Funfact: If somebody says that he don't want to have better life to somebody he know only from game, he can lie. He can actualy want to have better life, but he's unable to have it for some reasons, and try to prove all, including himself, that he just don't want it, so he feel less like a loser.
Oh, I realy thought i made cool concept this week. But, he community gave me ten times less up-votes than to two other guys on the first page, so i guess i was wrong xd Also, I'm kinda surprised that there was many contestants this week, looking at the fact that we were pushed to make 2 cards instead of one. Anyway, congratulations to all the finalists! My personal favorites are Spearminty's and N1ckW's cards.
Actualy the cards you Quoted have different effect that Dead Man's Hand. They add cards to your hand, not deck. That being said, the first one is OP for me.
You can change wording to "Take damage equal to the empty space in your hand. Discard your hand. Draw 3 cards." Beside that, you shouldn't use more than 4 lines of text. It's some kind of unwritten rule (or maybe it's written, I don't realy remember). Also, I feel that both cards are pretty weak. Let's say that Draw 3 cards is worth 5 Mana looking at cards like Arcane Intellect, Nourish or Sprint. Discarding your hand can even reduce the cost of your card by 4 Mana, looking at Cataclysm and Twisting Nether ([card]Twisting Nether[card] is also better) At that point, i could change the cost of both cards maybe even to 0. On empty hand, which is probably the best scenario, 'cause taking damage is better than discarding cards, it's still draw 3 cards and take 10 damage what's quite risky.
@ZiombalaBoms
Tbh, I'm not sure if there's a point of changing Secrets into random Paladin spells. Secrets are usualy better, because you know what you get, and the only point to play those is if you're going to die, and you're harshly looking for something that will help you. Beside that, there's not any Spare Part synergy in HS, so i wanted to do any.
I think it's good concept, and is well balanced, however I'm not sure if it shouldn't cost even 5. As you said that many Coins can be pretty strong for Rogue. Also, they now made their own scheme xd
0
What do you think?
@Wailor
Temporary Farewell: Nice concept, but gamewise it's too slow. Still, at 1 Mana would be too strong.
Did we forget someone?- That one looks good. I'd go with it.
Masked Plotter - That one is nice idea, but in game it could be pretty frustrating to play against.
1
CG biggerbossman!
0
Still, your lifestyle philosophy is pretty good and I appreciate it.
1
Funfact: If somebody says that he don't want to have better life to somebody he know only from game, he can lie. He can actualy want to have better life, but he's unable to have it for some reasons, and try to prove all, including himself, that he just don't want it, so he feel less like a loser.
2
I feel that Lazul's Scheme should be rare, like the other Schemes.
1
Oh, I realy thought i made cool concept this week. But, he community gave me ten times less up-votes than to two other guys on the first page, so i guess i was wrong xd Also, I'm kinda surprised that there was many contestants this week, looking at the fact that we were pushed to make 2 cards instead of one. Anyway, congratulations to all the finalists! My personal favorites are Spearminty's and N1ckW's cards.
1
Sneed's Old Shredder great again! Okay, maybe not.
1
@ComandateDango
Spells don't use battlecry.
0
@NiRaSt
Turn to Tar should DEFINETLY be in Un'goro. Firstly, i didn't look at emblem, and was thinking it's Un'goro one, because it realy fits the Tar cycle.
1
@DoubleSummon
Actualy the cards you Quoted have different effect that Dead Man's Hand. They add cards to your hand, not deck. That being said, the first one is OP for me.
0
@JibbaNerbs
You can change wording to "Take damage equal to the empty space in your hand. Discard your hand. Draw 3 cards." Beside that, you shouldn't use more than 4 lines of text. It's some kind of unwritten rule (or maybe it's written, I don't realy remember). Also, I feel that both cards are pretty weak. Let's say that Draw 3 cards is worth 5 Mana looking at cards like Arcane Intellect, Nourish or Sprint. Discarding your hand can even reduce the cost of your card by 4 Mana, looking at Cataclysm and Twisting Nether ([card]Twisting Nether[card] is also better) At that point, i could change the cost of both cards maybe even to 0. On empty hand, which is probably the best scenario, 'cause taking damage is better than discarding cards, it's still draw 3 cards and take 10 damage what's quite risky.
@ZiombalaBoms
Tbh, I'm not sure if there's a point of changing Secrets into random Paladin spells. Secrets are usualy better, because you know what you get, and the only point to play those is if you're going to die, and you're harshly looking for something that will help you. Beside that, there's not any Spare Part synergy in HS, so i wanted to do any.
0
@Laurendor
I'm pretty sure that Turn to Tar is worded just as creator meant. I doesn't increase Attack, but sets it to 1 just like Humility
0
I think it's good concept, and is well balanced, however I'm not sure if it shouldn't cost even 5. As you said that many Coins can be pretty strong for Rogue. Also, they now made their own scheme xd
0
@whatTheHeck
Nice, but I'm not sure if the second one isn't slightly too strong.
Also, what do you guys think about my cards? (Yes, I know I already posted)
Explanation: The first one triggers only when you cast it, while the second one whenever you have any Spare Parts in hand.
0
@ZiombalaBoms
Nice, but the Warlock card is OP, and the hunter one sucks. I'd change the Cost of Warlock one to 2 or 3, and the Hunter one to 4.