Well, I reached Rank 5 twice in the last 2 seasons and have solid win rates with my own version of a Midrange Paladin deck, which runs Jeweled Scarab and Arch-Thief Rafaam:
This season it has been no different so far. If you find yourself in trouble, then tech in a Coghammer and/or Truesilver Champion even though you usually can get a Coghammer from the scarab, you scarab.
Regarding the Quartermaster (which is essential in my Token-based deck) - it obviously always depends on the class you face, remember that. Warlocks can have a Hellfire, Shadowflame for example. Also you want to play him quite late in the game when you already have Justicar out as the number of your recruits can get out of hand fast then. I try to have at least two Tokens out when playing the Quartermaster. It is a bit different when you have Muster for Battle: With the coin, playing Muster for Battle on turn 3 and the Quartermaster on turn 4 can be game-deciding. Also, on turn 8 and 10 there are good combos. You play MfB and Quartermaster on 8, on turn 10 you can additionally use your hero power.
Every experienced player knows that it isn't smart to let the Recruits live for too long and therefore try to kill them soon. That's why Murloc Knight, Aldor and Uldaman come in quite handy. They give your opponents other threats to deal with - while your army of recruits is growing slowly. If you have any questions, ask them :D
I switch between my Midrange Paladin, Control Priest and OTK Combo Priest. I also use Tempo Mage at the start of the season and Secret Paladin, if I lose some in a row.
However, I'll still contribute - my favourite class is the Priest. I like the individual cards and their effects (Thoughtsteal, Confessor Paletress, Vol'jin, Auchenai Soulpriest etc.) and Control Priest is my favourite deck. It is my only golden class, too. Paladin and Mage are the next.
You can successfully play a Tempo Mage deck "without much skill" when you get a good opening hand and curve - that's right, but when your hand isn't perfect, the deck requires some skill.
How do I beat Tempo Mage as a NON-Secret* Midrange Paladin? I don't?
*Emphasis on NON
When your opponent has a Flamewaker/Juggler for too long out it is quite hard to win, but in other cases it is relatively easy. You could try this out:
Maybe it is just me, but I believe people aren't angered when the game has many twists and (exciting) lead switches. This tends to happen a lot while playing not so usual decks which tend to be more focused on the fun factor. Even if you lose at the end because your opponent topdecks for the win, you are cool with it - you don't feel being cheated on by the game/the opponent's deck etc. as it could be the case with decks like Secret Paladin.
On the other side I guess there are players who actually play too much HS and as we all know playing a lot can result in becoming very eager and impatient. This could be a reason for people starting to insult others and interpreting a "Well played" as BM.
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I'd say you'll get 5-7 wins.
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Just look at the flavor text of Confessor Paletress - that should answer your question.
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First try and already won - Troggzor and Millhouse followed by 2x Savage Roar sealed it.
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I'd say it would have to be a 4/20 (based on Ysera's stats) or a 6/15 (Lord Jaraxxus), so it is relatively hard to remove.
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Well, I reached Rank 5 twice in the last 2 seasons and have solid win rates with my own version of a Midrange Paladin deck, which runs Jeweled Scarab and Arch-Thief Rafaam:
This season it has been no different so far. If you find yourself in trouble, then tech in a Coghammer and/or Truesilver Champion even though you usually can get a Coghammer from the scarab, you scarab.
Regarding the Quartermaster (which is essential in my Token-based deck) - it obviously always depends on the class you face, remember that. Warlocks can have a Hellfire, Shadowflame for example. Also you want to play him quite late in the game when you already have Justicar out as the number of your recruits can get out of hand fast then. I try to have at least two Tokens out when playing the Quartermaster. It is a bit different when you have Muster for Battle: With the coin, playing Muster for Battle on turn 3 and the Quartermaster on turn 4 can be game-deciding. Also, on turn 8 and 10 there are good combos. You play MfB and Quartermaster on 8, on turn 10 you can additionally use your hero power.
Every experienced player knows that it isn't smart to let the Recruits live for too long and therefore try to kill them soon. That's why Murloc Knight, Aldor and Uldaman come in quite handy. They give your opponents other threats to deal with - while your army of recruits is growing slowly. If you have any questions, ask them :D
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I switch between my Midrange Paladin, Control Priest and OTK Combo Priest. I also use Tempo Mage at the start of the season and Secret Paladin, if I lose some in a row.
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But it just goes up to Rank 25 *Kappa*
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I hate to be that guy, but I made a similar thread not that long ago (I really hate being that guy):
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/94579-which-is-your-favourite-class-in-hearthstone#c3
However, I'll still contribute - my favourite class is the Priest. I like the individual cards and their effects (Thoughtsteal, Confessor Paletress, Vol'jin, Auchenai Soulpriest etc.) and Control Priest is my favourite deck. It is my only golden class, too. Paladin and Mage are the next.
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Great to hear that the deck works for you.
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You can successfully play a Tempo Mage deck "without much skill" when you get a good opening hand and curve - that's right, but when your hand isn't perfect, the deck requires some skill.
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Maybe it is just me, but I believe people aren't angered when the game has many twists and (exciting) lead switches. This tends to happen a lot while playing not so usual decks which tend to be more focused on the fun factor. Even if you lose at the end because your opponent topdecks for the win, you are cool with it - you don't feel being cheated on by the game/the opponent's deck etc. as it could be the case with decks like Secret Paladin.
On the other side I guess there are players who actually play too much HS and as we all know playing a lot can result in becoming very eager and impatient. This could be a reason for people starting to insult others and interpreting a "Well played" as BM.
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Shrinkmeister, Stampeding Kodo and some RNG - voila.
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I made some little changes, the deck seems to be a bit better now - unfortunately Grim Patron just isn't that good in here, so I replaced him...