• 3

    posted a message on Cruel Dinomancer

    This is really great. The problem right now is that everyone and their mom is running Spellbreaker to counter Cubelock. Sad to see fringe cards hurt by this.

    Posted in: Cruel Dinomancer
  • 5

    posted a message on Drakonid Operative

     Obviously busted card. I doubt anyone would have batted an eyelid if this had been printed as a legendary.

    Posted in: Drakonid Operative
  • 3

    posted a message on Tentacles for Arms

    How could they design this game for as long as they have and still make a card this bad. And why are they so allergic to altering cards? Just give it a small buff, why leave it as an actually unplayable, for all purposes non existent card?

    Posted in: Tentacles for Arms
  • 3

    posted a message on The Runespear

    This weapon is ta-raaaaaash.

    One way to see that is by comparing it to it’s most direct counterpart, the warrior weapon. Same cost, same stats. Except the warrior can extract some value from his weapon by putting only expensive minions in his deck to secure Lich King or Deathwing with an attack. Not wasting an 8 mana turn by adding nothing to the board. 

    I’ve played this weapon a few times now with mostly lacklustre results. Even the best case outcomes are not good enough to give up something more consistent. Random spell casting is only for decks that are already hopeless and need one more Hail Mary, think Yogg. This thing can do virtual nothing, or worse, actually hurt you.

    Posted in: The Runespear
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