• 4

    posted a message on 5 things I would change in hearthstone as a control / combo player
    Quote from yepapapepeap >>
    Quote from Loomineyes >>
    Quote from yepapapepeap >>
    Quote from Loomineyes >>

    Secrets are one of the only times you actually have to think in HS. That's both in when to play them and how to play around them. The player using the secret can actually use it to bluff at certain times, which adds loads of depth to the game. And the opponent isn't so much "guessing" as doing a cost/risk analysis, forcing you to thoroughly plan out your turn. Which also brings much needed depth to an otherwise extremely turn based game.

    This is true for standard anyway, where there are typically only a few playable secrets at a time. In wild, sure I guess you feel like you're just at the mercy of the game. But wild's ridiculous anyway so..

     there is nothing to think about, cost/risk analysis? lol

    maybe you spend a lot of time to think in these situations but spoiler alert it is all pointless because it is completely random if he played the secret you was thinking hard and long to play around or not...

     Your response is not based in reality at all. First of all it's not random, at high levels of play vs meta decks, the exact secrets in a given deck are known by both players. So now for instance, if I know my opponent runs two of secret A, and teo of secret B, and I've already triggered two of secret A, I now know (because I've been paying attention) the next secret he plays is secret B. Or maybe he's only played one of A and none of B, those are odds I can use in making my decision. Not to mention, which of the two secrets I know he has in his deck is he more likely to play given the board state?

    Cost/risk exist, you have to ask yourself, which outcome can I live with? Which secret punishes me more if I ignore it? How do I attack into my enemy hunter's secret. Which is worse for me right now at this stage of the game? Do I attack first and have my minion freezing trapped, or do I cast a spell and have it pressure plastered? Which secret would I like to know isn't there for my next turn? Which one of these outcomes is a tempo lose or a value lose? And what would I do with the rest of my turn based on the outcome and information I get from the test?

    The fact that newer players struggle more with secrets then experienced players illustrates that it is a skill testing aspect of the game.

     8 secrets in the deck 3 of them duplicated your opponent plays 1 of them which one is it?... the draw is random so therefor it could be any of the secrets so the secret is random.
    the argument is the larger a pool size of secrets the more unpredictable the secret will be...there is no skill when the pool size gets that big it is at best educated guessing but at the end it is totally random due to jukes or just play whatever the draw gets you for tempo (which is the correct way to play most of the time)

    noob

     The unprovoked insult just goes to show how serious you should be taken. I've given you examples of how there is more to secrets then you suggest. You create threads in a false guise of discussion. You're not interested in reason, you're only interested in being right (even when you're not). When I saw your name on the thread I hesitated to post, I'll know better in the future.

    Posted in: General Discussion
  • 4

    posted a message on 5 things I would change in hearthstone as a control / combo player
    Quote from yepapapepeap >>
    Quote from Loomineyes >>

    Secrets are one of the only times you actually have to think in HS. That's both in when to play them and how to play around them. The player using the secret can actually use it to bluff at certain times, which adds loads of depth to the game. And the opponent isn't so much "guessing" as doing a cost/risk analysis, forcing you to thoroughly plan out your turn. Which also brings much needed depth to an otherwise extremely turn based game.

    This is true for standard anyway, where there are typically only a few playable secrets at a time. In wild, sure I guess you feel like you're just at the mercy of the game. But wild's ridiculous anyway so..

     there is nothing to think about, cost/risk analysis? lol

    maybe you spend a lot of time to think in these situations but spoiler alert it is all pointless because it is completely random if he played the secret you was thinking hard and long to play around or not...

     Your response is not based in reality at all. First of all it's not random, at high levels of play vs meta decks, the exact secrets in a given deck are known by both players. So now for instance, if I know my opponent runs two of secret A, and teo of secret B, and I've already triggered two of secret A, I now know (because I've been paying attention) the next secret he plays is secret B. Or maybe he's only played one of A and none of B, those are odds I can use in making my decision. Not to mention, which of the two secrets I know he has in his deck is he more likely to play given the board state?

    Cost/risk exist, you have to ask yourself, which outcome can I live with? Which secret punishes me more if I ignore it? How do I attack into my enemy hunter's secret. Which is worse for me right now at this stage of the game? Do I attack first and have my minion freezing trapped, or do I cast a spell and have it pressure plastered? Which secret would I like to know isn't there for my next turn? Which one of these outcomes is a tempo lose or a value lose? And what would I do with the rest of my turn based on the outcome and information I get from the test?

    The fact that newer players struggle more with secrets then experienced players illustrates that it is a skill testing aspect of the game.

    Posted in: General Discussion
  • 1

    posted a message on 5 things I would change in hearthstone as a control / combo player

    Secrets are one of the only times you actually have to think in HS. That's both in when to play them and how to play around them. The player using the secret can actually use it to bluff at certain times, which adds loads of depth to the game. And the opponent isn't so much "guessing" as doing a cost/risk analysis, forcing you to thoroughly plan out your turn. Which also brings much needed depth to an otherwise extremely turn based game.

    This is true for standard anyway, where there are typically only a few playable secrets at a time. In wild, sure I guess you feel like you're just at the mercy of the game. But wild's ridiculous anyway so..

    Posted in: General Discussion
  • 10

    posted a message on Resist tilt. Never concede.

    Just had an experience I figured was worth sharing, that illustrates the title, and may help players that are 1 win from legend make up that crucial game.

    My aggro Doomhammer opponent equips Doomhammer and jams face.                               I Hanar, Prep, Shadow Clone, into Never Surrender, into Open the Cages. I also have a Blackjack Stunner in play. He has nothing.        On his turn (overloaded) Earth Shocks Hanar, triggering Never Surrender (this is relevant) and again decides to jam face.                              My Open the Cages triggers and I get a 4/4 taunt. I get to Shadow Step Hanar and replay him with Oh My Yogg, into Pack Tactics, into Redemption. I'm feeling pretty good at this point.

    Now his next turn is the important part of what I wanted to share. From what I can tell, he anticipated Oh My Yogg, (and was determined to concede the moment it was confirmed) because after he cast Stormstrike and Yogg proc'd, he never made another play. No attacks, nothing. I got my next turn and was eventually informed my opponent left the game. 

    Had he not left the game (as I must assume, tilted and closed the app) he would have seen that Oh My Yogg turned Stormstrike into Bladestorm, (remember my Blackjack Stunner has 4 health now) which clears my board, and triggers my Redemption giving me a 1/1 Stunner... and removes my taunt/Pack Tactics combo revealing my face to more smorc.

    I was actually super choked when Bladestorm ravaged my board. But I've played long enough to know not to throw in the towel because of a bad break. And this is the lesson I wanted to share that my opponent can teach the rest of us.

    Don't play too fast, and take a break if a bad beat has broken your focus. In the long run, being a composed, and forgiving of yourself player will improve your play.

    Posted in: General Discussion
  • 13

    posted a message on Voicing my dissatisfaction

    I'm finding the game to be nearly unplayable at the moment. You've read threads like this before, I try not to write them, or to complain for complaining sake, but I'm adding my voice in regards to this dogshit meta.

    Evolve shaman is everything wrong with competitive, worthwhile HS. It combines to massive effect both extreme mana cheat, and RNG. Like two months ago Guardian Druid was nerfed, not because it was too strong, but because it was an unfun play experience when it Overgrowthed into Guardian Animals. Evolve Shaman is this exact experience made even worse by being given a tutor. At least when Druid drew poorly they would be left with a heavy brick of a hand and were quickly overwhelmed. Resulting in a normalized winrate.

    Not the case with Shaman. I have experienced very few games that Knuckles doesn't come down on five. And then the mana cheating begins. Huge, uncontestable boards that must be dealt with while simultaneously dealing with the weapon. Some decks fair better then others vs this, but overall it's a tyrant of a deck that is choking out many other strategies and basically wasting my collection. Honest to goodness, there are so many interesting cards and potential decks out there. 

    I for one am not enjoying this helpless feeling.

    Posted in: General Discussion
  • 1

    posted a message on people who defend blizzard greed

    Because there are multiple sides of the discussion, and you are not objectively correct, that might have something to do with it.

    Also, you can enjoy a perfectly healthy collection by purchasing a preorder and spending 8000 gold per expansion. It's like the price of going to the cinema with snacks, or buying 12 beer once a month. Either you thinks it's worth it or you don't. You clearly don't, but Blizzard's economist seem to. After reading a dozen or more threads about "HS is too expensive" you might get the impression that the playerbase shares your opinion, but rest assure your voices are being drowned out by the ten of thousands of people that are happily throwing money at this game.

     I guess Blizz was being uncharacteristically generous when they introduced duplicate protection. Does anyone have the math on how much this feature saves players?, it's a significant amount I know that.

    Posted in: General Discussion
  • 1

    posted a message on Addiction model = Hearthstone Business model?

    Companies should absolutely be held ethically responsible for their products and actions, why on Earth wouldn't they be. Especially in a world where they are spending billions of dollars on marketing and research, and understand exactly how to exploit our psychological/behaviour.

    HS does it too because it has to compete with a thousand other things trying to win our attention. Things that don't have any scruples when it comes to taking advantage of our most base qualities.

    It's not about making products undesirable, it's about regulation. The cigarette companies were happy to market to youths in hopes of getting them hooked early. The government didn't tell these companies to start making poop, and earwax tasting cigarettes, they regulated advertising. Such is an example of preventing an unethical business model from dialing it's agenda to 11.

     

    Posted in: General Discussion
  • 2

    posted a message on Increase in XP required for every level.

    It caps at 4500 soon, I don't recall when, 35 or 40 maybe?

    Don't sweat it. Play for an hour a day and complete all your quests and you shouldn't have any problem being at least level 80 within the 4 months. Which would net you around      10 000g

    Posted in: General Discussion
  • 4

    posted a message on how much money should hearthstone cost?

    I don't believe you are ever meant to own the entire collection. Unless of course it's your job (streamer) or you're just a super hardcore collector with money to burn. 

    I think you'd be hard pressed to find someone that wouldn't agree that if you spend $200+ dollars on a game, that you should then have all of that game. Alas that is not the Hearthstone way. Diminishing returns on packs starts around what (someone can correct me) like 120? 

    If you play consistently and buy the larger preorder every expansion, then you should be able to dust the other 7 or 8 classes to fully play 2 or 3 classes. 

    Posted in: General Discussion
  • 1

    posted a message on What can Blizzard really do about DH to tone it down a bit?

    Too much damage from hand. That in part is why control can't seem to control it. Much of controls control (I know, relax with saying control already) comes from aoe and stifling the board until it can seize it/run the opponent out of resources (another thing you can't do to the unending draw of DH). But there is no board to control vs DH, not one that matters much (I'm talking souldh). Hearthstone at it's core has been a board-centric game. This class isn't playing the same game as the rest of the classes. Realistically you're gonna be taking most of the damage from Illidan himself, and likely in one big final 12+ damage push.

    Not all control decks have heal (or heal enough) and taunts might as well not have a keyword at all.

    Twin Slice is also busted to high hell. It wouldn't surprise me if every class/deck would run this card if they had access to it, even without the enormous synergy it gives in it's own class. The nerf was to slow down tempo plays like Satyr and Glaive, but the card is arguably better now. I'd try putting the damage back to 1 and having Twin Slice cost 1 but Second Slice be 0. I bet this version still sees play because of the synergy it provides. It also creates more thoughtful use, rather than just being an over the top powerhouse.

    Posted in: General Discussion
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