It doesn't matter to me. I will never pay for something that is literately just to show off that you have money for in the first place and has no weight in the out come of the match. On the other side, there are a lot of people that will pay money to show off that they have money so the Blizzard can pay their people and keep the money machine going
All right, so here is my second area of the day. I remembered to add the pick list this time, bloded means what I picked and it is even in the order of the picks. I know that there where a few questionable choices, but I probably have a reason for it so instead of telling me why I should have pick card X, please ask why did choose card Y over X. I feel if I give that explanation, you will get a better idea of how my thought process is and THEN you will be able to say why Y was the better choice in a manner of which that I can understand.
Maybe it's because of how I define synergy, but that's not synergy at all. To me a synergy is when 2 or more cards work off each other for a gain. Best example would be Ancient Watcher and Sunfury Protector
What you just said to me is just what Imp Master does which is gain you a "sacrificial" lamb for that small bit of damage. In other words, strategy.
I may be wrong on though because I am not looking at what HS classifies as synergy, combo, and such, just my own experience in these kind of games
I fail to see the synergy with Imp Master and fireblast but it is still a better choice over Secretkeeper which ended up as fodder or Knife Juggler tool. Still, despite it all, I got my 4 win average
It's no secret, I am working hard on my skills in the arena. I am focusing on my drafting/building, seeing as I am confident in everything else I do. this is the deck that I have for this first round
Now I have forgotten to add the cards that where not picked but I do remember a few "big" choices and that was me choosing Piloted Sky Golem over Pyroblast, the other was Blood Knight, and Big Game Hunter over Hobgoblin and Enhance-o Mechano. I think what might bite me in the ass the most was my VERY FIRST PICK was the Secretkeeper over Madder Bomber and Imp Master. Every pick that had a secret in it had a very obliviously better choice save the one Ice Barrier but I never liked Madder Bomber, lord knows RNG hates me, and didn't foresee Imp Master as a clutch card, though I probably should have.
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It doesn't matter to me. I will never pay for something that is literately just to show off that you have money for in the first place and has no weight in the out come of the match. On the other side, there are a lot of people that will pay money to show off that they have money so the Blizzard can pay their people and keep the money machine going
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Arcane Explosion
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Flamecannon
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Lorewalker Cho
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Backstab
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Arcane Shot
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Resurrect
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Blood Knight
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All right, so here is my second area of the day. I remembered to add the pick list this time, bloded means what I picked and it is even in the order of the picks. I know that there where a few questionable choices, but I probably have a reason for it so instead of telling me why I should have pick card X, please ask why did choose card Y over X. I feel if I give that explanation, you will get a better idea of how my thought process is and THEN you will be able to say why Y was the better choice in a manner of which that I can understand.
Mana wraith – azure drake – pint-sized summoner
Cult master – stoneplinter trogg – kill command
Leaper gnome – arcane shot – bloodfen raptor
Cult master – arcane shot – houndmaster
Boulderfist orge – snipe – jungle Panther
Arcane shot – explosive trap – micro machine
Stormpike commando – unstable ghoul – frost elemental
Zombie chow – flying machine – piloted shredder
Nightblade – Dark Iron Dwarf – bluegill warrior
Snake trap – steamwheedle sniper – doomsayer
Ancient brewmaster – snipe – multi-shot
Blackwing corruptor – dark iron dwarf – spider tank
Core hound – explosive trap – scavenging hyena
tracking – burly rockjaw trogg – dancing swords
Stormwind Champion – unleash the hounds – dark iron dwarf
Drakonoid crusher – river crocolisk – spiteful smith
Spellbreaker – explosive trap – salty dog
Nerub’ar weblord – quick shot – grimscale oracle
kill command – unleash the hounds – multi-shot
Ancient watcher – wild pyromancer – flare
Abusive sergeant – booty bay bodyguard – cobra shot
Cobra shot – arcane shot – tracking
Grimscale oracle – haunted creeper – earthen ring farseer
Puddlestomper – ironfur grizzly - magma rager
Ogre magi – ironfur grizzly – razorfen hunter
Timber wolf – zombie chow – force-tank max
Ship’s cannon – jungle panther – youthful brewmaster
Archmage – tundra rhino – blackwing corruptor
Tundra rhino – spectral knight – venture co. mercenary
Ravenholdt assassin – gadgetzan auctioneer – coldlight oracle
Stormpike commando – unstable ghoul – frost elemental
Zombie chow – flying machine – piloted shredder
Nightblade – Dark Iron Dwarf – bluegill warrior
Snake trap – steamwheedle sniper – doomsayer
Ancient brewmaster – snipe – multi-shot
Blackwing corruptor – dark iron dwarf – spider tank
Core hound – explosive trap – scavenging hyena
Tracking – burly rockjaw trogg – dancing swords
Stormwind Champion – unleash the hounds – dark iron dwarf
Drakonoid crusher – river crocolisk – spiteful smith
Spellbreaker – explosive trap – salty dog
Nerub’ar weblord – quick shot – grimscale oracle
Kill command – unleash the hounds – multi-shot
Ancient watcher – wild pyromancer – flare
Abusive sergeant – booty bay bodyguard – cobra shot
Cobra shot – arcane shot – tracking
Grimscale oracle – haunted creeper – earthen ring farseer
Puddlestomper – ironfur grizzly - magma rager
Ogre magi – ironfur grizzly – razorfen hunter
Timber wolf – zombie chow – force-tank max
Ship’s cannon – jungle panther – youthful brewmaster
Archmage – tundra rhino – blackwing corruptor
Tundra rhino – spectral knight – venture co. mercenary
Ravenholdt assassin – gadgetzan auctioneer– coldlight oracle
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Maybe it's because of how I define synergy, but that's not synergy at all. To me a synergy is when 2 or more cards work off each other for a gain. Best example would be Ancient Watcher and Sunfury Protector
What you just said to me is just what Imp Master does which is gain you a "sacrificial" lamb for that small bit of damage. In other words, strategy.
I may be wrong on though because I am not looking at what HS classifies as synergy, combo, and such, just my own experience in these kind of games
0
I fail to see the synergy with Imp Master and fireblast but it is still a better choice over Secretkeeper which ended up as fodder or Knife Juggler tool. Still, despite it all, I got my 4 win average
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Polymorph
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Frostbolt
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Explosive Trap
0
It's no secret, I am working hard on my skills in the arena. I am focusing on my drafting/building, seeing as I am confident in everything else I do. this is the deck that I have for this first round
Now I have forgotten to add the cards that where not picked but I do remember a few "big" choices and that was me choosing Piloted Sky Golem over Pyroblast, the other was Blood Knight, and Big Game Hunter over Hobgoblin and Enhance-o Mechano. I think what might bite me in the ass the most was my VERY FIRST PICK was the Secretkeeper over Madder Bomber and Imp Master. Every pick that had a secret in it had a very obliviously better choice save the one Ice Barrier but I never liked Madder Bomber, lord knows RNG hates me, and didn't foresee Imp Master as a clutch card, though I probably should have.