw again and again
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You are wrong, they have a high chance to appear, see paladin with his taunts