If we're being real though, I find myself more annoyed with the people who won't take a chance than the people who BM.
I'm 33, which is old enough to do the "get off my lawn" routine with some of you, but it's not really bout the younger generation. It's about MY generation. Somewhere along the way, the late Gen-Xers and the Millennials decided that the worst thing in the world was hearing a mean word.
I've never once denied a friend request, because honestly, what's the worst that could happen?
I wish others felt the same.
4
That seems really good actually.
5
Infinite no damage loop
1
Also this brawl obviously favors deck builders, if you don't normally build decks don't expect to do well. Edit: also if you don't normally build decks from scratch well, your opinion on how "balanced" it is is not valid.
3
I don't know though... I find if zoo has to toss a soul fire at a minion there's a high chance I'll win against him.
1
I don't know about that. The only thing that makes it fairer is that it takes more skill to play. It's actually all around more powerful.
2
Agreed... And 4 attack makes it leagues better as well. People don't understand what a huge difference that is.
1
I know this isn't a popular answer, but for me, I got better after playing Arena quite a bit... The big thing that helped me with arena was heartharena... The reason it helps is that it tracks a bunch of different stats for your arena deck, that include Taunt, Reach, Curve, Removal, draw Etc... It did get me better at building decks, but IT ALSO got me better at playing them, because I could hold in my head better what kind of things I had in my deck, IE, it helped with deck tracking, which is a huge, but underlooked factor. In arena to be good you have to play to your outs, but your deck is different every single time... This greatly accelerated all the different types of decks I could play well, deck tracking, playing to my outs, when to trade with certain kinds of decks and when to be aggro. I got to legend the first time with a home brewed Big druid deck with extra reach, often killing the opponent with swipe, feral rage, feral rage. etc... I was so good at the time I didn't lose a game in rank 1. You can be an expert in control, or an expert in aggro, but to be really good you need to be an expert in both. Many decks like malygos druid, etc require board, control, delay and aggression all at the right time, but the single biggest thing that will create more wins is setting up for lethal (turn prior to lethal, because it requires an answer from the other player and limits their options) and getting lethal on the first turn it's available. IT's unbelievable how many times the average player misses lethal or misses setting up for lethal.
1
Please, it says off meta. The thing is in high legend there is counter queing and a slower meta, as most people have all the cards. so of course it's not representative of regular ranked decks. The meta is different in high legend.
1
I think you're really over estimating the effect of cthun on the meta if you think the darkness is a good idea.... Otherwise the deck looks interesting.
1
Play it in inner fire priest either they remove it or eventually you kill them with it.