before anyone compares this to Kayn Sunfury in its ability to bypass taunts... kayn was a 4 mana 3/5 with charge, this just silences taunts NEXT turn, any aggro deck (dh was very fast even for normal aggro) will not wait a turn just to get rid of a taunt minion you could just kill with a active card.
- Mimighster
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wisp341 posted a message on New Demon Hunter Rare Card Revealed - Sigil of SilencePosted in: News -
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Kryp_ posted a message on New Demon Hunter Rare Card Revealed - Sigil of SilencePosted in: NewsFinally they decided to print bad cards for demon hunter
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blood4bloodgod posted a message on New Paladin Legendary Card Revealed - Cannonmaster SmythePosted in: NewsWorse in every way to the old hunter spellstone. You lose disruption (temporarily) and need to play more secrets to achieve the same result. Plus the hunter spellstone was epic so you could run two. Hunter secrets are generally much better than paladin secrets as well. I don't see this being played at all.
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AntonydusWurm posted a message on Descent of Dragons Balance Changes Coming - Including Shaman ChangesPosted in: Newsvery happy that the nerfs come up so fast, maybe they were just too blatantly broken
still baffles me how they got released this way, i'm sure they try these things out for months and didn't realize it while they players need like a day to figure that stuff out
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Semmo001 posted a message on New Warlock Epic Card Revealed - Dark SkiesPosted in: NewsNot true, twilight drake already has 1hp on his base card
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vNihilism posted a message on New Neutral Epic Card Revealed - Blowtorch SaboteurPosted in: NewsOnly thing he's sabotaging is pre-order sales
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LilianVoss posted a message on New Neutral Rare Card Revealed - Depth ChargePosted in: NewsIt's not cheaper Doomsayer. It deals 5 damage, so minions with Divine Shield or with 6+ HP will survive this, while Doomsayer kills everything.
It's a decent anti-aggro tool so it will probably see play in some control and combo decks.
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mortoz posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes RemovedPosted in: Newsget rid of amalgam (exept the 1/1 hero power) and give brand new double race minion. (murloc/beast, murloc/demon, murloc/bot, demon/beast, demon/mech, beast/ mech )
This can spicy up things a lot with double race deck strategy.
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Ensoface posted a message on KRIPP Quest Rogue / Saviors of UldumPosted in: KRIPP Quest Rogue / Saviors of UldumWhy would you not include Captain Greenskin? It seems so much better than a second Bazaar Mugger.
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Davaretta posted a message on The Standard Brawliseum Has Taken Over Tavern Brawl This Week!Posted in: NewsThis brawl is like a buffet of brain-dead netdecks. I swear I played against 2 guys with the except same bullshit Rogue deck. They played exactly the same cards.
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That's really not saying much tbh
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lol @ Unwilling Sacrifice
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It would keep the deathrattle effect but I'm not sure it can buff itself.
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Well that's exclusive to wild and wild's called wild for a reason. There are a ton of 3 drops in wild so the chances of that are slim. Plus it's only damage on your turn and Apothecary won't trigger from being summoned himself. So you can just not play anything else that turn or kill it 1st.