I can't believe Hearthpwn still doesnt have the technology to display the token or cards associated with some other cards(like quest rewards for old quests or questline steps etc)
- Pathalen
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Member for 7 years, 6 months, and 18 days
Last active Thu, Jan, 20 2022 15:00:28 -
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user-100394608 posted a message on MankrikPosted in: MankrikSo whoever think this card is bad here an analysis to change your mind
1: you are spending only 3 mana for a 3/4 good stats for a 3 mana.
2: his effect is a Battlecry so nothing can stop it
3: shuffling a card in your deck can " counter" tickatus
4: now here is the crazy aspect of it even if the token spell doesn't say it i watched the card showcase and believe me AFTER DRAWING THE SPELL YOU'LL DRAW AN EXTRA CARD that makes this card waaaay stronger i wasn't impressed at first because yea playing a 3/4 to have a bigger deck sounds bad but this wont hurt your deck at all!!! Basically you spend 3 mana for a 3/4 and a 3/10 minion + 3 guaranteed face damage i mean why wouldn't you want this crazy card in your deck lol?
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Spoink posted a message on Rise of ShadowsPosted in: GuidesFair point. Maybe I was a bit harsh. But, it's annoying that they release these card sets so much more frequently it doesn't give me enough chance to get used to decks I've created. Like, for example, my Priest Keleseth deck - because it obviously relies on that card and now it's gone, it's pretty much useless. And the option to 'convert' the decks is really not that great since it just sticks random cards in to replace others. I've always thought the 'Replace Cards' mechanic was a bit off.
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Spoink posted a message on Rise of ShadowsPosted in: GuidesGotta be the worst set so far. Plus, thanks Blizzard for messing up every single deck I ever had saved - now I'm playing with junk.
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BlackcurseLT posted a message on Rise of ShadowsPosted in: Guideswhy pseudo-echo? its just echo, without the keyword.
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Morkimus posted a message on Archmage VargothPosted in: Archmage VargothThis card can give you three turns in a row with Time Warp. I tested it!
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Captain_B posted a message on Rise of ShadowsPosted in: GuidesAm I right in thinking that if you want to build a competitive deck after rotation you will need to include a couple of Spellbreaker or Ironbeak Owl in your deck, i.e. more than you would want to include atm.
Removals and AOEs seem weaker and there will be many targets to silence, so you will want to draw those cards quickly to keep the board.
Happy to be proven wrong though...
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kingfirex2 posted a message on Vereesa WindrunnerPosted in: Vereesa Windrunnercan i help you sir ?? Rummaging Kobold
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Trust me, Mate, I think this is anything but. I'm partway a back seat player now considering I rarely go on the game, but in my opinion, the last many expansion at this point have been an infinite and unrestrained loop of powercreeping that has really been harmful to the game, and this card, while not best, does indeed embody that to a terrifying degree.
Their power creep comes in two ways, raw power, as in cards that really just straight up are so magnanimously better than old ones its crazy, and all that even when they don't get lucky on their RNG elements.
This one instead is crazy based on its RNG element. Yes, you might not draw it, and then it'll be a fair card as a 3/4 for 3 as you stated yourself. However, if you draw the added card on the next turn after you play it, it is insane. And if you draw it on any turn after you played it, it is still insane. So yeah, I very much agree with ya, that card is bonkers, and sadly that is a big norm for both RNG cards now. Makes the game to watch with all of the chaos, but makes it feel so horrible to actually play it, sadly.
6/14 over 2 bodies with a deal 3 damage to opponent's face for 3 is not reasonable regardless of when you draw it.
Side note, that damage of 3 can be more if you have any attack buffs on the field. Also, we don't know how they've wired him, so that attack might give him a charge, which might mean you can use windfury on him to get a bonus free charge effect on him and immediately make the second attack. Or, alternatively, giving him charge might not let him attack because he already had charge. Just a thing to consider, considering Blizzard's inconsistent coding. :D
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I think it's more than fine comparing it to Reno, even if Tree of Life has a more equatable an effect, but most importantly, Reno was underestimated due to his drawback, yet was a spectacular card, and this one is also being underestimated, so it may well follow in his footsteps in that regard. :D
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This is something that I came up with when I noticed I had the old Crystalsmith, whom I hadn't even ever used till now.
It's been a fairly efficient deck. Just as I've wrote in its description, I had been swarmed by Vargoth Priests, and assuming how much trouble it had against them, it's likely not the most adept in dealing with those Big Priest, Handlock, Egg and such decks. It has, however, proven quite efficient against a lot of aggro variant decks, not perfect, but definitely gets the job done.
Rebuke and its other control elements give it some hope against managing to beat combo and control decks into the later game, or ones that have had really, really lucky starts, and it's higher tempo through Shield Bots, Hydrologists, 1 mana Hero Powers and more, tend to just give it enough tempo to compete with aggro, tempo and midrange.
Overall, not a top tier deck, but a pretty decent one nonetheless, and definitely a fun one, at least for myself so far.
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So, this plus Reno, plus the Forbidden Crystalsmith combo, and, well, we got a Survaldin, or would it be an Immortaldin? Heck, we can toss in Genn, too, if we want to make it, well, an even deck.
Heck, even costs are most of the Pally's strongest cards too, such as a plethora of legendaries from Tirion to Glass Knight and Tarim, as well as neutrals support like ol Lich King. And we also got Ivory and Murloc Knights, Keepers of Uldaman and Zandalari Templars, Truesilvers and Argent Lances, as well as A Light in the Darkness and Enter the Coliseum for even more control past the Pyro/Consecrate Equality.
Yep, I'm seeing a deck that might only need to tech in some Dirty Rats, Rebuke, or the new Hecklebot, and we may have a pretty solid Paladin with quite overkill sustain. :D
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But where are the target dummies for adaptive use of combo resources as survival tools? :D
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Finally, so long after Sated Threshadon, another murloc/beast hybrid. Imma get my murloc, beast hunter to tier 1 some day, just you wait game...
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I mean, the 0/7 spell damage imp, while a demon, which sadly rarely was relevant, was disadvantaged by being a 3 cost one, but this at 2 and still having 6 health, and elemental tag to boot, well, it just might be able to make some notable placements in decks.
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I mean, I think this card is 'very good' by virtue of default, since there is no other neutral card to give lackeys, and only one per class that generates them.
Yep, victory by default... Woohoo!
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After all the negligence we gave their kind...
This isn't the Rager we deserved, but sure as hell it's the one we needed, may it lead us to glory eternal.
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Ah, this brings back memories of another such oldie.