• 5

    posted a message on Forged in the Barrens Rewards Track Visualization

    Oops, didn't put the whole quote lol: "we've doubled the number of core reward levels from 50 to 100, and halved the amount of XP required to reach each level."

    Posted in: News
  • 5

    posted a message on Forged in the Barrens Rewards Track Visualization

    Yes:  "we've doubled the number of core reward levels from 50 to 100"

    Posted in: News
  • 1

    posted a message on New Demon Hunter Rare Card Revealed - Sigil of Silence

    God people are bad at judging cards. Not only would this be bad in an aggro deck where you have to get maximum efficiency out of every card, not potentially draw a card that literally does nothing, aggro demon hunter isn't even shaping up to be a real threat yet. It's not a great deck at the moment and they're about to lose Twin Slice and Umberwing with the core set changes. People losing their shit over nothing.

    Posted in: News
  • 3

    posted a message on Madness at the Darkmoon Faire: Card List, Release Date, & Expansion Details

    Okay they only got the American time zones right. Classic Americans.

    Posted in: Guides
  • 1

    posted a message on Madness at the Darkmoon Faire: Card List, Release Date, & Expansion Details

    Are Blizzard late or is the release time on this page wrong?

    Posted in: Guides
  • 7

    posted a message on Descent of Dragons Balance Changes Coming - Including Shaman Changes

    No actually it was very obvious and many individuals knew this was going to be a powerful deck. It's not like we needed the entire community to work it out.  What happens when you have a powerful deck and add even more really powerful cards? You get an overpowered deck. The testers aren't just randomly selected people, they should be good at their job.

    Posted in: News
  • 3

    posted a message on New Legendary Paladin Card - Dragonrider Talritha
    Quote from b1ak1ce >>

    This seems worse than Val'anyr

     It seems much better as long as there's actually a decent dragon paladin deck to support it. If the Valanyr buff was silenced you just wasted 2 turns swinging and understatted weapon only for it to be removed. It conflicted with other strong weapons like Truesilver that you actually want in your deck. Whereas with this card you can just plop in as a fair 3 cost minion and your happy if they waste a silence on a 3 mana 3/3. Also, every time you want the Valanyr buff you'd have to wait til the minion dies and swing it another two times, whereas this guy will just cycle the buffs straight on to the next dragon at a very small investment of 3 mana for a 3/3. And finally a +3/+3 buff as early as turn 4 is much more relevant than a +4/+2 buff on turn 7. Imagine a 7/10 twilight drake on turn 4 lol.

    But if dragon decks are bad this card is bad ofc.

    Posted in: Card Discussion
  • 2

    posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes Removed

    But Amalgam makes it stupid good. I'm not an expert and haven't had Lightfang many times, but the point is they haven't realised Amalgam limits design space and is too strong when it's stupidly obvious.

    Posted in: News
  • -3

    posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes Removed

    I've only played around 15 games of this game mode and I know for a fact that Amalgam is a problem, so why a whole team can't see that when they've been working on the mode for god knows how long is beyond me. It makes cards like Lightfang seem OP when actually it's because Amalgam is OP, the only reason it buffs 3+ minions at once is because of Amalgam. Usually it's very unlikely/impossible to have a good board with 3+ different races and a Lightfang. It just steals the best parts from races that are struggling, like posion from Toxfin, and proceeds to steam roll. It at the very least needs to go up one tier, I'd suggest even 2 or removing it completely. It's one of those cards that limits design space and is already becoming tiresome to see every single time you reach the late game. I can't be bothered to commit time to another game were the balance team is clearly incompetent and will proceed to make more bad decisions. Enjoy realising you can't make any more strong class specific buffs ever again because Amalgam exists.

    Posted in: News
  • 4

    posted a message on Hearthstone Update - Tombs of Terror - September 10th

    No mate. You can still discover class cards, it's just that the occurrence bonus has been removed. Before this change, class cards had an occurrence bonus when discovering which is why you would so often find class cards even though there are usually far more neutrals in the pool of possible discoveries.

    Posted in: News
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