• 2

    posted a message on Incorporeal Corporal

    Seems playable. 2 mana deal 5 damage the next turn is pretty good. And you have the flexibility of just leaving it there until you can get a good trade.

    Posted in: Incorporeal Corporal
  • 5

    posted a message on New Death Knight Rare Card Revealed - Tomb Guardians

    They do. The bonus effect gives two corpses back, for a net loss of two corpses. (The original two bodies don't count since you don't need to spend corpses to gain those two bodies anyway.)

    Posted in: News
  • 1

    posted a message on This reveal season has been a mess

    I'm gonna be charitable and say that the reveal schedule was structured deliberately to evoke a murder mystery - you get some clues but don't appreciate their significance until all the pieces fall into place.

    Posted in: General Discussion
  • 6

    posted a message on New Neutral Epic Card Revealed - Sinfueled Golem

    This is utter crap. No one is paying 7 mana for a pile of stats with no immediate impact on the board, no matter how high those stats are, let alone one which needs to be infused by specific minions to get big. 

    Posted in: News
  • 1

    posted a message on New Priest Legendary Card Revealed - Pelagos

    Basically adds an Inner Fire effect to all your spells which target friendly minions. Seems really strong for a three mana minion which is hard to kill.

    Posted in: News
  • 9

    posted a message on 40 hp and 40 cards, a total rip off...

    If you want shorter games that you can play during a commercial break or in between sets at the gym, go play another game. Hearthstone has never purported to be that game.

    Posted in: General Discussion
  • 1

    posted a message on Can you spot leathal?

    Magnetize Snip Snap 3x (4 mana) then play the 1/1. Attack face. Should give you 21-22 damage depending on whether the shark missile hits the hyena (lethal regardless).  

    Posted in: Standard Format
  • 2

    posted a message on Commander Ulthok

    People are majorly sleeping on this card. This is not meant to be played on curve at 5-mana. Instead, you wait until your opponent's health is low before playing it. For example, if you play this on Turn 10 while your opponent has 10 health left, your opponent effectively is prevented from making use of their full turn because they would otherwise die.

    And even if your opponent has more than 10 health, they can be baited into getting into danger zone where you can kill them the next turn (e.g. with curses). 

    The downside risk is low because not many meta decks now can kill you immediately from hand, and you can simply not play this card when facing those decks (or do so only when you know they lack the combo pieces in hand).

    Posted in: Commander Ulthok
  • 1

    posted a message on Voyage to the Sunken City Mini Set: Throne of Tides - Launches 1st of June

    It's not that hard to kill his arms, they only have two Health each. Then all you have left is a 10-mana 7/7 to deal with.

    Posted in: News
  • 2

    posted a message on Voyage to the Sunken City - Secrets Of The Artworks

    Man I'm slow, this is the first time I noticed that "Holy Maki Roll" is a pun for Holy Mackerel!

    Posted in: News
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