Ben Brode on Randomness in Hearthstone, Karazhan Set, Magma Rager Dethroning

Ben Brode on Randomness in Hearthstone, Karazhan Set, Magma Rager Dethroning

Dylan Walker of Yahoo Esports got to chat with Ben Brode at Blizzard HQ about One Night in Karazhan and Randomness in Hearthstone. We've recapped their interview below.

Quote from Ben Brode

Randomness

  • Randomness is important for Hearthstone.
  • Ben believes the consistency at which players are able to stay at high levels of play shows there is a lot of skill in the game.
  • There is not a scale that goes from skill to random which you need to tune, the two can coexist.
  • Discover is a great example of a random effect that adds skill to the game.
  • Randomness can still feel bad, especially when you've played a long game and the game is decided on a random outcome. [Sup Yogg?]
  • They're still learning what feels great with randomness, what feels fun, and what feels good for top level play.

Karazhan

  • They try to add cards to new sets that will inspire players to try new things. Cloaked Huntress and Barnes are great examples.
  • They added in a bunch of new 1-drops into the game with Karazhan and that's nice because games can feel different starting on your first turn.

BlizzCon

  • They aren't ready to share their BlizzCon plans yet.

 The Best of Times and the Worst of Times

  • Muster for Battle was one of the best cards for some time.
  • Magma Rager was dethroned as the worst card by a card "that is the most fun" but Ben won't tell us what it is because he doesn't want to see it removed from play.

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