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    posted a message on New Mage Spell - Research Project
    Quote from skymarshall78 >>

    Why did Coldlight Oracle have to go to the Hall of Fame if they were planning on printing this?   

     Because they just wanted Mage to have it instead of other classes?

    Quote from Slain >>

    Anti Combo Deck card, otherwise Arcane intellect is just better.

     Not necessarily, 2 mana vs 3 mana is a huge difference especially in decks that don't care about the cards the opponent got.

    Posted in: Card Discussion
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    posted a message on New Mage Spell - Research Project

    This is a dream card for Mage as a class, since lots of Mage decks either really don't care about what the opponent's doing with the cards they got off of this (combo-oriented Mages), or can just disable the cards they got (Secret Mage and control-oriented Mages)

    Posted in: Card Discussion
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    posted a message on New Card Revealed: Skulking Geist

    That's actually not that far-fetched especially if you are playing Druid/Warrior since they might think that you're Pirate Warrior/Token Druid and mulligan their quest away

    Posted in: News
  • 0

    posted a message on New Warrior Card Reveal - Dead Man's Hand
    Quote from Lintu107 >>

    I wonder how many days Fatigue Warrior mirrors are gonna take.

     They'd have to stop once they hit turn 50 unfortunately.
    Posted in: Card Discussion
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    posted a message on What was your guys first card game?

    My first CCG that I actually played in-depth was Duelyst.

    Posted in: Other Games
  • 0

    posted a message on What was your guys first card game?

    You mean like that brawl where everything has charge and taunt?

    Posted in: Other Games
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    posted a message on Cards That Should Be Moved from Wild to the Classic Set [Updated]

    Crystalweaver's presence pretty much makes sure that Zoo Demonlock will never be useless since he's such a good tempo card

    Posted in: Card Discussion
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    posted a message on Cart Crash at the Crossroads - Tavern Brawl #105

    So the first hero you pick will be the hero that you use on the fight itself right?

    Posted in: Tavern Brawl
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    posted a message on A newbie to the game

    So I've bought Karazhan and 30$ worth of packs, and with them I've made a Secret Hunter deck:

    ### 50/50
    # Class: Hunter
    # Format: Wild
    #
    # 2x (1) Alleycat
    # 2x (1) Fiery Bat
    # 2x (1) Secretkeeper
    # 2x (2) Cat Trick
    # 2x (2) Crackling Razormaw
    # 2x (2) Explosive Trap
    # 2x (2) Freezing Trap
    # 2x (2) Kindly Grandmother
    # 2x (2) Mad Scientist
    # 2x (2) Quick Shot
    # 2x (3) Animal Companion
    # 2x (3) Cloaked Huntress
    # 2x (3) Eaglehorn Bow
    # 2x (3) Kill Command
    # 2x (6) Savannah Highmane
    #
    AAEBAR8AD54BqAK1A4cEyQTtCf4M9w3UEbitAvixArm0AsS0Auq7Ao7DAgA=

    But now I've reached the point in ladder where I'm fighting stuff like Concede Shaman which is just an imposible fight for this deck, but thankfully I still have 1600 dust. I've wanted to play both Secret Mage and Silence Priest ever since downloaded the game, but after calculating I found out that I can only afford to make either Secret Mage or Silence Priest. So, which one should I make based on the Wild ladder meta?

    Posted in: Players and Teams Discussion
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    posted a message on A newbie to the game
    Quote from Urungulu >>
    Quote from NoirSuede >>
    Quote from Urungulu >>
    Quote from NoirSuede >>
    Quote from Urungulu >>
    Quote from NoirSuede >>

    I've decided to spend 30$ on this game (since i already bought the 5$ welcome pack and 35$ is a really sentimental number for me), should I buy Karazhan + 7 packs or should I use it all on packs? I'm kinda leaning towards Karazhan since theres a lot of cards there I wanna use + guaranteed dust but I'm afraid that if I cant come up with a deck to beat the adventure then buying Karazhan becomes pointless. Thoughts?

     This is a VERY tough question. Atm you don't use that much cards from Kara (at least there used to be more in frequent use), so you generally buy the adventure for The Curator, Medivh, the Guardian and Arcane Giant. Rest of the cards is still useful (Managerie Warden, for example, Spirit Claws to some extent, but not as much as it used to be due to Jade Claws being good), but you're gonna end up disenchantig stuff. Still, Kara will be around for more than a year, so generally it's not that bad. I remember asking the same thing about League of Explorers and Blackrock Mountain. Ended up buying both and I didn't regret it, though cards from those adventures were used in most decks around. 
    If money is not a big problem, I'd go with Karazahn. You can still have fun with Malch early on, even if you want to dust him later, and some people still use Moroes in Crystal Rogue.
     The big problem is that since im new i dont have enough cards to really be able to beat the adventure, and since you need to beat the adventure to get the cards idk if it'll be worth it.
     That Zoolock of yours should be enough to beat the adventure, although the final boss MIGHT be problematic. LoE was harder, BRM probably too. I remember some people complaning about low difficulty Kara had offered. I've ran through it with a Tempo Mage decklist with one Leg in it (Bloodmage Thalnos) and it was easy AF. As for the cards I've mentioned earlier, I completely forgot about Firelands Portal and Maelstrom Portal - both are very useful and are almost auto-includes in every Mage and Shaman decklists, as both are very good spells with insane tempo value. Remembering that, I'd go with Karazhan ;)
     Isn't Karazhan Standard only?
     Well it's in Standard now, but you can play it in Wild as well. Generally it will rotate out next year, or year and a half, then it will be Wild only. 
     Sorry I didn't make it clear, I meant to ask whether you could use WIld decks to play the adventure or whether you could only use Standard decks.
    Posted in: Players and Teams Discussion
  • 0

    posted a message on A newbie to the game
    Quote from Urungulu >>
    Quote from NoirSuede >>
    Quote from Urungulu >>
    Quote from NoirSuede >>

    I've decided to spend 30$ on this game (since i already bought the 5$ welcome pack and 35$ is a really sentimental number for me), should I buy Karazhan + 7 packs or should I use it all on packs? I'm kinda leaning towards Karazhan since theres a lot of cards there I wanna use + guaranteed dust but I'm afraid that if I cant come up with a deck to beat the adventure then buying Karazhan becomes pointless. Thoughts?

     This is a VERY tough question. Atm you don't use that much cards from Kara (at least there used to be more in frequent use), so you generally buy the adventure for The Curator, Medivh, the Guardian and Arcane Giant. Rest of the cards is still useful (Managerie Warden, for example, Spirit Claws to some extent, but not as much as it used to be due to Jade Claws being good), but you're gonna end up disenchantig stuff. Still, Kara will be around for more than a year, so generally it's not that bad. I remember asking the same thing about League of Explorers and Blackrock Mountain. Ended up buying both and I didn't regret it, though cards from those adventures were used in most decks around. 
    If money is not a big problem, I'd go with Karazahn. You can still have fun with Malch early on, even if you want to dust him later, and some people still use Moroes in Crystal Rogue.
     The big problem is that since im new i dont have enough cards to really be able to beat the adventure, and since you need to beat the adventure to get the cards idk if it'll be worth it.
     That Zoolock of yours should be enough to beat the adventure, although the final boss MIGHT be problematic. LoE was harder, BRM probably too. I remember some people complaning about low difficulty Kara had offered. I've ran through it with a Tempo Mage decklist with one Leg in it (Bloodmage Thalnos) and it was easy AF. As for the cards I've mentioned earlier, I completely forgot about Firelands Portal and Maelstrom Portal - both are very useful and are almost auto-includes in every Mage and Shaman decklists, as both are very good spells with insane tempo value. Remembering that, I'd go with Karazhan ;)
     Isn't Karazhan Standard only?
    Posted in: Players and Teams Discussion
  • 0

    posted a message on A newbie to the game
    Quote from Urungulu >>
    Quote from NoirSuede >>

    I've decided to spend 30$ on this game (since i already bought the 5$ welcome pack and 35$ is a really sentimental number for me), should I buy Karazhan + 7 packs or should I use it all on packs? I'm kinda leaning towards Karazhan since theres a lot of cards there I wanna use + guaranteed dust but I'm afraid that if I cant come up with a deck to beat the adventure then buying Karazhan becomes pointless. Thoughts?

     This is a VERY tough question. Atm you don't use that much cards from Kara (at least there used to be more in frequent use), so you generally buy the adventure for The Curator, Medivh, the Guardian and Arcane Giant. Rest of the cards is still useful (Managerie Warden, for example, Spirit Claws to some extent, but not as much as it used to be due to Jade Claws being good), but you're gonna end up disenchantig stuff. Still, Kara will be around for more than a year, so generally it's not that bad. I remember asking the same thing about League of Explorers and Blackrock Mountain. Ended up buying both and I didn't regret it, though cards from those adventures were used in most decks around. 
    If money is not a big problem, I'd go with Karazahn. You can still have fun with Malch early on, even if you want to dust him later, and some people still use Moroes in Crystal Rogue.
     The big problem is that since im new i dont have enough cards to really be able to beat the adventure, and since you need to beat the adventure to get the cards idk if it'll be worth it.
    Posted in: Players and Teams Discussion
  • 0

    posted a message on A newbie to the game

    I've decided to spend 30$ on this game (since i already bought the 5$ welcome pack and 35$ is a really sentimental number for me), should I buy Karazhan + 7 packs or should I use it all on packs? I'm kinda leaning towards Karazhan since theres a lot of cards there I wanna use + guaranteed dust but I'm afraid that if I cant come up with a deck to beat the adventure then buying Karazhan becomes pointless. Thoughts?

    Posted in: Players and Teams Discussion
  • 0

    posted a message on A newbie to the game

    I apologize for dragging this out for too long..

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Few questions about my deck and Hunters in general! [Discussion]

    Wheres Savanna Highmayne? And it seems like Barnes would be way too gimmicky.

    Posted in: Hunter
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