How is this common and Hogger a legendary?
- N00bKefka
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Member for 8 years, 8 months, and 3 days
Last active Wed, Dec, 19 2018 21:44:33 -
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DeltaStorm101 posted a message on The Caverns BelowPosted in: The Caverns Below15.6% dust it...
Ok then
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Nightghost posted a message on Whispers of the Old Gods Live Event - Final Card Reveals - The Whole Set is Revealed!Posted in: News"i think anyfin deck is too slow... most of the minion dont have immediate board effect. rely on 1 anyfin is not good enough... most of the class cad dont have any synergy with anyfin at all"
and yet it exist and does work :D
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sneakypants posted a message on [Top 5 Legend]Dog`s Miracle RoguePosted in: [Top 5 Legend]Dog`s Miracle Roguehard deck to play
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Falqueiro posted a message on New Warrior Card - Obsidian DestroyerPosted in: Card DiscussionQuote from G4merGuy09 >>Hmm...I hope it is a Common. Since it is a fairly good alternative to Dr. Boom in Control Warrior. But not by much.
Jesus, it's an ADVENTURE. Doesn't matter if the card is common or epic. And no, it's not alternative to Boom. By any means.it matters to arena... -
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Cronocke posted a message on New Warrior Card - Cursed BladePosted in: Card DiscussionTo the people who are making the argument that this would be a good - or even great(?!) - arena card: The card you want this to be already exists. It's in Warrior, even. And it only costs 1 more mana.
Fiery War Axe does everything you want this card to do, without the downside, and doing an extra point of damage. Yes, it has lower durability, but that 3 attack means it can kill 2/3s and 3/3s which the Cursed Blade can't. On top of this, the flipped stats on the Cursed Blade means you're taking that doubled damage for an extra turn, unless you overwrite it with something else.
Sure, in the ideal dream scenario, you can play this on turn 1 and destroy three minions in a row while developing your own board, but realistically, how often are you going to face three turns in a row of 2/1s and 1/2s and 1/1s and 2/2s and whatever? Heck, Mana Wyrm, Zombie Chow, and Shielded Minibot laugh in the face of this card, and they're commons. Yes, health in the game is a resource, but if you had to spend half your health just to clear the board in the first three turns, that makes you super-vulnerable to bigger minions later on, and all the other player needs is Holy Nova, Flamestrike, or Consecration and that board advantage you built up is gone.
The ideal situation for this card isn't going to happen, except as a Trolden video.
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Eddetektor posted a message on Everyfin is AwesomePosted in: Everyfin is AwesomeOld Murk-Eye+2Bluegill Warrior+2Grimscale Oracle+2Murloc Tinyfin+2Everyfin is Awesome --> 30 dmg for 10 mana
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artesialugia posted a message on Golden Monkey Rogue TheorycraftPosted in: Golden Monkey Rogue Theorycraft - To post a comment, please login or register a new account.
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Used this card, realized how clunky it is against a pirate warrior who drop the Frothing first. Works well against 1/1 tokens that Token Shaman threw out, but never against those 2 hp tokens that Druid throw out. Played this weapon on turn 4 in attempt to fight a board full of 1/2 only to get countered by Mark of the Lotus or Power of the Wild.
If you are using this weapon in a control warrior, you will find out that this weapon is NOTHING like death bite. Most of the time, you really needed the 4 damage to kills a single 4 hp minion on turn 4.
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This card is actually pretty good tbh. When Shaman lose Crackle in the standard format, I was thinking about Shaman needs their own form of shadowbolt and this is the card that came in my mind; a 2-mana overload 1, deals 4 damage to a minion. When you play mid range or control shammy, you often use Crackle to deal with mid-range minion, often 1 with 4 health because banking on 50:50 to kill a 5 health minion is too much of a risk most of the time. And sometime, you just lose the game because you fail to kill a 3/4 totem golem with crackle.
With this card, it's so much safer to deal with 4 health minion. Sure you can't go face with it nor you lack the 5 or 6 damage high roll. But Shaman have enough rng stuff like hero power and lightning storm, fireguard destroyer, etc. It's time for Shaman to be a little more consistent.
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Because a 6/6 drawing out 4 or 5 secrets is just utter bs and the only way to win it is you have board control from turn 1. That's right from turn 1. If you didn't draw your chow on turn 1, you better pray that he draw only secrets on the first 3 turn.. Heck, even a no secret keeper, into a turn 2 minibot, into a turn 3 secret + recruit put up a lot of fight. There are so many notable win condition that secret pally can win the game even before mysterious challenger is dropped.
It's the most hated deck because the moment you miss a curve against them, you most likely lose. But when they miss a curve, Mysterious Challenger tends to save their sorry asses.
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I really want to play this deck but it's so hard. It's like whenever my opponent drops a Loatheb, I just lose the game. Is that a normal thing or I have to rely on the auctioneer 'miracle' the following turn after?
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Could have been a 3/5 stats.
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Turn 7 use Dr. Boom
Dr. Boom gets BGH-ed.
Turn 8 drops Obsidian Destroyer
Most players don't run 2 BGH so they gonna feel very annoyed dealing with those scarabs every turn.
Cards turns out pretty good for FTP players who don't have that many legendary. Definitely great that this card came out on the first wing.
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Cheap replacement for some legendaries in a control warrior. While Alextrasza and Sylvannas is important to have, this card could at least replace Grommash or Ysera if the players don't wish to craft those.
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Where did Dalaran Aspirant want to go for vacation?
Ireland!
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A better version of Warlock's Drain Life. Seriously... Which locks uses Drain Life these days.
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Guess I will give it a swing with this one too.