Quote from sPacEtiMe19 >>There is obviously synergy between the two, but that does not come without a cost. So let's say you do merge the two ideas. You are going to have to cut a lot of the value generating minions or your tempo based battlecry minions in order to make room for the invoke stuff. So you will either be cutting out your late game value generation, or your late game burst options via those battlecry damage minions.
Lets say you cut the value and go all in on tempo. You're probably going to do very well with the board leading up to your massive galakrond turn. And yes if the 4 8/8s don't get wiped out that is probably the win. But if this fails, the deck has absolutely zero gas.
Now let's say you cut your tempo, mutates, direct damage battlecry minions. You'll have a much better time again control, but your aggro matchup is going to become severely worse, and your burst reach will be much lower.
Dont get me wrong, I am no psychic. There may be some perfect balance of both that leads to some insane deck, but I feel people forget how small 30 card decks really are. There are going to be a TON of enticing cards to put into this galakrond hybrid shaman deck, and you won't even come close to fitting them all in.
You don't have to cut tempo, you just replace it. Literally Galakrond's invoke generates tempo. I think the portion of the deck you cut is the evolve portion. As far as it not having legs, you can STILL run Shudderwok. Who will also generate 8/8 if they do clear your board. The only potential downside I see here is Obviously after you play Galakrond you don't have double BC anymore. So you can't just slam him down when you want.
I mean I think everyone here realizes you can only fit 30 cards in and that the end result isn't the same deck. But I think the original point stands. You don't have to choose one or the other, there is a lot of synergy between both.
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2 8/8 rushes from shudderwok not good enough for you?
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It deals the same exact amount of damage as swipe to enemy minions
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What makes you think it competes. 4 8/8 rush minions seem pretty good
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It should unfreeze minions... At least according to English. Frozen is a noun in this context which implies the state of being frozen won't exist.
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Epics are often niche cards.
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This also creates the possibility to make your early game neutrals.... Then play this to increase the over all average value of your deck on mid to late game....
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This is 10 times better than surrender to madness. There is no comparison. As others have mentioned this always ultra cheap decks to ramp minions it also gives boosts to a mid-range deck that uses a lot of early game spell support. Not sure if it's good or not but there is a lot more opportunity with this card and the surrender comparison is an extremely bad one.
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You mean the rarely played card that no longer exists had damage synergy and wasn't even used that much? Yes I do remember that barely relevant piece of trash that had little to do with this new expansion and entirely different meta.
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Right. And we all know how powerful kalimos was. This is slightly better though considering it can draw galakrond. Making him more consistent. I actually think it's fine. Galakrond mostly lends to control play. I think people are really overreacting without knowing what the midgsmame aggro and combo looks like (though galakrond rogue may be the combo)
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Yes she's a little rng we but most early game minions are fine to freeze so she actually had great early game