• 0

    posted a message on potential Norgannon combo
    Quote from Reviewer >>

     You lost me when you wanted to skip turn 10. If you pull it off once in 10 games, consider yourself lucky.

     He skips turn 10 only if he needs to kill bonelord to prevent silence/transform/shuffle

    You can play Solid Alibi instead if what you need is to survive

    I think it's a fairly decent combo at 6 cards over 2 turns, and you have 3 turns to draw the cards you need if you haven't collected the full combo after bonelord was played.

    Also, many games won't require the full combo

    I don't know if it's an over 50% wr deck/combo, but you can pull this off more than 1 in 10 games absolutely, if you know how to play control mage (which isn't hard when you have infinite solid alibi (standard) or ice block (wild)

    What I don't like about this combo, is that creepy paintings are absolute dead draws outside of the combo, but most combo decks have cards like that.

    However I'm not sure it was confirmed that the norgannon abilities still "evolve" when they are from a copy of the original norgannon

    Posted in: Card Discussion
  • 2

    posted a message on New Druid Epic Card Revealed - Disciple of Eonar

    Definitely, I just hadn't seen the card yet when I wrote this sorry

    Posted in: News
  • 0

    posted a message on New Druid Epic Card Revealed - Disciple of Eonar

    Nah I will not spend 12 mana over 2 turns for this payoff

    Posted in: News
  • 0

    posted a message on New Druid Epic Card Revealed - Disciple of Eonar

    Rhythm and Roots

    Flipper Friends

    Nourish

    Drum Circle

    Wisps of the Old Gods

    That's about as good as this card gets to combine things. It's good with some low cost choose one cards as well but at this point Fandral Staghelm and Keeper Stalladris are just better imo, and they were never incredibly strong cards, even though fairly underrated.

    Good enough to see play ? Maybe..

    Posted in: News
  • 1

    posted a message on New Druid Epic Card Revealed - Disciple of Eonar

    On curve yes, definitely not in all situations

    Posted in: News
  • 0

    posted a message on New Druid Legendary Card Revealed - Freya, Keeper of Nature

    Druid is the kind of interesting combos but realistically they will only use the few better ones and I agree with you this is not one of them

    Posted in: News
  • -1

    posted a message on New Druid Legendary Card Revealed - Freya, Keeper of Nature

    "Leave a board for 1 turn and you lose"

    Hearthstone didn't wait for this card to be like that what are you talking about. This is not broken at all it's very average power level, and I'm being optimistic when I say average.

    Back in 2014 you leave a druid board for a turn and you take 30+ damage immediately and you don't have the option to board clear the next turn like you do with this card unless you copy charge cards. DON'T leave a druid board in 2014 and you still take the infamous 14 damage from Force of Nature / Savage Roar.

    As a general rule if you leave a strong board for a turn you lose, no matter which class or deck, I'm not sure what this card brings to that table.

    Keep in mind despite the wording you can only copy 3 minions at best, because you need a spot for this card on the board and 3 spots for the copies.

    The board option will never see more play than Gloop Sprayer and that didn't even see much play, not when it was in standard and not throughout his entire wild career. The card generation option might see play in some combo deck despite being extremely, massively slow, because druid can get away with anything, but that's it.

    Posted in: News
  • -1

    posted a message on New Druid Legendary Card Revealed - Freya, Keeper of Nature

    Huuuh bro Elise is 5 mana this is 8, it doesn't have a deck building restriction but it's wayyy worse. Also the reno deck restriction is way overrated and is not much of a restriction at all if reno and zephrys are available. 

    And better than Gloop yeah sure a little bit, can copy at most 3 minions instead of 2, for 1 more mana. Gloop is a very bad card by the way. (not bad in and of itself it's of course a powerful effect, it's just worse than virtually everything else druids can do)

    Realistically knowing how druids play this is going to be played for the elise effect not the gloop one, because there are far more efficient ways to build a board than this card. And that means, it might see play just for the sake of enabling some combos by duplicating important cards, but it's very slow and manageable, I doubt this sees play in a meta deck.

    Posted in: News
  • -1

    posted a message on New Priest Common Cards Revealed - 2 Cards

    prove it then, because I studied quantum physics instead of pretending I studied medicine on the internet without proof

    Posted in: News
  • 0

    posted a message on New Rogue Cards Revealed - 3 Cards

    I don't know if it's better per se but it's definitely a strongly recommanded deck building option, like Scavenger's Ingenuity played in aggro and combo beast. Hard to tell if full mech or combo mech will be the better version or if either will be meta at all.

    Posted in: News
  • 3

    posted a message on New Rogue Cards Revealed - 3 Cards

    Pit Stop is no Scavenger's Ingenuity

    From the Scrapheap is no Schooling

    They're good and will see play don't get me wrong. And are different yes I know. It just vaguely indicates their power level and potential. Which could have been better and not be overpowered imo

    Posted in: News
  • 0

    posted a message on Why you should boicot Twist

    GG, it was fun while it lasted

    Was it though ? From day one it was plagued with meta decks, and the power difference between meta and non meta in this format was abysmal

    And the discover only class cards from tiny pools mechanic... damn, what an awful experience to play against

    Just a stupid rule set overall and I bet next month will be stupider

    Posted in: Twist Format
  • -1

    posted a message on New Death Knight Epic Card Revealed - Distressed Kvaldir

    I agree with you, too many average-mediocre cards for a forced new archetype that will never be supported again in the future. The plagues are super low, not scaling and very delayed impact.

    But people seem to like it so far so we get the downvotes. But clearly, I don't see this dominating any meta or even be remotely good compared to other DK decks, unless everyone plays Dew process druid or something.

    Maybe the weapon could see play as a standalone aggro card.

    Posted in: News
  • -3

    posted a message on New Death Knight Epic Card Revealed - Distressed Kvaldir

    They really made 6 cards for the same forced archetype that will forever go unsupported in 3 months ?

    Posted in: News
  • 2

    posted a message on New Warlock Legendary Card Revealed - Sargeras, the Destroyer

    Voidcaller and skull of the ma'nari won't work but there are ways to reduce the cost of demons in warlock, at least in wild

    I'm not really fan that all the text and abilities are just revisiting existing effects like twisting nether, jaraxxus hero power or lakkari sacrifice.

    I was expecting something more unique for literally SARGERAS THE DESTROYER, main canon villain of the warcraft universe. (say what you will WoW since shadowlands isn't canon to me)

    Posted in: News
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