This card is actually pretty good tbh. When Shaman lose Crackle in the standard format, I was thinking about Shaman needs their own form of shadowbolt and this is the card that came in my mind; a 2-mana overload 1, deals 4 damage to a minion. When you play mid range or control shammy, you often use Crackle to deal with mid-range minion, often 1 with 4 health because banking on 50:50 to kill a 5 health minion is too much of a risk most of the time. And sometime, you just lose the game because you fail to kill a 3/4 totem golem with crackle.
With this card, it's so much safer to deal with 4 health minion. Sure you can't go face with it nor you lack the 5 or 6 damage high roll. But Shaman have enough rng stuff like hero power and lightning storm, fireguard destroyer, etc. It's time for Shaman to be a little more consistent.
This card is decent because you can use it instead of Lightning Bolt for board control and it will still buff the Trogg. That let's you save Lightning Bolt to go face later on.
Obviously in Wild Crackle is better but as far as standard goes this is ok.
Thank god, removing the RNG from crackle. Might not get played, simply because it's just an alternative version to Shadow Bolt, which also doesn't get played. But who knows.
Works so-so with Hallazeal, although Elemental Destruction is still the best card to combo with him.
This card is actually pretty good tbh. When Shaman lose Crackle in the standard format, I was thinking about Shaman needs their own form of shadowbolt and this is the card that came in my mind; a 2-mana overload 1, deals 4 damage to a minion. When you play mid range or control shammy, you often use Crackle to deal with mid-range minion, often 1 with 4 health because banking on 50:50 to kill a 5 health minion is too much of a risk most of the time. And sometime, you just lose the game because you fail to kill a 3/4 totem golem with crackle.
With this card, it's so much safer to deal with 4 health minion. Sure you can't go face with it nor you lack the 5 or 6 damage high roll. But Shaman have enough rng stuff like hero power and lightning storm, fireguard destroyer, etc. It's time for Shaman to be a little more consistent.
damn the crackle power creep - mine only ever deal 3 anyway
Artwork looks great, card will see play in control sham decks
Why overload 1? '-'
Maybe... nah nah nah nah
This card is decent because you can use it instead of Lightning Bolt for board control and it will still buff the Trogg. That let's you save Lightning Bolt to go face later on.
Obviously in Wild Crackle is better but as far as standard goes this is ok.
pretty good
If evolution is outlawed, only outlaws will evolve.
Thank god, removing the RNG from crackle. Might not get played, simply because it's just an alternative version to Shadow Bolt, which also doesn't get played. But who knows.
Works so-so with Hallazeal, although Elemental Destruction is still the best card to combo with him.