• 2

    posted a message on New Legendary Card Revealed - Reno The Relicologist
    Quote from Infirc >>

    not enough, should've been destroy all enemy minions for the highlander requirement, 10 damage is nothing, even Volcano is better and doesnt need the crazy restriction

     How is volcano better it leaves you with an empty board and crippled Manas the next turn. In of itself it's a comparable or better clear then the warrior 5 damage card as it only targets enemy minions.  1 card decks get more support it may be usable

    Posted in: News
  • 1

    posted a message on New Warrior Legendary Card - Armagedillo

    Pretty good considering the decent statline. Will work if having a lot of taunts works

    Posted in: Card Discussion
  • 5

    posted a message on New Warlock Card - Aranasi Broodmother

    Put it in a plot twist elekk deck. Heal every turn. Board clear every turn with the new demon might be something

    Posted in: News
  • 3

    posted a message on New Card Reveal - Batterhead

     I'd be careful about underestimating this card. Neutral psuedo board clear could be pretty good in classes thatdthat  necessarily have that enabling archetypes that weren't possible before. It also seems pretty decent with res extra though priest can only run so many high cost minions

     

    Posted in: News
  • 3

    posted a message on New Hunter Hero Card - Zul'jin
    Quote from Nargacuga15 >>
    Quote from enriqxxxx >>

    think about it as a 10 mana spell that makes your hero power better , summons 5 secrets 2 animal companions 2 by my sides 2 deadly shots 2 spell stones , the 7 mana spell that kills two minions simply a bonkers card ,and if u say rexxar is better then play it after or simply play it before grind you opponent with rexxar and then use it as a finisher.

     Congrats, you have successfully built then destroyed your own board depending on cast order. (All targets chosen randomly).

     You couldn't be more wrong. None of the cards he mentioned Target anything

    Posted in: Card Discussion
  • 4

    posted a message on New Card Reveal - Snapjaw Shellfighter
    Quote from Woren >>

    The only good thing this card does is that it saves minions from aoe's.

     That seems really good actually. 

    Posted in: News
  • 5

    posted a message on New Card Reveal - Snapjaw Shellfighter
    Quote from BeltCannonTV >>

     BUT WHAT IF 2 OF THEM ARE TOGETHER??? WE MUST KNOW, PLEASE

     Infinite no damage loop

    Posted in: News
  • 1

    posted a message on A Temporus Shift - Tavern Brawl #179

    Also this brawl obviously favors deck builders, if you don't normally build decks don't expect to do well. Edit: also if you don't normally build decks from scratch well, your opinion on how "balanced" it is is not valid.

     

    Posted in: Tavern Brawl
  • 3

    posted a message on New Card Reveal - Belligerent Gnome
    Quote from Deathgripz >>

    Not OP by any stretch, but not a horrible card. Probably won't see too much play outside of arena, but could be wrong about that. It comes a little earlier than Siverback Patriarch @ T3 which can help slow down aggro... but not by much. Zoo would be happy toss a Soul Fire at this to push damage no problem.

    The first couple of reveals (Past two days) have not been that intriguing, hoping that they are going to release something with a wow factor to it soon.

     I don't know though... I find if zoo has to toss a soul fire at a minion there's a high chance I'll win against him.

    Posted in: News
  • 1

    posted a message on New Paladin Spell - Time Out!
    Quote from Sohliex >>

    So, here is a fairer version of Ice Block! I approve of trying to make such a card, but am skeptical of putting it in a class that hasn't had any major control decks for a while.

     I don't know about that. The only thing that makes it fairer is that it takes more skill to play. It's actually all around more powerful.

    Posted in: Card Discussion
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