I agree. Priest's Galakrond invokes IMO has the least reliable board impact. Warriors get 3 attack, Shaman get 2/1 rush, Warlocks get two 1/1s and Rogues get a Lackey in hand, which can largely be played immediately. Priests on the other hand get something completely random which may or may not be readily playable. This makes it much harder for priests to invoke effectively because you simply cannot rely on the invoke effect nearly as much as the other classes can.
I will say that when it comes to overall value, Priest's Galakrond is unmatched. A random priest minion will almost always be better than anything the other classes will get. The problem is getting to that point, which the other classes can undoubtedly do much more effectively. Still though, I think Priest Galakrond will do well in the upcoming meta as a Tier 2 deck.
Completely agree on this.
Also, about this card, it is a bit awkward, since the galakrond priest is more a control oriented deck; so, having a 1/2 dude that adds a random class minion wouldn't be so good. Imagine playing this in latter turns? I'd rather have some taunt minion. I think this card is just average. Nothing fancy.
This "no neutrals" effect is a really interesting design. I think this is a new kind of highlander stuff we'll see even more in the upcoming expansions.
About this card - just ok. 7/7 dude that gives you 5 random stuff is just a gamble. Also don't forget that your deck has a huge restriction!
It's a really solid card for control warlock. If played on curve, you could eventually wipe the board. There is a huge difference from playing this at turn 3 and waiting for turn 5 to play volcano...
Will Shudderwock create a copy of himself or of this minion?
Genius!! To hell with dopelgangster!! Now we have a useful card to copy Shudderwock!!
I hope this makes Shudderwock viable in wild again
This card is really OP! It is useful in ANY kind of deck!! Works for aggro decks with regular minions, even better with tokens, for control decks, you can remove two enemies (assuming you have another friendly minion on board) and as well as useful for combo (see above example for Shudderwock)
SAVE your spare copies guys! This is a serious nerf target
Such a waste for the effect of a cool character from WoW.
I was expecting more. I think the only usefullness of this card would be after your opponent plays Kronx or Galakrond... but even then, having card in a deck that relies on this just sucks.
Indeed it is a really unique card, but don't know what kind of deck would be benefited with it. I'm not experienced in playing priest. Maybe someone will figure out a way to fit this in.
1
After seeing the reveal stream and the new shaman galakrond, I changed my vote from dust to playable.
This minion was made exactly to this hero. I mean, 4 mana, 2/2 and 2/1 with rush. Can be a real trade. Not bad at all.
0
Pretty good!
Rogues like 1 cost minions to trigger combos!!
People will sure try this in odd rogue (at least I will)!!
0
Completely agree on this.
Also, about this card, it is a bit awkward, since the galakrond priest is more a control oriented deck; so, having a 1/2 dude that adds a random class minion wouldn't be so good. Imagine playing this in latter turns? I'd rather have some taunt minion. I think this card is just average. Nothing fancy.
0
Definitely will try odd-mech paladin in wild!!
Super powerful card!
0
This "no neutrals" effect is a really interesting design. I think this is a new kind of highlander stuff we'll see even more in the upcoming expansions.
About this card - just ok. 7/7 dude that gives you 5 random stuff is just a gamble. Also don't forget that your deck has a huge restriction!
0
Unlike regular quests, they are shuffled as any other card, so you may eventually not draw the sidequests. But you are able to have 2 copies of each.
They are really trying to make cyclone mage viable in standard. But I still think it won't make the cut...
0
It's a really solid card for control warlock. If played on curve, you could eventually wipe the board. There is a huge difference from playing this at turn 3 and waiting for turn 5 to play volcano...
0
Genius!! To hell with dopelgangster!! Now we have a useful card to copy Shudderwock!!
I hope this makes Shudderwock viable in wild again
This card is really OP! It is useful in ANY kind of deck!! Works for aggro decks with regular minions, even better with tokens, for control decks, you can remove two enemies (assuming you have another friendly minion on board) and as well as useful for combo (see above example for Shudderwock)
SAVE your spare copies guys! This is a serious nerf target
0
Such a waste for the effect of a cool character from WoW.
I was expecting more. I think the only usefullness of this card would be after your opponent plays Kronx or Galakrond... but even then, having card in a deck that relies on this just sucks.
2
Too expensive and +1/+1 sucks
0
Expensive card. Would be good at 4 mana.
0
At last a good lackey generator for warrior. Came too late now.
This card is just good. Not superb. IMO, it fits a midrange deck or even a control one. I wouldn't put this in an aggro deck.
2/3 for 3 mana is not impressive, even with the lackey...
0
I'd never imagine they would print a COMMON card like this...
As a warrior main, I really hope they give more tempo and/or aggro support.
This card basically removes control warrior from play in standard for the next 15 or so months
In wild, armor is useless. Either your opponent stomps you or he throws an OTK broken combo in your face anyway...
0
I have doubts about this card.
Indeed it is a really unique card, but don't know what kind of deck would be benefited with it. I'm not experienced in playing priest. Maybe someone will figure out a way to fit this in.
0
Thank god it is deathrattle! I have dusk nightmares everyday for years! (Yeah, I like aggro and hate priests!)