Well, they literally just brought a new game mode in HS with dungeon run, so that's not fair. And in a way, tavern brawls(when a good week) are somewhat like new formats. As far as balance, they dropped a nerf patch this set a month after frozen throne came out and since then the meta has been incredibly balanced.
It goes in wild recruit paladin pretty damn well if you're only running Lost in the Jungle as your 1-drops. Then this card is a great turn 4 play, as you only recruit quality one-drops.
I'd cut some of the more questionable cards like DOOM!, Zombie Chow and Felfire Potion in favour of some deathrattles and N'Zoth The Corruptor. Every slow deck but Control Shaman runs Dirty Rat so I'd have the N'Zoth package as a plan B.
But yeah, it seems like a really fun deck. I'll be trying it out on day one.
Renolock works in wild because of healbot, reno, and general anti-aggro cards. There's no point of running a higlander deck in standard, since you only get kazakus. Mage and priest are much better options for playing the higlander strategy in standard because they can survive against aggro, so the reno isn't as core to the deck as it is for warlock.
If you're trying to do well with control warlock in standard, don't run a highlander list. Control warlock doesn't struggle against control, it struggles against aggro. Just keep the consistency of running double tar creeper, doomsayer, hellfire etc
This deck is awful. But if you want to have fun, go for it.
Quest shaman is worse than non-quest murloc shaman in the first place. The aggro quests will never be good, as they force agressive decks to do nothing on one. Non-quest shaman will be absurdly good if they release a 1-drop murloc for shaman.
Inquisitor carriers murloc paladin, that card is absurdly good and the reason why murloc paladin is better. What murloc shaman needs to push it over the edge is a 1 drop.
0
Make sure you run two preparations, it's the best rogue card in the game and maybe just the best card in the game
0
There is no reason to Run alakir over walking fountain in this list
0
Muckmorpher seems really terrible in this list. Consider adding in two walking fountains and zilliax if you want to keep the card
0
this is one of the slowest metas ever. How else is shit like recruit/egg Hunter, big druid, and shudderwock tier 1\2? An anti-aggro deck will be fine
3
GOOD MORNING VIETNAM!!!
5
Well, they literally just brought a new game mode in HS with dungeon run, so that's not fair. And in a way, tavern brawls(when a good week) are somewhat like new formats. As far as balance, they dropped a nerf patch this set a month after frozen throne came out and since then the meta has been incredibly balanced.
14
Easily the best card of the set, every single warlock deck ever will run two of this now.
2
It goes in wild recruit paladin pretty damn well if you're only running Lost in the Jungle as your 1-drops. Then this card is a great turn 4 play, as you only recruit quality one-drops.
0
Pretty much every class can do an OTK in wild now, since you can double Emperor Thuarissan with this card.
0
I'd cut some of the more questionable cards like DOOM!, Zombie Chow and Felfire Potion in favour of some deathrattles and N'Zoth The Corruptor. Every slow deck but Control Shaman runs Dirty Rat so I'd have the N'Zoth package as a plan B.
But yeah, it seems like a really fun deck. I'll be trying it out on day one.
2
Renolock works in wild because of healbot, reno, and general anti-aggro cards. There's no point of running a higlander deck in standard, since you only get kazakus. Mage and priest are much better options for playing the higlander strategy in standard because they can survive against aggro, so the reno isn't as core to the deck as it is for warlock.
If you're trying to do well with control warlock in standard, don't run a highlander list. Control warlock doesn't struggle against control, it struggles against aggro. Just keep the consistency of running double tar creeper, doomsayer, hellfire etc
This deck is awful. But if you want to have fun, go for it.
0
Quest shaman is worse than non-quest murloc shaman in the first place. The aggro quests will never be good, as they force agressive decks to do nothing on one. Non-quest shaman will be absurdly good if they release a 1-drop murloc for shaman.
0
Inquisitor carriers murloc paladin, that card is absurdly good and the reason why murloc paladin is better. What murloc shaman needs to push it over the edge is a 1 drop.
0
In a murloc deck, murlocs are as good as 2 random cards.
0
Best version of murloc shaman doesn't run the quest anyways.