Its weird, pure paladin has much higher winrate than druid but doesnt feel nearly as opressive to me, i wonder why. Maybe cuz its a deck that can still run out of gas, druid will always throw his entire deck at you EVERY game, gives me Ultimate Infestation ptsd.
That because Druid have few explosive turns if you manage to counter those turns them for 2 or 3 turn they run out of gas but libram paladin doesn't have explosive turns it simply oppress you by lying down one or two big minions and healing themselves each turn so it doesn't run out of gas.
People will realize how to integrate disruptors like albatross into their decks. --> Pure Rally = sad, 7 mana, 2 1/1 Albatros with rush? Also mindrender and all the cards for ordering your deck have huge potential which you can not expect to be unlocked by now.
You know that card is good because druid is able to use it before you can even lay down albatross. most of the tech cards are useless since you cannot chose your opponent.
damn bruh this card is extremely good you play this and you copy your opponent's turn only way to counter it is playing one card or flooding it but flooding is not a punishment for rogue most of the time it is like yeah I will take this 4 cards and sacrifice 1 you play one card? still doesn't matter because you also made a sacrifice to counter this.
everybody plays hunter and me trying to play self made deck. This is why I don't like ranked in order to counter hunter I have to play murloc paladin so literally game forces me to play meta.
Demon hunter- gets too much op mechanic it can be overpowered
Hunter- it received strong cards it has potential to be overpowered
Druid- if it can utilize survival of fittest well it will be overpowered
mage- got some strong cards but near enough to be op it will be just okay.
Warrior- can survive the meta with weapon mastery also with other means of removals
Paladin- I don't see too much potential but got some good control cards gift of luminance is a tricky card
Priest- will be same with more multiplier cards I don't foresee a new archetype
Warlock- it might get overwhelmed against soo much strong cards also it can utilize soulpieces easier than the dh
Rogue- Secret Passage is really good card plagiarize will be so slow to play weapon mastery doesn't work well with rogue because rogue doesn't have means to heal itself maybe an weapon otk deck can work but there are too many otk busters this time. I think rogue will be weak in this meta.
Shaman- Tidal wave and molten blast is good but not enough but it can support some sort of evolve shaman archetype I don't expect too much from shaman
over the years number of cards that produces value increased too much that 30 hp is not enough anymore that started to limit discovery of new archetypes and with the addition of demon hunter it took a new turn. I think they should increase the base hp of all heroes so we get more space to try new decks.
1
That because Druid have few explosive turns if you manage to counter those turns them for 2 or 3 turn they run out of gas but libram paladin doesn't have explosive turns it simply oppress you by lying down one or two big minions and healing themselves each turn so it doesn't run out of gas.
0
You know that card is good because druid is able to use it before you can even lay down albatross. most of the tech cards are useless since you cannot chose your opponent.
0
expansion is filled with powercreeps glide doesn't cut the deal.
1
too much powercreep absolutelly terrible expansion.
0
My free legendary is Star Student Stelina
I opened 80 packs and got 1. Ras Frostwhisper 2. Turalyon, the Tenured
3. Infiltrator Lilian 4.golden Instructor Fireheart
5. Lorekeeper Polkelt 6. Keymaster Alabaster 7. Soulciologist Malicia
it was pretty good pack opening for me but not the best.
2
damn bruh this card is extremely good you play this and you copy your opponent's turn only way to counter it is playing one card or flooding it but flooding is not a punishment for rogue most of the time it is like yeah I will take this 4 cards and sacrifice 1 you play one card? still doesn't matter because you also made a sacrifice to counter this.
One of the best cards in this expansion.
0
Team 5 is like; lets nerf some op cards and rogue.
0
everybody plays hunter and me trying to play self made deck. This is why I don't like ranked in order to counter hunter I have to play murloc paladin so literally game forces me to play meta.
1
I predict some busted bullshit.
Demon hunter- gets too much op mechanic it can be overpowered
Hunter- it received strong cards it has potential to be overpowered
Druid- if it can utilize survival of fittest well it will be overpowered
mage- got some strong cards but near enough to be op it will be just okay.
Warrior- can survive the meta with weapon mastery also with other means of removals
Paladin- I don't see too much potential but got some good control cards gift of luminance is a tricky card
Priest- will be same with more multiplier cards I don't foresee a new archetype
Warlock- it might get overwhelmed against soo much strong cards also it can utilize soulpieces easier than the dh
Rogue- Secret Passage is really good card plagiarize will be so slow to play weapon mastery doesn't work well with rogue because rogue doesn't have means to heal itself maybe an weapon otk deck can work but there are too many otk busters this time. I think rogue will be weak in this meta.
Shaman- Tidal wave and molten blast is good but not enough but it can support some sort of evolve shaman archetype I don't expect too much from shaman
0
Wait scholomance and never buy packs from the prior years.
0
yesterday it was full of paladin and priest today it is full of mage and rogue I don't know what is going on.
1
reno is in wild and a single card they can change the effect as they wish so it is not an obstacle to change base hp of all heroes.
1
over the years number of cards that produces value increased too much that 30 hp is not enough anymore that started to limit discovery of new archetypes and with the addition of demon hunter it took a new turn. I think they should increase the base hp of all heroes so we get more space to try new decks.
0
I am interested in thief rogue archetype and spell mage archetype so relevant cards are good for me. if some new archetype pop-up I will look for it.
5
OP beyond words