• 4

    posted a message on New Card Reveal - Snapjaw Shellfighter
    Quote from Woren >>

    The only good thing this card does is that it saves minions from aoe's.

     That seems really good actually. 

    Posted in: News
  • 5

    posted a message on New Card Reveal - Snapjaw Shellfighter
    Quote from BeltCannonTV >>

     BUT WHAT IF 2 OF THEM ARE TOGETHER??? WE MUST KNOW, PLEASE

     Infinite no damage loop

    Posted in: News
  • 1

    posted a message on A Temporus Shift - Tavern Brawl #179

    Also this brawl obviously favors deck builders, if you don't normally build decks don't expect to do well. Edit: also if you don't normally build decks from scratch well, your opinion on how "balanced" it is is not valid.

     

    Posted in: Tavern Brawl
  • 3

    posted a message on New Card Reveal - Belligerent Gnome
    Quote from Deathgripz >>

    Not OP by any stretch, but not a horrible card. Probably won't see too much play outside of arena, but could be wrong about that. It comes a little earlier than Siverback Patriarch @ T3 which can help slow down aggro... but not by much. Zoo would be happy toss a Soul Fire at this to push damage no problem.

    The first couple of reveals (Past two days) have not been that intriguing, hoping that they are going to release something with a wow factor to it soon.

     I don't know though... I find if zoo has to toss a soul fire at a minion there's a high chance I'll win against him.

    Posted in: News
  • 1

    posted a message on New Paladin Spell - Time Out!
    Quote from Sohliex >>

    So, here is a fairer version of Ice Block! I approve of trying to make such a card, but am skeptical of putting it in a class that hasn't had any major control decks for a while.

     I don't know about that. The only thing that makes it fairer is that it takes more skill to play. It's actually all around more powerful.

    Posted in: Card Discussion
  • 2

    posted a message on New Warrior Weapon - Sul'thraze

    Fool's Bane wasn't flexible enough. This is, even without the pseudo-windfury ,a 6_mana 4/4 which already makes it leagues better than Arcanite Reaper.

    There were some experimentations with Tempo Odd Warrior this expansion. Rush minions are still very powerful. The Tempo aspect of Warrior is very much alive, and this might be enough to push it into viability.

     Agreed... And 4 attack makes it leagues better as well. People don't understand what a huge difference that is.

    Posted in: Card Discussion
  • 1

    posted a message on Need help to climb the ladder and improve

    I know this isn't a popular answer, but for me, I got better after playing Arena quite a bit... The big thing that helped me with arena was heartharena... The reason it helps is that it tracks a bunch of different stats for your arena deck, that include Taunt, Reach, Curve, Removal, draw Etc... It did get me better at building decks, but IT ALSO got me better at playing them, because I could hold in my head better what kind of things I had in my deck, IE, it helped with deck tracking, which is a huge, but underlooked factor. In arena to be good you have to play to your outs, but your deck is different every single time... This greatly accelerated all the different types of decks I could play well, deck tracking, playing to my outs, when to trade with certain kinds of decks and when to be aggro. I got to legend the first time with a home brewed Big druid deck with extra reach, often killing the opponent with swipe, feral rage, feral rage. etc... I was so good at the time I didn't lose a game in rank 1. You can be an expert in control, or an expert in aggro, but to be really good you need to be an expert in both. Many decks like malygos druid, etc require board, control, delay and aggression all at the right time, but the single biggest thing that will create more wins is setting up for lethal (turn prior to lethal, because it requires an answer from the other player and limits their options) and getting lethal on the first turn it's available. IT's unbelievable how many times the average player misses lethal or misses setting up for lethal. 

     

     

     

     

    Posted in: Standard Format
  • 1

    posted a message on Blizzard's Off-Meta Deck Spotlight - August 2018 [Priest, Paladin, Warrior]

    Please, it says off meta. The thing is in high legend there is counter queing and a slower meta, as most people have all the cards. so of course it's not representative of regular ranked decks. The meta is different in high legend.

    Posted in: News
  • 1

    posted a message on The Darkness counters Mecha'thun!

     I think you're really over estimating the effect of cthun on the meta if you think the darkness is a good idea.... Otherwise the deck looks interesting.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Unpowered Mauler

    Play it in inner fire priest either they remove it or eventually you kill them with it.

    Posted in: Card Discussion
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