• 1

    posted a message on Blood Razor

    Used this card, realized how clunky it is against a pirate warrior who drop the Frothing first. Works well against 1/1 tokens that Token Shaman threw out, but never against those 2 hp tokens that Druid throw out. Played this weapon on turn 4 in attempt to fight a board full of 1/2 only to get countered by Mark of the Lotus or Power of the Wild.

    If you are using this weapon in a control warrior, you will find out that this weapon is NOTHING like death bite. Most of the time, you really needed the 4 damage to kills a single 4 hp minion on turn 4.

    Posted in: Blood Razor
  • 0

    posted a message on Anti Heroic Chieftain Scarvash

    Well, coming from one who started to kill him in KotFT, I believe you should have a better collection of card to deal with him rather than the deck that is made right after LoE is released. I never update this deck ever since, so yes, it's normal for it to decompose into a garbage deck.

    Posted in: Anti Heroic Chieftain Scarvash
  • 1

    posted a message on New Shaman Card - Stormcrack

    This card is actually pretty good tbh. When Shaman lose Crackle in the standard format, I was thinking about Shaman needs their own form of shadowbolt and this is the card that came in my mind; a 2-mana overload 1, deals 4 damage to a minion. When you play mid range or control shammy, you often use Crackle to deal with mid-range minion, often 1 with 4 health because banking on 50:50 to kill a 5 health minion is too much of a risk most of the time. And sometime, you just lose the game because you fail to kill a 3/4 totem golem with crackle.

    With this card, it's so much safer to deal with 4 health minion. Sure you can't go face with it nor you lack the 5 or 6 damage high roll. But Shaman have enough rng stuff like hero power and lightning storm, fireguard destroyer, etc. It's time for Shaman to be a little more consistent.

    Posted in: Card Discussion
  • 3

    posted a message on Why do people hate Secret Paladin so much?

    Because a 6/6 drawing out 4 or 5 secrets is just utter bs and the only way to win it is you have board control from turn 1. That's right from turn 1. If you didn't draw your chow on turn 1, you better pray that he draw only secrets on the first 3 turn.. Heck, even a no secret keeper, into a turn 2 minibot, into a turn 3 secret + recruit put up a lot of fight. There are so many notable win condition that secret pally can win the game even before mysterious challenger is dropped.

    • Turn 1 secret keeper into a turn 2 git down + avenge combo. No Owl? You lose. Waste a owl? good luck handling tirion later on.
    • I see that you have no turn 1, lemme 1 coin 2 secret keeper out. Turn 2 pop any 2 random secret, good luck handling 2 3/4 on turn 2.
    • Turn 1 plays a secret, turn 2 coin out Mustard. Let's play a game. Is this avenge or comp spirit?
    • Coin minibot into another minibot. Not the worst moves for anyone to handle, but it puts them way ahead.
    • Turn 1 redemption, turn 2 juggler, turn 3 mustard. By then you taken too much damage to your face.
    • On curve Shredder. This card is so hard to remove I leaves a body behind. Pally are good when you can't clear the board any turn any time because blessing of kings just creates a lot of tempo. You tries to play around kings and clear it, but you wasted a lot of resource doing so.
    • Coghammer on any early drop in the game. It suck even more after the turn 1 secret keeper, turn 2 git down avenge combo.

    It's the most hated deck because the moment you miss a curve against them, you most likely lose. But when they miss a curve, Mysterious Challenger tends to save their sorry asses.

    Posted in: General Discussion
  • 0

    posted a message on Legend Bloodlust Shaman

    When I play this deck, I will always keep the haunted creeper, the rockbiter, and the chow. I will only keep the egg if I have the sergeant, the rockbiter, and the flametongue with coin. I will just mulligan away any drops that are beyond 3 mana or more if I don't have the coin, and possibly keep the 3 mana if I have it.

    Against a warlock, I tend to keep the lightning storm as my opening hand. Like wise against another Shaman or a Hunter, I keep feral as my opening hand. This deck can defeat most of the control deck quite easily. But against face Shaman or Hunter, you will have to get the feral spirit or even the argus because that's your only taunt.

    It's a pretty consistent deck for me so far, I have a score of 18-8. Hovering around rank 6 now.

    Posted in: Legend Bloodlust Shaman
  • 2

    posted a message on [WOG] Leeroy Miracle Rogue // Full Guide

    I really want to play this deck but it's so hard. It's like whenever my opponent drops a Loatheb, I just lose the game. Is that a normal thing or I have to rely on the auctioneer 'miracle' the following turn after?

    Posted in: [WOG] Leeroy Miracle Rogue // Full Guide
  • 5

    posted a message on Magnataur Alpha

    Could have been a 3/5 stats.

    Posted in: Magnataur Alpha
  • 1

    posted a message on New Warrior Card - Obsidian Destroyer

    Turn 7 use Dr. Boom
    Dr. Boom gets BGH-ed.
    Turn 8 drops Obsidian Destroyer
    Most players don't run 2 BGH so they gonna feel very annoyed dealing with those scarabs every turn.

    Cards turns out pretty good for FTP players who don't have that many legendary. Definitely great that this card came out on the first wing.

    Posted in: Card Discussion
  • 0

    posted a message on Everyfin is Awesome

    That's a lot of card to collect to be in your hand. But I like the idea.

    Posted in: Everyfin is Awesome
  • -1

    posted a message on Mid-Hybrid.Smorc to Legend "Updated"

    Arcane Golem or Dr. Boom.. I can't decide which is better.

    Posted in: Mid-Hybrid.Smorc to Legend "Updated"
  • 1

    posted a message on Hearthstone Jokes and/or Puns

    Where did Dalaran Aspirant want to go for vacation?



    Posted in: General Chat
  • 6

    posted a message on Bash

    A better version of Warlock's Drain Life. Seriously... Which locks uses Drain Life these days.

    Posted in: Bash
  • 0

    posted a message on Ben Brode Discusses the Warsong Commander Nerf

    A quote from Ben Brode himself:

    "This particular design, your charge minions have +1 attack, is something that... you know.. New player just don't know how good that is. They don't realize, they think Venture Co Mercenary is really bad...."

    Venture Co is a good minion to provide an early boost to the board and prevent your opponent to drop they big drop. Our new warsong commander on the other hand, is a super situational card that only synergize with charge minions while we have cards like the dire wolf or even the raid leader that can synergize with the rest of the minion.

    Posted in: News
  • 2

    posted a message on Pyro Berserker Combo

    Guess I will give it a swing with this one too.

    Posted in: Pyro Berserker Combo
  • 0

    posted a message on Al'Akir the Windlord

    He is good the currently way he is. Because he's a charge windfury, you can put 2 rockbiter on him and deal 18 damage to face at turn 10. Just see him as a 8 mana Sunwalker that have charge.

    Posted in: Al'Akir the Windlord
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