Yes, it is definitely time. I mean it is almost a couple of hours since release. I am shocked he is not hall of fame'd yet.
- Magitact
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Member for 8 years, 2 months, and 8 days
Last active Tue, Aug, 8 2023 21:42:02 -
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82
Nakerino posted a message on It Is Time To Nerf SN1P-SNAP?Posted in: General Discussion -
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JagBone posted a message on Thank you Flux and the Team for all the years in Hearthpwn!! All the memories.. Here a custom card for you guys!!6 Mana - Cos it has been 6 years..
13 Atk - Starting Year of Hearthpwn
19 Hp - Ending Year of Hearthpwn
Thank you for all the wonderful memories!
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onceupop posted a message on Which buff hypes you the most?Posted in: Card DiscussionQuote from ViktorMulvad2106 >>YOU DONT GET FULL DUST VALUE FOR BUFFS RIGHT? WOULDNT MAKE SENSE
Actually since the card is buffed, not nerfed you get 1/8 ratio when you dust them now.
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OrangeVendetta posted a message on Overwatch x Hearthstone (TriniDiddy)Posted in: Fan CreationsDid an update to the Overwatch legendary cards I had made before. Some of the Mechanics are from the last rotation but wanted to share anyway as I will probably revise these again. Enjoy!
Card designs only are mine, **none of the artwork is mine. Full credits go to the original artists.. thank you to all of them!**
TANK
DAMAGE
SUPPORT
Thank you guys for viewing! More custom creations coming soon :D
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All 25 Overwatch Heroes featured here. They are still a work in progress. I only put one Hero per Class for the moment but as I work on them I'll double up and put two per class, while leaving the rest Neutral. Spells coming soonish.
Card designs only are mine, **none of the artwork is mine. Full credits go to the original artists.. thank you to all of them!**
Offense
Defense
v.1 v.2
Tank
Support
v.1 v.2
Combo Pieces
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delkoHS posted a message on Just relaxed, guysPosted in: General DiscussionDo you not know Blizzard's match-making? If you make a counter-deck you face everything except what you're countering xd
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Stock_speaketh posted a message on Big Priest is fine leave it alonePosted in: General DiscussionNew account, blatantly dumb opinion... Nice try, but no.
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onceupop posted a message on Scientific research about aggro and control players:Posted in: General DiscussionThe data is wrong. I have a micropenis and i play exclusively control decks.
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kitox_me posted a message on Keyword DiscussionPosted in: General Discussion"your message has been recieved and ignored, thank you"
Blizzard
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One_Man_Army posted a message on The pathetic state of WildPosted in: General DiscussionCalm down, they just need to collect more data for Barnes. Kappa
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HS2000PT posted a message on Why are people defending Token Druid?Posted in: General Discussionis token druid nuts? yes.
is there a way to nerf it? nope.
is the meta full of token druids, murloc shamans, tempo rogues? yes.
is there enough board clears? no.
should you wait for the next expansion? yes.
is this a salt thread? no.
am i high? yes.
should you be reading this? no.
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It depends on what you mean by 'bad'. I have seen good uses for all of them so far. They all fit in a some type of deck. None are Harbinger Celestia levels of 'bad'. They cannot all be Meta-good at the same time in their very first expansion. Give them some time. Remember how many players dusted Hadronox because it was 'bad' in the first expansion only to recraft it soon after.
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To the OP or anyone else interested in golden cards: Before you go on your dust spending spree, You need to figure out exactly what you really want out of this so you do not make a 3600 dust mistake or worse. Here are some guidelines you might want to consider:
1. You better be playing the card frequently enough for it to be worth it. There isn't much point in crafting something gold if you are not serious about playing Wild decks long term. Free to play players who have trouble keeping up with standard shouldn't bother along with those who dust everything nonstandard upon rotation.
2. You better like the deck you are playing it in. There is no point in crafting a golden Malygos if you are bad at playing those types of decks (even if you really like Dragons).
3. What aesthetic value does it provide you? Do you just like the art? Do you like golden cards that crap out more golden cards? Do you like to have certain cards gold as a visual reminder that it is in your hand? Are Dragons or Pirates just your jam? How much does the Warcraft lore really matter to you?
4. Are there other rarities and cards that are just better? You can craft 2 golden Academic Espionage for the price of 1 golden legendary. If you like to play thief rogue this is one of the best values in the game.
5. How much time and money are you going to invest in the game to get to your goal.
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1. The most efficient way of opening golden cards depends on the player and how many packs are going to be opened. It also depends on what their particular goal is. Are you crafting gold because you like the art on the card, or are you crafting something gold like Academic Espionage so you can see and duplicate more golden stuff? If you are Kibler for example and plan on having everything gold, then yes you should just open all your 500+ packs first and then fill in whatever you missed.
However most people do not have that kind of money or time to farm in-game gold. Which means the most efficient way to craft Golden Legendaries for most players is to craft before you open any packs! The chances of getting a golden legendary are slim and getting the exact one you want are even slimmer. You will open regular copies of these if you do not craft them gold first which means you are dusting them for 400 dust while not opening another legendary you could have gotten in the set. That is very inefficient.
2. I'm fairly certain that Jepetto Joybuzz will NOT turn your draws into golden copies. Fel Lord Betrug probably does give those tokens on the board golden status. Drawing Actual cards out of your deck into your hand or onto the board (Recruit mechanic) does not usually create gold stuff. Creating tokens of cards, Evolving, and summoning from the Graveyard mechanic usually does. You have to be careful and really read the card and think about the interactions if your goal is to make as many things as possible gold. I foolishly crafted The Boomship golden day 1 because I saw the word 'summon' and just assumed anything summoned from a spell came out golden. Boy was I wrong. Oh well at least I like the art and it may see more play soon.
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It can be fun. Fun decks have a better shot at rank 15 or above if you are trying to play against another 'fun' deck. There is at least a 50 % chance you will queue up against something Tier 1 though. Murlocs already have forms of reload besides the one you mentioned. I wouldn't get too hyped on any one card. Completing the quest and Neptulon are reload. There are also enough cards in the pool to run midrange and control versions after Shadows releases.
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I would look out for cards in degenerate decks. Big Priest is already on their radar. It might be helpful to look at other card games to predict keywords or mechanics that Blizzard might 'borrow' that could break the game.
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I like to play Yogg-Saron, Hope's End ... in the same deck with Mayor Noggenfogger!
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Combo is not dying here. The devs are targeting unhealthy/noninteractive cycling of your deck through spells and to an extent combos that only include very few minions in your deck. For example, Duel! and Hecklebot are basically the devs telling us: " You might want to put some cards like Novice Engineer, Loot Hoarder, Acolyte of Pain, etc. to counter the new cards as opposed to broken tutoring spells so your win condition doesn't get pulled every time. This will result in a slightly slower combo but will give your opponent more opportunities to interact with the board and get deeper into their own deck.
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Include Moorabi and I will really be impressed. You can't make a proper Freeze shaman meme without him. I would take out one of the Mana tide totems. If you want a slower OTK with Hakkar then you want to draw less from your deck and generate more cards in your hand from Battlecry and Discover. Otherwise you will draw the Corrupted Bloods faster than your opponent on average if you are closer to fatigue.
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Battlecry: Guarantee your opponent Overkill synergy and gain 1 hp. Yeah that sounds like a good deal.
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Your Void Ripper now draws 2 cards as well