Quote from Trentolapzz >>The devs have confirmed that hard removals is not an honorable kill, you need to hit him exactly for 5 damage or he will respawn.
Not exactly true. You can chip away at him with several smaller attacks/spells, as long as the one that kills him is exact.
I don't think it will be as hard as you seem to think. Plus there's slience, which will become popular if this card becomes too popular.
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A "second" target doesn't mean it cannot be the same target a second time. If that's what Blizzard meant, they would say a "different" target.
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Wow, an 8/9 minion! This is the first ever minion we've had with that statline!
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Would it be so hard to include a word instead of an image, especially for the keywords? Some of us don't have a photographic memory of every card...
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Duels isn't a failure for me. It is really fun and a good source of gold if you have a decent Wild collection and can make competitive decks.
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Why do you care? One person leaving means your chances of winning the lobby have increased. The removal of the 15-damage cap is neutral (it just means players get eliminated more quickly, which could work to your advantage), and isn't a reason to resent people for leaving.
Yes, the "flow" of the game changes, but the whole point of Battlegrounds is that you should adapt to the lobby you're given, instead of following a standard playbook each time.
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It's correct, though. Honorable Kill checks on a per minion basis. Whenever you Honorable Kill a minion, you gain that particular minion's Attack. Using "minons" would erroneously imply that you gain all the minions' Attacks even if you only Honorable Killed one of them.
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It's easier to deal with Oracle of Elune - to get value from her you need to play her on Turn 5 (unless combined with other mana cheating tools).
Razormane Battleguard is more problematic, and it shows in the win-rates when he is drawn.
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This has to be literally the worst brawl ever created. Who thought it would be a good idea to create a Brawl where you literally only get to watch the AI stupidly play your cards for you.
And there is seemingly no attempt to balance the decks either. Mage got shafted with an all-spells Questline deck when the AI doesn't know how to complete the Quest (except accidentally) and can't benefit from the +5/+5 treasure. Priest AI seems deliberately programmed to cast buffs and HP on opponent's minions. Like wtf??
13
Use some basic common sense, please. What would be the point of rigging BG in this fashion? Why waste resources to assign each player a custom MMR cap and then adjust their triple rates on a case-by-case basis, just to make players unhappy?
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It's not coming out until after Mercenaries is launched. So probably early November.