I don't know what you think, but I like a ladder full of many different, viable and almost equally good classes and decks instead of one with a superiorshock compared to all the others.
I still believe that the nerf of Warsong Commander could have been done way smarter. For example, the effect could have been altered in that way that charge is just given to minions up to 3 attack, so that the Frothing Berserker OTK wouldn't be possible.
This month I didn't have much time, because I had to study a lot. So I wanted to reach at least rank 5 and I did with Dragon Priest and this. That's the rank I currently am at as well.
In my opinion, Entomb is a good card, although it is quite slow. The reason is simple: As a Priest player, you can win at high rates against just about everything except Handlock and especially CW.
Against CW, it always results in the same scenario: You have board control throughout the whole game, but just not enough of it to eradicate his armor let alone his health. You ALWAYS come to that point where fatigue kicks in. And then there are two possibilities: Either you outvalue your opponent, but still lose 95% of the time, because you just run out of health as you don't have a deck anymore and can't manage to beat him down completely OR he outvalues you just at the end with a remaining Brawl etc., as you were forced to play your minions to at least keep that tiny probability of winning alive. THEN you lose, because you have no resources AND no deck.
The card gives you additional resources AND more deck cards, increasing your chance of winning. That matchup against CW alone makes Entomb good. It's also solid against any other Control/Midrange deck.
The actual question will not be whether it is good enough, but how many copies of it do you include...
When it comes to trading, Eadric the Pure does it quite well, too.
Now about the question:
No, he isn't - that's why everyone is playing Troggzor the Earthinator. But seriously, Boom combines great stats with great field presence like probably no other minion, except maaaaybe Onyxia. But then again, no one is running her as she unfortunately is a little bit too situational and expensive. There is probably no other (neutral) legendary that gives you that "uuuughhhh" feeling as reliably as the Dr. himself.
It can have really beefy stats, especially in the late game, where your opponent doesn't have that much removal left. It is a better minion for a beginner as well, as they lack big minions. Also, Volcanic Drake often doesn't get that much cheaper. Moreover, at least a few people tech in a Drakonid Crusher sometimes while no one even thinks about including one Drake.
Battletag: Traambone#2561 Region: EU Usual Play Times: Mostly in the afternoon or in the night, but you can find me playing at any time Level of Experience: Somewhere between Intermediate and Advanced (last season I reached Rank 5) Preferred Heroes: Priest, Paladin, Mage (in that order) I'm looking for: People who enjoy the game and make me want to challenge them and their ranks :P Tell us something about you: I am a 18 years old bosnian guy living in Germany. I have been playing Hearthstone since the beta, but stopped playing quite early. A year ago, I came back again. Since then, I had lots of fun and it doesn't look like this is going to end soon for me.
Wait, is this a pack wars thread? I'll share mine too lol
Far from it. It appear to be a thread where everyone and their mother tries to upstage my glorious RNG-based achievements. Much like you are now lol. JK, but really Golden The Beast AND Ragnaros the Firelord is pretty awesome in the same pack.
I once bought 15 TGT packs and packed three legendaries. Unfortunately (kinda), it was Confessor Paletress three times. And I Just crafted her one day before the pack opening...
I once bought 15 TGT packs and packed three legendaries. Unfortunately (kinda), it was Confessor Paletress three times. And I Just crafted her one day before the pack opening...
1. Yes, Mukla's problem is that he often forces you to overcommit. Therefore, big AoE like Brawl or Lightbomb hurt even more. But then again, with Mukla you only need to have 1-2 different minions (besides the Recruits and Mukla) and the hero power will flood itself (with Murloc Knight e.g). So you can keep your minions in your hand or when you baited out his biggest removals go for board flooding.
2. Mukla + recruit alone is worth 6/5 not 5/4 as the newly summoned Recruit gets the bonus as well. You can argue if 6/5 is that much worse than a 4/7.
3. I like your ideas regarding the replacement for one Healbot, but I guess I will just craft a BGH and include him.
Since I haven't been able to build a consistent Midrange Priest (sometimes too weak in early game) or Control Priest deck (unfortunately too slow in the meta - too reliant on Auchenai - Paletress can be very frustrating) and Dragon Priest became boring, I tried to build a Mage or Paladin deck - but no pure Aggro variant. My decks were all too inconsistent and unbalanced, I too often had the feeling I didn't get the cards I need --> ergo: the decks weren't good enough. I won maybe a tad over 50% of my matches and therefore climbed very slowly.
Then I encountered your deck. First I thought it was similar to mine. Then I looked more precisely and found small and simple differences - the Coghammer, Sylvanas, 1x Zombie Chow and obviously no secrets. In fact, I hate Chow, but still included him 2x everywhere, because of early game - too often he has cost me the game. Using just one Chow is perfect, if you draw him early, it's great and if not, nevermind. It's a great feeling to know I don't need to rely solely on Zombie Chow. And the Coghammer is a brilliant inclusion - it really helps you gain control efficiently.
So I tried your deck out - I don't own BGH or Quartermaster, so I replaced them with another Healbot and Mukla's Champion and I so far never looked back. Before Mukla I tried out Eadric, but he didn't fit at all.
After losing the first three unrated games against Aggro decks (with Eadric still on board) with really bad luck (didn't draw a single Minibot or Knife Juggler), I put in Mukla and Healbot (to counter the Aggro) and won the next three games. So I went to ranked games...
So far I am 19-3 - two losses against CW (played thrice) and one against Dragon Priest (played four times) and the deck rocks - it always has an answer.
The secret against Dragon Priest has been Mukla, in fact, that card is amazing. Yes, the card is slower than Quartermaster, but at turn 7 you afford playing Mukla for great value. He is the PERFECT turn 7 play after Murloc Knight, still good with Muster and almost always great in the Midrange or Endgame, since it buffs every minion turning Shredders, Minibots or Healbots into dangerous threats. CW is the hardest matchup, I didn't encounter Handlock so far.
You see, it's going well, but I'm still flirting with changes - the 2nd Healbot is very often helpful, but it can happen that he is cloggy (probably BGH is better). Also I am searching for space for another Equality, Chow could see the exit soon. Sylvanas is sometimes cloggy as well, but awesome against Control Warrior or any other kind of Control deck.
0
I don't know what you think, but I like a ladder full of many different, viable and almost equally good classes and decks instead of one with a superiorshock compared to all the others.
I still believe that the nerf of Warsong Commander could have been done way smarter. For example, the effect could have been altered in that way that charge is just given to minions up to 3 attack, so that the Frothing Berserker OTK wouldn't be possible.
0
Foe Reaper - and it is not even close. He is one of the Top 3 Legendaries in arena.
0
This month I didn't have much time, because I had to study a lot. So I wanted to reach at least rank 5 and I did with Dragon Priest and this. That's the rank I currently am at as well.
2
In my opinion, Entomb is a good card, although it is quite slow. The reason is simple: As a Priest player, you can win at high rates against just about everything except Handlock and especially CW.
Against CW, it always results in the same scenario: You have board control throughout the whole game, but just not enough of it to eradicate his armor let alone his health. You ALWAYS come to that point where fatigue kicks in. And then there are two possibilities: Either you outvalue your opponent, but still lose 95% of the time, because you just run out of health as you don't have a deck anymore and can't manage to beat him down completely OR he outvalues you just at the end with a remaining Brawl etc., as you were forced to play your minions to at least keep that tiny probability of winning alive. THEN you lose, because you have no resources AND no deck.
The card gives you additional resources AND more deck cards, increasing your chance of winning. That matchup against CW alone makes Entomb good. It's also solid against any other Control/Midrange deck.
The actual question will not be whether it is good enough, but how many copies of it do you include...
0
A faster Priest deck, I would like to see Auchenai and especially Velen being viable...
1
When it comes to trading, Eadric the Pure does it quite well, too.
Now about the question:
No, he isn't - that's why everyone is playing Troggzor the Earthinator. But seriously, Boom combines great stats with great field presence like probably no other minion, except maaaaybe Onyxia. But then again, no one is running her as she unfortunately is a little bit too situational and expensive. There is probably no other (neutral) legendary that gives you that "uuuughhhh" feeling as reliably as the Dr. himself.
0
Drakonid Crusher
It can have really beefy stats, especially in the late game, where your opponent doesn't have that much removal left. It is a better minion for a beginner as well, as they lack big minions. Also, Volcanic Drake often doesn't get that much cheaper. Moreover, at least a few people tech in a Drakonid Crusher sometimes while no one even thinks about including one Drake.
Imp Master or Demolisher?
0
Battletag: Traambone#2561
Region: EU
Usual Play Times: Mostly in the afternoon or in the night, but you can find me playing at any time
Level of Experience: Somewhere between Intermediate and Advanced (last season I reached Rank 5)
Preferred Heroes: Priest, Paladin, Mage (in that order)
I'm looking for: People who enjoy the game and make me want to challenge them and their ranks :P
Tell us something about you: I am a 18 years old bosnian guy living in Germany. I have been playing Hearthstone since the beta, but stopped playing quite early. A year ago, I came back again. Since then, I had lots of fun and it doesn't look like this is going to end soon for me.
0
Here is the proof (unfortunately, I already disenchanted one until I realized I should make a screenshot):
0
I once bought 15 TGT packs and packed three legendaries. Unfortunately (kinda), it was Confessor Paletress three times. And I Just crafted her one day before the pack opening...
My other legendaries from TGT are Eadric the Pure and Justicar Trueheart.
0
Destroyer of Worlds
2
Hello hyude1107,
regarding your statements:
1. Yes, Mukla's problem is that he often forces you to overcommit. Therefore, big AoE like Brawl or Lightbomb hurt even more. But then again, with Mukla you only need to have 1-2 different minions (besides the Recruits and Mukla) and the hero power will flood itself (with Murloc Knight e.g). So you can keep your minions in your hand or when you baited out his biggest removals go for board flooding.
2. Mukla + recruit alone is worth 6/5 not 5/4 as the newly summoned Recruit gets the bonus as well. You can argue if 6/5 is that much worse than a 4/7.
3. I like your ideas regarding the replacement for one Healbot, but I guess I will just craft a BGH and include him.
3
My favourite classes are Priest and Paladin.
Since I haven't been able to build a consistent Midrange Priest (sometimes too weak in early game) or Control Priest deck (unfortunately too slow in the meta - too reliant on Auchenai - Paletress can be very frustrating) and Dragon Priest became boring, I tried to build a Mage or Paladin deck - but no pure Aggro variant. My decks were all too inconsistent and unbalanced, I too often had the feeling I didn't get the cards I need --> ergo: the decks weren't good enough. I won maybe a tad over 50% of my matches and therefore climbed very slowly.
Then I encountered your deck. First I thought it was similar to mine. Then I looked more precisely and found small and simple differences - the Coghammer, Sylvanas, 1x Zombie Chow and obviously no secrets. In fact, I hate Chow, but still included him 2x everywhere, because of early game - too often he has cost me the game. Using just one Chow is perfect, if you draw him early, it's great and if not, nevermind. It's a great feeling to know I don't need to rely solely on Zombie Chow. And the Coghammer is a brilliant inclusion - it really helps you gain control efficiently.
So I tried your deck out - I don't own BGH or Quartermaster, so I replaced them with another Healbot and Mukla's Champion and I so far never looked back. Before Mukla I tried out Eadric, but he didn't fit at all.
After losing the first three unrated games against Aggro decks (with Eadric still on board) with really bad luck (didn't draw a single Minibot or Knife Juggler), I put in Mukla and Healbot (to counter the Aggro) and won the next three games. So I went to ranked games...
So far I am 19-3 - two losses against CW (played thrice) and one against Dragon Priest (played four times) and the deck rocks - it always has an answer.
The secret against Dragon Priest has been Mukla, in fact, that card is amazing. Yes, the card is slower than Quartermaster, but at turn 7 you afford playing Mukla for great value. He is the PERFECT turn 7 play after Murloc Knight, still good with Muster and almost always great in the Midrange or Endgame, since it buffs every minion turning Shredders, Minibots or Healbots into dangerous threats. CW is the hardest matchup, I didn't encounter Handlock so far.
You see, it's going well, but I'm still flirting with changes - the 2nd Healbot is very often helpful, but it can happen that he is cloggy (probably BGH is better). Also I am searching for space for another Equality, Chow could see the exit soon. Sylvanas is sometimes cloggy as well, but awesome against Control Warrior or any other kind of Control deck.