• 1

    posted a message on New Warlock Legendary Card Revealed - Sargeras, the Destroyer

    How is any minion based deck meant to deal with endless taunts?

    By securing a win before turn 9 like they always did

    Posted in: News
  • 2

    posted a message on New Warlock Legendary Card Revealed - Sargeras, the Destroyer

    I'm not even sure the abilities work without the battlecry

    Posted in: News
  • 4

    posted a message on pre-purchase motivation

    If you can get every card for free why would you pay for them ? I don't understand your dilemma. If I had this amount of dust and a good chunk of gold I would never spend money anymore on the game

    I have 0 gold and 0 dust and i'm still not going to buy the expension

    Posted in: Standard Format
  • 7

    posted a message on Lets choose a Titan and get more free packs!

    There's like 7 people on all of Hearthpwn i'm not sure it's the right place to gather a large group lol

    Posted in: General Discussion
  • 2

    posted a message on New Warrior Legendary Card Revealed - Khaz'goroth
    Quote from MysteryboxHS >>

    Why do people evaluate and compare these to past cards that aren't even remotely identical. Sylvanas didn't draw cards. Sylvanas couldn't double kill/deal 5 to face (your hero gains +5 attack). Sylvanas didnt gain armor.

    It's like in the thread for the Paladin one people comparing the pally titan to Cariel. 

    They are not even remotely the same thing..........

     He is just comparing the overall power level of these cards that share some similarities in design, a body that can remove an opponent's body for 6 mana.

    And he is right, Sylvanas has similar power level, which is mostly decent, sometimes mediocre, occasionally good and rarely incredible. But she is a neutral, not an expansion defining class card.

    Why would you compare 2 identical cards anyway, what insight would you even gain from it, that's not the point of a comparison.

    Posted in: News
  • 3

    posted a message on New Warrior Legendary Card Revealed - Khaz'goroth

    Meh, I was hoping one of the abilities would involve hand buffing since the cards (and warrior design philosophy at the moment) seems clearly fit for it, this is such a low impact card without this, and you're pretty much forced to go with the armor ability first if you wan it to survive multiple turns

    Posted in: News
  • 0

    posted a message on New Paladin Legendary Card Revealed - Amitus the Peacekeeper

    It not having 2 attack feels really weird especially for the pacified ability..

    But as a combo piece with the reinforced ability I really like it.

    Empowered is really bad for the cost imo, 7 mana +2/+2 to all other minions while wasting a slot on the board, there are cards from 2015 era that do the same or better. But it can sometimes give you lethal so not useless I guess.

    Big paladin for sure (edit : actually no I'm stupid because reducing your high cost minions to 2 mana 2/2 is a bad idea because they are not battlecry minions they need their stats), pure paladin maybe, this can even have its own combo archetype given the right tools but definitely not all paladin decks will want to use this.

    Posted in: News
  • 0

    posted a message on Why you should boicot Twist

    I don't feel like it affects me since I play since beta and keep most cards except the unplayable or overcrept ones. I'm not sure "predatory" is the right word you're not forced to play the mode, if you're new to the game then you have to collect cards anyway and if you're a veteran player who doesn't keep rotated cards then it was your choice, and Twist is still less expensive than full on Wild mode for people who wanna get into it from scratch.

    I don't really see why rotated cards should cost less to craft than standard cards, they're actually more valuable since they're playable in more game modes. Just because we all conventionally agree that "standard is the main game mode" doesn't mean standard cards are worth more.

    By the way, you should boycott Twist because it's boring and the second worst game mode after Mercenaries, don't need more reason. (With current rule set at least, maybe this will get interesting in a month or two, but if this follows the tavern brawl algorithm of fun then most Twist months will suck)

    Posted in: Twist Format
  • 0

    posted a message on New Priest Legendary Card Revealed - Aman’Thul

    Not all 7 cost cards are bad against aggro. 

    But yeah maybe you're right. I'm skeptical, we'll see soon. The random 6 mana taunt lifesteal is honestly not as bad as I previously thought considering the 3/10 body that can do more things in later turns. it's decent against aggro.

    In any sort of midrange or control meta [...]

    Yeah well... Unless they unnerf Renathal..

    Posted in: News
  • 2

    posted a message on New Hunter Legendary Card Revealed - Aggramar, the Avenger

    So each ability is essentially 3 damage + a minor effect like draw a card, summon a 3/3 or deal 2 more damage, assuming the opponent has no weapon removal. For 6 mana and a low impact body on board.

    Seems... weirdly bad to be honest.

    I know it's not the same class and very different in many ways but, Outrider's Axe exists...

    I guess for hunter the +2 damage isn't that bad, that's potentially 15 face damage in 3 turns

    Posted in: News
  • 2

    posted a message on New Priest Legendary Card Revealed - Aman’Thul

    There's a reason why people want Countess nerfed, legendaries have too much of an impact.

    Yeah and there's a difference between three 0 mana random legendaries from any class and one realistically) full price legendary from priest/neutral

    Legendaries don't have too much of an impact. 0 mana does.

    Posted in: News
  • -7

    posted a message on New Priest Legendary Card Revealed - Aman’Thul

    Reason number 1 it's a bad card, do you want another one ?

    Posted in: News
  • -4

    posted a message on New Priest Legendary Card Revealed - Aman’Thul
    Quote from Lyryal21 >>

    so druid get a 5/5 taunt and priest gets discover a legendary , seems quite unfair unless im missing something ? Then again its hearthstone , not once has a mechanic that goes into all class been fair (colossal , quests , heroes) 

     Can you read and understand basic game mechanics ?

    The 5/5 taunt goes on the board. The random legendary goes in your hand. The 5/5 is so much better. Then again it's hearthpwn, why would I expect anyone here to have an enlightened opinion

    You are also missing that the druid titan's abilities are so much stronger and game winning than aman'thul, 2 out of 3 of its abilities are heavily conditional and overall very weak for the 7 mana cost, the third is purely random and overall garbage as well. Edit : ok the third one isn't GARBAGE because it gains taunt and lifesteal, that's ok tempo for 7 mana.

    If this sees play in control priest is because any value card is playable in control priest, but even then it's a very low impact and slow value generator, with extremely unreliable tempo components.

    2 Stars would not play in any deck. Downvote away, democracy. I could be wrong of course, only time will tell. And bronze hearthpwn players.

    Posted in: News
  • 1

    posted a message on "Battle Ready" Deck

    Did you at least get the cards in your collection permanently ? If yes it's an ok deal considering you get 4 playable legendaries including the strongest card in the game imo and the other 26 cards are all very good in their respective archetype (in the context of HS economy of course, i'm not saying it's a good deal in life in general, $20 is worth more than the entire game.)

    If not.... what a joke. I seriously think everyone who paid for this deck should be refunded. It's literal scam to make people pay money for anti-synergistic decks.

    Posted in: Twist Format
  • 0

    posted a message on Twist - What a shame ...

    When the F does Twist release ? Been almost a week now, there's already a meta, already broken decks running rampant, what am I supposed to do with this ?

    Sounded fun at first but now... I'm already bored and I haven't played it yet. Seems like they took the worst of standard and the worst of wild, and made it a game mode.

    Yeah sure nobody played classic. But nobody will play this either. Standard/Wild are just better experiences, doesn't matter what "fun" rule they introduce like no neutral, it will just make more apparent how unbalanced the classes are. And if you're looking for something different Duels and Tavern brawls are just better designed. There is 0 effort put into Twist. "hey let's take Wild, remove half the sets and all the neutrals hiding the huge inbalances between classes, and call it a game mode"

    Yes I know the "fun" rule will change every month. And it will suck every month.

    Posted in: Twist Format
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