Though I like playing rogue, I'm not used to playing the miracle variant.
The finisher would be to play Kronx Dragonhoof after Galakrond (if played before, it can be Shadowsteped or shuffled with Togwaggle's Scheme in order to activate the Decimation effect multiple times in several turns. So that's basically a combo deck with many draw cards and removals.
What do you guys think of it? How can this be improved? Share your thoughs about what would you do depending on the meta (if more controlish or aggroish)
I think Blizz got it right with this tweak. The change is targeted at a completely broken combo. Might have other knock-off impacts like your Glinda/Mechwarper/Zilliax combo, but it's doesn't irrevocably break the cards in question.
That's what I think too. If they nerfed Mechwarper, they would also hit two other (OP, but not broken) decks, that are Mech Hunter and Mech Paladin. Another option (that would not affect the glinda/mechwarper/zilliax combo, which was fine for me) would be to force the Summoning Portal effect to happen after the discount by Mechwarper, but that probably would need some sort of deeper programming that could brake the game (I don't understand about computer program, so that's just a hunch).
The more I think about it the more I wonder if Galakrond warlock is a sleeper here. Odd Paladin was busted so bad they nerfed it and this hero power gives you 2 tokens with a tag on them. All of your invoke cards summon 2 tokens and buff something. On top of that they get a 5/4 that can draw 3 for 4 mana. That’s busted refill with a body. This is ignoring the imp synergy already in existence. Kronx can also buff your minions as well. Could be a really annoying token deck
I agree with you, I think Galakrond Warlock will be much stronger than people expect. I think people undervalue some of the invoke cards, especially how the power level of the neutrals change with the class they're played in. A great example is Devoted Maniac, which in warlock gives you three bodies, the 2/2 rush guy and two 1/1 imps, which is 4/4 stats for 4 mana. Add synergy with Knife Juggler and you've got a decent card. Much better than a 4 mana 2/2 rush that adds a random priest minion too your hand!
Galakrond itself also seems like a strong finisher: four random demons that your opponent has to deal with and a 5/2 weapon for extra face damage.
I hope this happens, so we'll have more options to play with and against. Facing only 3 or 4 decks constantly makes the game really boring.
This sucks, but happens often. If you played these decks before (I'm sure you did) and know how to pilot them, probably you're on a bad luck streak. I would sugest to stop for a few days and then return on thursday when the new expansion comes, so things will refresh.
Or else, you could try using another strategy (you only tried aggro decks, so probably you faced lots of control ones; try using any combo deck that you may like, but not Sniplock, LOL)
You don't realize that invoking Galakrond is a tempo loss (5 mana 3/3? Hello?) and quest shaman is all about tempo. You lose before you can even play Galakrond
5 mana 3/3 and 2x 2/1 rush...not much of a tempo loss, man.
This!
Also, I wouldn't mix the quest with galakrond. I think it'll be too cumbersome.
You can build a Galakrond deck with lots of rush stuff and then you can add Shudderwock for the extra 8/8 elementals (assuming you evoked 4 times)
As much as I want to go: "Ooo, half-off Doomsayer!". We are going onto an expansion that is likely filled with dragons that have more than 5 health. It remains unclear how much of the meta this can stop.
I would also like to shout out to Activate the Obelisk which can give this +6 health every turn while this deals only 5 to everything else.
I'll definitely try barrel priest this season!! (No, I'm not kidding!!)
This is probably sleep depravity talking but I think that this will be one of the better ones. Maybe even second best but the again sleep depravity.
I'm on this too. I think if not the best, the second best Galakrond!
This hero calls for some midrange deck. And you throw Shudderwock as the finisher, as some sort of N'Zoth with a huge board presence and also with rush minions that can swing the game efficiently.
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Though I like playing rogue, I'm not used to playing the miracle variant.
The finisher would be to play Kronx Dragonhoof after Galakrond (if played before, it can be Shadowsteped or shuffled with Togwaggle's Scheme in order to activate the Decimation effect multiple times in several turns. So that's basically a combo deck with many draw cards and removals.
Other cards I thought about:
Myra's Unstable Element - possible if Kronx + coin + scheme in your hand
Wild Pyromancer - no moreVanish, so, no board clear anymore... but only max 2 damage, or, at most 4 if Fan of Knives is played along Bloodmage Thalnos (but almost impossible to happen).
also maybe removing Edwin VanCleef and Questing Adventurer in favor of more drawing/controling stuff?
What do you guys think of it? How can this be improved?
Share your thoughs about what would you do depending on the meta (if more controlish or aggroish)
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That's what I think too. If they nerfed Mechwarper, they would also hit two other (OP, but not broken) decks, that are Mech Hunter and Mech Paladin. Another option (that would not affect the glinda/mechwarper/zilliax combo, which was fine for me) would be to force the Summoning Portal effect to happen after the discount by Mechwarper, but that probably would need some sort of deeper programming that could brake the game (I don't understand about computer program, so that's just a hunch).
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I hope this happens, so we'll have more options to play with and against. Facing only 3 or 4 decks constantly makes the game really boring.
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This sucks, but happens often. If you played these decks before (I'm sure you did) and know how to pilot them, probably you're on a bad luck streak.
I would sugest to stop for a few days and then return on thursday when the new expansion comes, so things will refresh.
Or else, you could try using another strategy (you only tried aggro decks, so probably you faced lots of control ones; try using any combo deck that you may like, but not Sniplock, LOL)
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This is christmas time, guys!!!
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THEY DO CARE ABOUT WILD!!!
To hell with Sn1plock!!
Buy wild packs with gold is the best part!!!
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This!
Also, I wouldn't mix the quest with galakrond. I think it'll be too cumbersome.
You can build a Galakrond deck with lots of rush stuff and then you can add Shudderwock for the extra 8/8 elementals (assuming you evoked 4 times)
IMO, the Shaman Galakrond is the 2nd best
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My predictions are:
Top meta decks will be Warrior, Shaman And Rogue
Disappointments: dragon hunter, quest mage, handlock
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I'll definitely try barrel priest this season!! (No, I'm not kidding!!)
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If there were other Amalgam (collectible) minions, then maybe this would be ok. But it is just bad right now!!
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More crazy epic/tech stuff... I understand the devs. They must print lots of cards each set.
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More obnoxious stuff to priest. Why can't Blizzard just print regular cards for this class?
Either this will be total garbage or completely broken. I hope it's the second choice!!
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I'm not sold on this one. Overloading 2 mana crystals is bad.
People recall Flamewreathed Faceless. I still play him. Sometimes he gives you a huge drawback next turn.
I don't know, maybe in standard with the overall smaller power level, maybe overloading 2 can be forgiving... time will tell.
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OP
Here comes more Shaman meta, guys!!
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I'm on this too. I think if not the best, the second best Galakrond!
This hero calls for some midrange deck. And you throw Shudderwock as the finisher, as some sort of N'Zoth with a huge board presence and also with rush minions that can swing the game efficiently.