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- Mirrari
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Member for 8 years, 8 months, and 12 days
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Seagull0 posted a message on A Call to Arms: The Resurgence of Aggro PaladinPosted in: NewsLol hearthpwn.. I love how you're making a class that's receiving the worst design philosophy in the game seem like a very good and fun one.
Whilst of course the deck is very strong and call to arms is one of the most powerful cards in the game currently, I personally find it sad how badly team five has been handling paladin for the past 4 expansions.
Just some words from a sad paladin main... :p
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bigbrotherandsister posted a message on Patches! Patches! Patches!!!!!!!Posted in: General DiscussionSo can someone please explain why patches is taking the blame for aggro decks.
I mean every time I see a thread these days it's someone complaining about patches.
It's a dam 1/1 .......
It comes out and dies just as quick....ping and it's gone most of the time.
Yes it can get buffed, but so could any minion played.
Yes people tried pirates because of it, and guess what tribes decks can be strong. Look at murloc, demons, and Dragons.
Yet no one single out any of those tribes.
But a 1/1 is the downfall of all control decks, which is a mystery to me.
Can anyone really explain this logic.
If you don't see anything wrong with Patches, then congratulations! You have all the qualifications needed to work for Blizzard as a game designer. -
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Crazy_Gio posted a message on Patches! Patches! Patches!!!!!!!Posted in: General DiscussionPatches the Pirate is one of the best cards in the game and that's why it's played so much.
Unless you draw it (which is the only downside of the card) it gives the first pirates that you play in the game the effect "draw a 1/1 with charge from your deck and put it into play", which is really a big deal, not much for the fact that your deck is 1 card thinner (which is actually relevant sometimes, but not that much), but because you actually play a 1/1 with charge for free (no cards or mana used). Having the board early is what every aggro deck wants and this guy allows you to ping off a minion without using anything or it's just a 1/1 for FREE. What I'm trying to say basically is that free board presence is really strong, patches would be strong even if had not charge (actually a lot less, since it would be even more awful to draw, but probably strong enough to see play) cause it's a FREE. If you play aggro you'd better have it in your deck with some pirates or you will get stomped by other aggro decks playing pirates. All aggro decks are based on that card and will be based on that card until it rotates out. Aggro will look a lot diffrent without patches.Maybe it's not the point of this topic, but I actually think there's no reason to nerf it anymore at this point. It will rotate in 3 months and aggro decks are not even the best decks on the ladder, highlander priest and control warlock are actually a lot better then any aggro deck.
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Tpib5 posted a message on Patches! Patches! Patches!!!!!!!Posted in: General DiscussionAs others have said... patches is the earliest snowball card.
Put another way, patches gives you early board control. Board control is super important in Hearthstone because the attacker gets to chose what minions "block" during an attack (if any). This is different than other games like magic where the defender gets to chose. You want to be the attacker in Hearthstone (have board control) especially if you're running an aggro deck.
The first few turns are really important. They decide a lot of games. And patches is the best early game card because he gives board presence and tempo.
Plus he thins your deck, has pirate synergy, and has charge (at worst 1 free damage to face). For free most of the time.
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gabugga posted a message on Patches! Patches! Patches!!!!!!!Posted in: General DiscussionOk you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
That sounds like a control perspective. In those matchups he isn't as bad. Where he is a really dumb card or OP is in those tempo board based matchupsHave you played hunter before? That alone should tell you why patches is so powerful. Do you know why hunter was unplayable for the last few expansions? It has to do with a certain pirate. Do you know why hunter is playable now? Maybe they got a weapon to synergize with deckhand to....summon a certain pirate?I disagree with this, hunter, suffers, from lack of healing and removal, not because of a certain pirate. With last few being more control focus.Hunter....isn't a control class. It didn't need any healing and removal when it was dominating. What are you talking about,What I am saying is that the last couple expansions, control decks got alot more tools, and without healing or more removal options, hunter is more minion based, which would suffer as a result of. Secret hunter was good for a time, because it had a little more staying power. Hunter needs to stop being only 2 dimensional, it needs to have a control option, to not to struggle during those times.Do you remember when secret hunter stopped being good?I'll give you a hint, it was when an expansion launched featuring a legendary pirate.Again another person putting the sole blame on a certain pirate, which is why I made this thread?. Lol.It's actually true.Look at hunter now. It's actually playable. Which version of hunter is the best? Oh look, the version that plays minions with a pirate activator weapon.Do you think these are just massive coincidences?If you're going to just ignore my points then you might as well be a troll. You asked for explanations and you go "haha its cause patches right".This is very simple. Hunter NEEDS to win early board. Patches makes them unable to win the early board. That makes hunter bad. You can try to refute that argument if you want, but im not sure how hunter getting healing is going to solve this. 1/1 of stats is more than 0/0 of stats. Do I need to go deeper down the rabbit hole with you and explain how another early game with patches would beat any hunter opener? Because you need to stick beasts to land razormaw and houndmaster?Patches is exceptional in those matchups. Hunter use to DESTROY rogue because they had to take so much face damage. Now with patches they can contest the early game combined with backstab and SI to never be in danger.I have explained this to you enough now, you wanted my "opinion" and you have it. -
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gabugga posted a message on Patches! Patches! Patches!!!!!!!Posted in: General DiscussionOk you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
That sounds like a control perspective. In those matchups he isn't as bad. Where he is a really dumb card or OP is in those tempo board based matchupsHave you played hunter before? That alone should tell you why patches is so powerful. Do you know why hunter was unplayable for the last few expansions? It has to do with a certain pirate. Do you know why hunter is playable now? Maybe they got a weapon to synergize with deckhand to....summon a certain pirate?I disagree with this, hunter, suffers, from lack of healing and removal, not because of a certain pirate. With last few being more control focus.Hunter....isn't a control class. It didn't need any healing and removal when it was dominating. What are you talking about,What I am saying is that the last couple expansions, control decks got alot more tools, and without healing or more removal options, hunter is more minion based, which would suffer as a result of. Secret hunter was good for a time, because it had a little more staying power. Hunter needs to stop being only 2 dimensional, it needs to have a control option, to not to struggle during those times.Do you remember when secret hunter stopped being good?I'll give you a hint, it was when an expansion launched featuring a legendary pirate.You can argue all day about your hopes for hunter, but patches is a big reason that hunter was unplayable. What made hunter good was to take advantage of it's early board game to damage the opponent enough to make the hero power insane. WHen you lose the early game on turn 1 that doesn't work very well. -
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RiftValleyHS posted a message on Patches! Patches! Patches!!!!!!!Posted in: General DiscussionPatches gets the blame for the most part because he's the earliest snowball card in the game. Look at the winrates of decks running Patches and compare games where they drew him in the opening hand vs. pulled from the deck. If you hate aggro decks like I do, and hear "I'm in charge now!" in the first minute of every match, it starts to get really old and fast. I hate cards like Scavenging Hyena, Mana Worm, Prince Keleseth, Vicious Fledgling, and Frothing Berserker for the same reason. Knowing that the game can be over because they pulled Patches, and/or got a powerful opener from low cost minions (which is ridiculous), while you have a hand full of cards that cost 4+ Mana and no answer is incredibly frustrating.
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NebulaVGC posted a message on Patches! Patches! Patches!!!!!!!Posted in: General DiscussionPatches is a free 1/1, or even more with buffs from Keleseth or Southsea Captain. It can help control the board, it thins out your deck so you draw things you actually want, and Corridor Creeper. I feel like Patches is like Bloodmage Thalnos; it might look bad because it is a 1/1 legendary, but it actually has a lot of things rolled into one card.
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gabugga posted a message on Patches! Patches! Patches!!!!!!!Posted in: General DiscussionProbably the worst designed card in hearthstone and if you can't see that it's going to be tough to convince you otherwise.
No one singles out those tribes because patches has nothing to do with the pirate tribe power level. That's part of why it's a badly designed card. It encourages you to blindly throw a pirate into any deck so it brings it out. It doesn't encourage any creative deck building.
I hope you aren't one of those people that just thinks patches is just a 1600 dust stonetusk boar. Would you run a card that gave +1/+1 to the first card you played with 0 downside? I think you would. That alone should be explain how ridiculous he is.
If you really want me to answer all of your things point by point I can, but this should be enough:
Patches has warped the meta for every expansion since he has been released. That is a terrible thing for any neutral card. That alone means you can't argue against his power level. He is the most played legendary card BY FAR.
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You have to understand each change to a card means a loss of money to Blizzard. Indirectly ofc, but by giving people the dust back = people buying less packs = people spending less money. As cards come and go out of favor people will just disenchant to full value and get the new "best" cards.
That's why I suspect they never nerfed Dr. boom and instead moved him to Wild. So many people crafted him (and his golden version),
Ofc you can debate that making the game healthier will make it more popular but as we evidently see, they aren't doing it.
And the only thing I 100% trust Blizzard to do well is knowing the best way to get money from people :)
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Because blizzard was too lazy (or stupid) to change OP cards like Dr. Boom and Shredder
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Made a promise to myself to never again spend money in Hearthstone until Aggro and randomness is gone.
To be honest I barely even play anymore.
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WE DON'T WANT RNG! Maybe like 5-10% of the cards should have a slight randomness to them but that's it.
Ben Brode is a deluded clueless Kid.. And he will be the end of Hearthstone.
Already the player numbers are dropping fast (ever since Old Gods), and more and more people are leaving this RNG fest.
The only thing Blizzard can do is to introduce new developers and designers and change the RNG dominance.
EDIT: All those fanboys down voting me /Facepalm. You can down vote all you want but the fact remains - Hearthstone is dropping in numbers, when it should in fact increase.
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Try to think logically - A company as big as Blizzard will do damage control. Do you honestly expect them to do nothing while the community is on fire (and rightfully so)?
Of course they will send their PR buffoon to apologize to the horrible mess they did with this card and Priest in general.
Come on be mature, this is basic stuff... They are doing it to make more money not because they are nice. It's a business.
Besides, this is not the first time it happens and saying 'sorry' again and again just don't cut it.
Ben Brode should be fired and the team should get some new blood.
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This sums up perfectly what I've been thinking for months now and why I won't be buying this adventure. I had enough.
What amazes me the most is the undeserved respect and love for Ben Brode by the community. How can anyone possibly think he is competent enough for this game given all the crap he did and said?
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Wow so much useless information.. Who cares?
Instead of addressing the serious imbalances (Ahem... Priest...) and low count of viable decks we get to hear some random ideas sigh
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lol what's the point of this thread? it's totally random, just like packs.
It's like asking to roll a dice and post the number you got.. Sorry you're just clogging the forums with meaningless post.
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kkbubble I think you are 100% right.
The real issue with aggro vs control is that they are actually two different 'games' - One is promoting short game, with little thought and the other is a long game with a lot of thought and pre-planning.
Neither is better then the other, as different people enjoy different things. The problem starts when you clash those two together - you are making one player enjoy the game on the expense of another.
Actually this very topic is discussed heavily in game design forums which I take parts in and many board/card/computer game developers realize this issue and don't let it get out of hand. It's a balance between broad audience vs how much fun a specific audience will have. In Hearthstone, as in all Blizzard games, everything is about maximizing profits and making it accessible to as many people as possible so I doubt we'll see aggro decks vanishing anytime soon.
That's the main issue I have with Blizzard - because they are an enterprise and not a small company, everything they do is not about making the game more fun, but to make more money. Hell it could even be profitable for them to have people rage about aggro so they will make more 'anti aggro' decks. I think that's the same reason why they aren't nerfing certain OP cards (like dr. boom) because they don't want to give the free dust.