To a certain degree you would play like a handlock player, preferably in control matchups you would keep a Mountain Giant. I would guess if this happens often for you then swap one out for like a Zombie Chow or even a Holy Wrath
I just mulligan for either/both of my weapons Fiery War Axe, Death's Bite. Minion wise Armorsmith and Cruel Taskmaster. Removal spells Slam and Bash. You are looking to curve out on removal and stay alive turn 5 and on with Sludge Belcher, Shieldmaiden, Justicar Trueheart. After that its smooth sailing with all the armoring up, Face hunters tend to concede after turn 8 or 9, mainly because they are just top decking from that point on. Just remember to armor up as much as possible and avoid activating Explosive Trap.
Against Warriors the matchup is rather easy, avoid drawing much, use Slam as removal if possible and look for Death's Bite. Justicar Trueheart if possible on curve although turn 10 combo of 6 armor is hard to pass up. Don't flood the board avoiding Brawl which normally includes killing your own boom bots. Never play Sylvanas Windrunner on an empty board and try to combo her with Shield Slam. Play that match up by creating weird turns, i.e playing Sludge Belcher when he has a Fiery War Axe equipped. Find ways to get the most value from Armorsmith, such as protecting it with Sludge Belcher.
Against Warlock the match up is rather similar to Warrior, if it is Handlock, even Demon Handlock, in this case armor up early turns for Shield Slam value, its the only time I would say keep it without coin. Try killing his Voidcaller to kill Mal'Ganis. Brawl is a key card on the late game and Ysera to keep up with Handlock's threats. I can obviously keep on going explaining all lines of play but its all about learning the deck.
-4
Love this card in arena
2
To a certain degree you would play like a handlock player, preferably in control matchups you would keep a Mountain Giant. I would guess if this happens often for you then swap one out for like a Zombie Chow or even a Holy Wrath
2
The way I mulligan for Face Hunters which tend to run out of cards past turn 7
Coin:
No-Coin:
I just mulligan for either/both of my weapons Fiery War Axe, Death's Bite. Minion wise Armorsmith and Cruel Taskmaster. Removal spells Slam and Bash. You are looking to curve out on removal and stay alive turn 5 and on with Sludge Belcher, Shieldmaiden, Justicar Trueheart. After that its smooth sailing with all the armoring up, Face hunters tend to concede after turn 8 or 9, mainly because they are just top decking from that point on. Just remember to armor up as much as possible and avoid activating Explosive Trap.
Against Warriors the matchup is rather easy, avoid drawing much, use Slam as removal if possible and look for Death's Bite. Justicar Trueheart if possible on curve although turn 10 combo of 6 armor is hard to pass up. Don't flood the board avoiding Brawl which normally includes killing your own boom bots. Never play Sylvanas Windrunner on an empty board and try to combo her with Shield Slam. Play that match up by creating weird turns, i.e playing Sludge Belcher when he has a Fiery War Axe equipped. Find ways to get the most value from Armorsmith, such as protecting it with Sludge Belcher.
Against Warlock the match up is rather similar to Warrior, if it is Handlock, even Demon Handlock, in this case armor up early turns for Shield Slam value, its the only time I would say keep it without coin. Try killing his Voidcaller to kill Mal'Ganis. Brawl is a key card on the late game and Ysera to keep up with Handlock's threats. I can obviously keep on going explaining all lines of play but its all about learning the deck.