I came here. I saw restrictions. I saw "Requiring Battlecry/Deathrattle/Inspire/etc. on a minion means you cannot put the same text on a spell and have it count". I asked myself: "Is it actualy possibly to make a spell and minion with the same card text"? At that moment I decided that I must make it. So here comes these two cards. I decided to choose Paladin because many Spare Parts are buffs, and the same comes for Paladin spells. Then, the second card musted to be Rogue, where cards from other classes are in common.
Clarification to cards: The first one transforms any Spare Parts you have in hand when you play it, while the second one also transforms them whenever you gain one.
Congratulations to finalists. As some people pointed out, Sedling the Tomb don't have KnC mechanic. I like George and Unidentified Quest the most. Soul Tender is nice attempt for card that have lowest amount of keywords, but it shouldn't be legendary tbh.
Ok, for the first, when you make custom card, it shouldn't have more than 4 lines of text. That's a rule you should always keep in mind. Luckily, you can just remove "from your deck", because Recruit is always from deck. Then, I think it's nice design. It's definetly not OP, because you need to put Magma Rager in your deck, which is crap when you draw it. Also, it's easy to kill, so opponent will mostly trigger Deathrattle, and you cannot play this for busted turn 1, because of Elemental requirement. One thing I would change is to remove "from your deck" and Recruit should be capitalized, like all keywords on all cards are.
Hi guys! I made this class for Class Creation Competition! I had to left this comp because of some reasons, but I get in love with this concept! I hope you will enjoy reading this as much as me creating the class.
The class name is Reality Shaper. But, what does it mean? Reality Shapers use some strange and rare kind of magic. But it's much different than those used by Mages or other classes. It can be used to create, or to anihilate, to warp reality, or to refresh it. Some says that it can do anything. Reality Shapers use energy as fuel to their power. But, beside lore, what Reality Shaper mean in game? Let's see:
Reality Shaper Summary:
Themes:
Prepared effects, spells that do something at the end of turn;
4-Mana Secrets;
Card Draw/Generating;
Stat Reduction;
Many spells;
Cost Reduction;
Shuffling;
Mill.
Strenghts:
Many card draw/generating (the only way to get out of resources is to empty your deck);
Cost reduction makes combos easier to trigger;
Mill can help you against combo decks if you're lucky enough;
Have some amount of tools to neutralize minions.
Weaknesses:
With so many card draw, it's easy to come to fatigue (shuffling helps there a bit);
Card draw and cost reduction makes combo easy to trigger. If you have any. Class lacks one target damage;
Lacks minions;
Aggro can easily win against this class, especialy against milling decks;
No healing/Armor.
Now, let see basics of how to become a Reality Shaper:
Basic Set:
Basic set involves some core aspects of my class. Here are some examples:
Electric Strike: One of few one-target damage for this class. Would be played in any Malygos OTK decks, just because of no better options. Realy important card for this class.
Prepared Seal: Reality Shaper is much about card draw. Here's an example. You draw 3 cards for 4 Mana, however you cannot play them immediately.
Storing Essence: Important thing for Reality Shaper is cost reduction. It's also one of most important cards for the class.
All cards:
Retractation: First mill card and also removal similar to Freeze.
Dust to Dust: Having cards that reduces stats, I also have cards that benefit from low Attack of minions. Yes, the card is a bit weak, but i think it would be a bit too strong at 0 Mana comparing to cards like Scorp-o-matic. Also each class have some weak basic cards.
Energy Sphere: Simple cheap card draw. Have worse effect than Power Word: Shield, but you don't need to have a minion.
Reduction Whirl: Cheap stat reduction on single target.
Disintegration: Removal which also benefits from spells. Also, cards that targets minions for one-time effect will apear again.
Mattery Breaker: One of few minions in the class. Gives some tempo at turn 3.
Reduction Aura: AoE stat reduction.
Token:
Ok, so let open Classic Set! Cards will appear here regurarly, and when all be here, I'll post a comment with all, so thread will pop up to the top, and you can check all at once! Classic Set:
Charged Gleam: Removal, and also spell which synergize with so many card draw which Reality Shaper has.
Elevated Wrecker: Dust toDust(basic)with 3/3 body. A bit like Humility and Aldor Peacekeeper. In game, just a tool to get rid of small minion without losing tempo.
Stolen Essence: Secret that give you some protection against big minion.Also, your opponent will need to try not togive you something too strong. Just imagine activating this on Alexstrasza.
All cards: (Three newest cards will also show up outside a spoiler. When I'll made full Classic Set, they will be changed to most important ones, like in basic set)
Common:
Energy Pulse: A common card draw/mill, cheap, so you can easily combine it with spell synergy, like Disintegration from Basic Set.
Pacify: Yes, Reality Shaper uses Silence. By time, you will see more Silencing cards, however not realy often. That's not a core aspect of Reality Shaper, but will appear from time to time.
Body Warp: Cheap minion-damaging spell, cannot target heroes or be upgraded by Spell Damage, but ignores Divine Shields, and cannot be healed.
Gnomish Student: Energy Pulse with legs. Don't have spell synergy, but 2 Mana 2/2 with card draw is always pretty good.
Sudden Disappear: Secret that can be compared to Potion of Polymorph. Helps to counter some big minions or deathrattles.
Rare:
Collect Energy: The main tool for combo decks. Can be used with Electric Strike(Basic set) so you get many damaging spells. Then either them or your Malygos has their cost reduced with Storing Essence.
Lunar Wanderer: Secret synergy card for my Classic set. Being the only one here, it's full potential could be achieved in later sets. For now, it allows you mainly to get additional tools to protect you, however your opponent could easily play over it, knowing which Secret he revealed previously.
To be honest, I'm not surprised by what linkblade said. Both Golems normaly can only Attack when you have X or more Armor. My card has different effect, even if the activator is the same. I had hope that it counts, but as I said I was prepared for that. To your card, I must agree with what Kovachut said. It needs from you to build a deck around it, and it have sense to play only against some specific decks. To be honest, you should just leave this idea, and try to come with another one.
So, here comes Death Knight Lunara! Hero Power is refreshing removal, if you can take that many damage, before it gets upgraded. Might look OP, but actualy it's realy slow and don't have any immediate affect on board.
Does this count? It's combination of Tar Elementals, Lifeasteal and Golems.
Reposting, because I want to know if it's allowed.
I don't believe it does, it needed at least 1 keyword mechanic from each of the mammoth year expansions. It has the lifesteal from Frozen Throne but needs something from Un'Goro and Kobolds.
It's not said that you must use keyword. It's said that you must use mechanic frtom each expansion. However, I'm just afraid that they doesn't count as mechanics from those. (Especially the golem part)
17
I came here. I saw restrictions. I saw "Requiring Battlecry/Deathrattle/Inspire/etc. on a minion means you cannot put the same text on a spell and have it count". I asked myself: "Is it actualy possibly to make a spell and minion with the same card text"? At that moment I decided that I must make it. So here comes these two cards. I decided to choose Paladin because many Spare Parts are buffs, and the same comes for Paladin spells. Then, the second card musted to be Rogue, where cards from other classes are in common.
Clarification to cards: The first one transforms any Spare Parts you have in hand when you play it, while the second one also transforms them whenever you gain one.
GL to all, I hope you like my idea!
0
CG Wailor!
1
Congratulations to finalists. As some people pointed out, Sedling the Tomb don't have KnC mechanic. I like George and Unidentified Quest the most. Soul Tender is nice attempt for card that have lowest amount of keywords, but it shouldn't be legendary tbh.
0
So, the last one will be Bwonsmadi?
2
Well, he don't have right, but i feel that he shouldn't have so many downvotes... I mean, that's not bad if somebody share his worries with others.
1
@PatheticPnwheel
Ok, for the first, when you make custom card, it shouldn't have more than 4 lines of text. That's a rule you should always keep in mind. Luckily, you can just remove "from your deck", because Recruit is always from deck. Then, I think it's nice design. It's definetly not OP, because you need to put Magma Rager in your deck, which is crap when you draw it. Also, it's easy to kill, so opponent will mostly trigger Deathrattle, and you cannot play this for busted turn 1, because of Elemental requirement. One thing I would change is to remove "from your deck" and Recruit should be capitalized, like all keywords on all cards are.
0
Sorry for minor issues. I realy would like to fix them now, but i'm in rush, so i needed to fastly end making thread, and now I'm on phone.
1
Hi guys! I made this class for Class Creation Competition! I had to left this comp because of some reasons, but I get in love with this concept! I hope you will enjoy reading this as much as me creating the class.
The class name is Reality Shaper. But, what does it mean? Reality Shapers use some strange and rare kind of magic. But it's much different than those used by Mages or other classes. It can be used to create, or to anihilate, to warp reality, or to refresh it. Some says that it can do anything. Reality Shapers use energy as fuel to their power. But, beside lore, what Reality Shaper mean in game? Let's see:
Reality Shaper Summary:
Themes:
Strenghts:
Weaknesses:
Now, let see basics of how to become a Reality Shaper:
Basic Set:
Basic set involves some core aspects of my class. Here are some examples:
Ok, so let open Classic Set! Cards will appear here regurarly, and when all be here, I'll post a comment with all, so thread will pop up to the top, and you can check all at once! Classic Set:
0
@ZiombalaBoms
To be honest, I'm not surprised by what linkblade said. Both Golems normaly can only Attack when you have X or more Armor. My card has different effect, even if the activator is the same. I had hope that it counts, but as I said I was prepared for that. To your card, I must agree with what Kovachut said. It needs from you to build a deck around it, and it have sense to play only against some specific decks. To be honest, you should just leave this idea, and try to come with another one.
6
So, here comes Death Knight Lunara! Hero Power is refreshing removal, if you can take that many damage, before it gets upgraded. Might look OP, but actualy it's realy slow and don't have any immediate affect on board.
5
I don't think so. Of course there will be some complicated cards, but experienced card designers will avoid it in some clever way.
1
@ZiombalaBoms
Yes, we need to use at least one mechanic per expansion.
0
It's not said that you must use keyword. It's said that you must use mechanic frtom each expansion. However, I'm just afraid that they doesn't count as mechanics from those. (Especially the golem part)
0
How I can change size of letters on Hearthcards?
0
Reposting, because I want to know if it's allowed.