I get his point. I mean, when I'm playing this game, I just want to finish the match as soon as it is decided. I don't care about my opponent's hand (if i did, I'd just send a friend invitation and ask for it, otherwise, if I want to know what cards are in the deck, I just search the internet, since 90% are netdecks).
But it may be the case that the opponent had to complete a specific daily quest (though I find it to be an exception).
Just one last thing: if you hit CONCEDE, you won't fulfill the requisite for those 60g quests that requires you to play a specific class...
the :D man is back.. and this time, with another profile pic
I'm still waiting for a comment on this thread from the :D man himself (ThePlan43). That would be amazing!!! :D :D :D I really wonder what he wants for Christmas and if it is something related to Hearthstone... Mmmmm...
here i am :D !! . i want lots of hearthstone packs for christmas and maybeeeeeee a new pc :)
Once again, the Charge-mechanic delivers a problem for Blizzard. I think Apothecary needs a 1-mana bump, even if we didn't have Charge, but it's the atrocious 8/7 Southsea Deckhands and 7/7 Stonetusk Boars that make the deck scarier than it should be.
Yes, it's a Highroll-deck, but just like with all of those decks, it feels incredibly bad to lose to, since there's nothing you can do about it. If untouched, it will destroy Control decks, and that's unhealthy in its very core.
Yes! They are aware that charge is a problem...
What was their solution? RUSH!!! That's why shaman is so annoying nowadays, not because of the invokes. I guess that, after the nerfs, what will annoy people won't be DR rogue, but rush warrior and hunter...
Everyone build the deck thinking in shaman now and silence/weapon techs are useless vs them, if this rogue deck become a problem people will start to use Oozes and Spellbreakers.
It is a strong deck but unlike shaman need a good starting hand and specific cards, shaman the entire deck is broken and any card you draw will crush the opponent.
And in that case, if you don't draw your Ooze or your silence in time, you just lose. It becomes a game of "did I draw my broken card(s) before turn 4?" and "did I draw my answer to the broken card(s) before turn 4/5?" which is not fun.
In any case, let's see what cards they will hit with the balance patch first.
You make it seem like they'll always have necrium apothecary by t4. They'll also have games where they'll draw Anubisath Warbringer first. It's a high roll deck. So it would be balanced if it can be countered.
This. Plain and simple.
Just another bullshit highroll crazy combo deck relying on two cards in hand...
But, since we are talking about standard, it may be more annoying to deal with. The bitching will be more prevalent...
Since this quest has been released I've been speaking to myself: This is the new Crystal Core!!
If nerfs are coming, first they will increase the number of battlecries (like 7 or 8) to fulfill the quest. Then people will realise it won't change anything. Next nerf will be to change the Hero Power to be a Murmuring Elemental (just the first battlecry each turn triggered)
this dude is playing the devil's advocate, and he's mostly right, but the part we left out is that he plays wild. (I do too its fun as hell), his argument is mostly based around the fact that the wild meta doesn't really shift much when a new expansion drops, and that the galakronds aren't as good as what we currently have in the format (hyper aggro and hyper control, as opposed to the midrange-y deck galakronds build).
unless of course he is saying that it also sucks in standard, in which case, only time can tell.
That seems to be the case, I also think. Wild is completely different from standard in terms of game pace. Things like quests and invoking don't have a chance in wild. I mean, either you die by turn 5-6 or your opponent outvalues you with more powerful stuff...
I still didn't play standard but I think, except for the Warlock (and maybe Priest), all the other Galakronds will find a good spot in the meta. We'll see in the following weeks
I love the attention Wild has been getting lately. Barnes nerf, Doom in the Tomb, SN1P-SN4P nerf, old packs returning to the store, now Evolve buffs? Thank you Blizzard
The Devolve buff to 0 cost targets would be very useful when Sn1plock was viable. I lost many games with my even shaman when they decided to include Target Dummy in that deck.
I have made some adjustments, since the whole point of mine is to go along with the combo aspect, so I removed the questing adventurers and Edwin and placed Myra's...
Probably it won't work, but I must at least try it. The control version is more solid anyway! Thanks for the advices, guys!!
What will this deck do in the early game turns 1 and 2?
I agree. Needs some more early game or you will just get curb stomped by any fast deck. I think for a miracle deck which runs questing adventurer and edwin, you should just focus on winning with them and not with a gimmicky otk which requires you to hold cards in hand (which can lead even more to getting run over). I'd say either pick to do an otk combo and play control style or beat them down with minions.
If you go the minion route, I would cut thalnos, togwaggle's scheme, flik skyshiv and 2 fan of knives for another umbral skulker, 2 Bloodsail Flybooters, and 2 Faceless Corruptors. Thalnos is just too slow for an extra draw in miracle rogue and you'd usually rather save the spell for comboing with auctioneer or a bigger adventurer/edwin. Scheme is obviously useless without otk, and flik is kinda expensive for miracle rogue and faceless corruptor essentially does the same thing, with more flexibility and tempo potential, and fits your curve better. Only one skulker in the deck and no preparation will make auctioneer feel really bad if you don't draw skulker, and fan of knives is kind of too expensive without preparation. Flybooter is a great way to fill in the gaps in your mana curve and is great for building up your adventurers faster. The 1/1 tokens, along with lackeys, are also good targets for faceless corruptor
Nice! See you are experienced in miracle rogue. Do you have a deck list to share with us?
0
I get his point. I mean, when I'm playing this game, I just want to finish the match as soon as it is decided. I don't care about my opponent's hand (if i did, I'd just send a friend invitation and ask for it, otherwise, if I want to know what cards are in the deck, I just search the internet, since 90% are netdecks).
But it may be the case that the opponent had to complete a specific daily quest (though I find it to be an exception).
Just one last thing: if you hit CONCEDE, you won't fulfill the requisite for those 60g quests that requires you to play a specific class...
0
Don't know if it's just a coincidence, but in wild, I have NEVER received a friend request just to be insulted. EVER.
In standard, it happened once or twice.
3
You guys just forgot an important part of the second sentence: "IF NECESSARY"
Calm down and play the game. And enjoy the holidays! ;)
0
Welcome to Hearthstone, you mean...
1
\o/\o/\o/
0
Yes! They are aware that charge is a problem...
What was their solution? RUSH!!! That's why shaman is so annoying nowadays, not because of the invokes. I guess that, after the nerfs, what will annoy people won't be DR rogue, but rush warrior and hunter...
0
This. Plain and simple.
Just another bullshit highroll crazy combo deck relying on two cards in hand...
But, since we are talking about standard, it may be more annoying to deal with. The bitching will be more prevalent...
0
C'Thun! C'Thuuuuuuunnnnn!!!
0
Since this quest has been released I've been speaking to myself: This is the new Crystal Core!!
If nerfs are coming, first they will increase the number of battlecries (like 7 or 8) to fulfill the quest. Then people will realise it won't change anything. Next nerf will be to change the Hero Power to be a Murmuring Elemental (just the first battlecry each turn triggered)
0
That seems to be the case, I also think. Wild is completely different from standard in terms of game pace. Things like quests and invoking don't have a chance in wild. I mean, either you die by turn 5-6 or your opponent outvalues you with more powerful stuff...
I still didn't play standard but I think, except for the Warlock (and maybe Priest), all the other Galakronds will find a good spot in the meta. We'll see in the following weeks
3
The Devolve buff to 0 cost targets would be very useful when Sn1plock was viable. I lost many games with my even shaman when they decided to include Target Dummy in that deck.
Anyway, good riddance!!
0
These are great ideas!
I have made some adjustments, since the whole point of mine is to go along with the combo aspect, so I removed the questing adventurers and Edwin and placed Myra's...
Probably it won't work, but I must at least try it. The control version is more solid anyway! Thanks for the advices, guys!!
0
Nice! See you are experienced in miracle rogue. Do you have a deck list to share with us?
1
That's an interesting approach, but, IMHO, we'd need more Invoke effects. I think only 4 won't be enough. I forgot to add Zilliax... it's a must! LOL
0
Take face damage of hope for backstab/eviscerate...