• 2

    posted a message on Revenge of the Wild

    One deck, 27 spells, three minions,  two Charged Devilsaurs and Krush, two of this and Flark's Boom-Zooka.

    Posted in: Revenge of the Wild
  • -1

    posted a message on High Priest Thekal

    Thank you, my dude, your comment just made my day! :D

    Posted in: High Priest Thekal
  • 2

    posted a message on Spirit of the Tiger

    Simply stats and no ability, yes, but while we're not sure yet, it's more likely to be a paladin token minion rather than neutral.

    Posted in: Spirit of the Tiger
  • 2

    posted a message on Immortal Prelate

    It's been getting a lil somethin with every expansion since it all began, mate. We here from Wild are grateful for another addition to the ranks, as well as a bit more anti-fatigue while we're at it.

    Now, if only we had a way to get over the fact that 30 cards is starting to become rather constricting with all of this XD

    Posted in: Immortal Prelate
  • 2

    posted a message on Hidden Wisdom

    I mean the drawn cards, Dude.

    Posted in: Hidden Wisdom
  • 2

    posted a message on Steel Rager

    I love a useful Rager and all, however, what gives blizzard? A Rager that's not 5/1 for 3 just doesn't feel right:D

    Posted in: Steel Rager
  • 0

    posted a message on Mecha'thun

    Oh! Pardon, my bad there. I must've still been thinking on the idea of 'If you control no other minions on your side of the field' when I wrote that part.

    Posted in: Mecha'thun
  • 2

    posted a message on Prismatic Lens

    You better be ready, my secret paladin's one mana C'thun is here, and he comes with a vengeance, or a Bronzebeard explorer rather.

    Got a ten mana repentance ready to counter the next Pyroblast too.

    Posted in: Prismatic Lens
  • 3

    posted a message on Mecha'thun

    If only it was a battlecry that read If only yada yada and this is the only card on your side of the battlefield. Like this, it's even more gimmicky and losses to silence instantly; something the enemy will save if they have the moment they notice how you're literally trying to throw away your deck and everything.

    Like this, I guess you can combo it with the warlock's Dark Pact  or Power Overwhelming, druid's Naturalize, and hunter's Play Dead and Feign Death, but would require a cost reduction effect from a prior turn since it can't be the likes of a Sorcerror's Apprentice or Pint-Sized Summoner.

    As is, this will really need a lot of work to, well, work. Can't wait for the rare Trolden and etc vids bout it ;D

    Posted in: Mecha'thun
  • 0

    posted a message on Dr. Morrigan

    Rather than a demon or eight cost minion, any thing goes. It's susceptible to silence and relatively balanced in comparison to most RNG cards that are out of control or useless on their high and low end effects respectively. It also doesn't quite synergize with deathrattle effects past N'zoth since it removes itself from the field like Malorne, refilling your deck in a sense.

    It might not quite be something incredible, but this is still pretty innovative. It be cool.

    Posted in: Dr. Morrigan
  • 0

    posted a message on Annoy-o-Module

    It always comes back!

    It never goes away!

    Posted in: Annoy-o-Module
  • 2

    posted a message on Spider Bomb

    Well, any Shadowverse player can tell this low costing 'destroy a random enemy minion' deathrattle effect minion is gonna be monstrous in both such a deck and even a more unique refueling aggro deck. All we need now is a cheap 'destroy a friendly minion and draw X cards' spell or minion for hunter and those two variants will just skyrocket.

    Posted in: Spider Bomb
  • 0

    posted a message on Swamp Dragon Egg

    Since you went and bothered with making an account for just this do make sure you go and make that statement bout every single ''egg'' card in the game. Might as well after all, right?

    Posted in: Swamp Dragon Egg
  • 0

    posted a message on Hidden Wisdom

    It's 2,not 3.

    Posted in: Hidden Wisdom
  • 0

    posted a message on Sandbinder

    This is a nice balanced card, so sadly no one is going to play it since they're used to the ''8/8s for 5, Battlecry:gain 10/10, deal 6 damage to all enemies, draw 3 cards and discover 2 elementals if you've played an elemental last turn.'' cards. Oh, yes, it also doesn't have lifesteal when in mage since it isn't an elemental.

    Posted in: Sandbinder
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