You guys need to stop comparing shit to imaginary mana values and look at other similar hero powers.
- Mage: 2 mana deal 1 damage to anything, no drawbacks.
- Hunter: 2 mana Deal 2 damage but only to enemy's face.
- Rogue: 2 mana Deal 2 damage but over 2 turns, you take damage from minions if you hit them.
- Druid: 2 mana Deal 1 damage you take damage from minions if you hit them, but you get 1 armor for defense. Midpoint between rogue and warrior hero powers.
- Demon hunter: 1 mana, deal 1 damage but no defensive upside. Can also be seen as half of rogue's Hero power.
- Paladin: 2 mana summon a 1/1 dude which can technically be deal 1 damage through a 1 attack token.
- Shaman: 2 mana summon a potentially better token than paladin (taunt, damage buff or heal) but rng balances it.
- Priest and Warrior are only ones pure defense, both similar. 2 health gain, priest can heal minions but not over max hp, warrior can go over max hp but only on his hero.
As you can see all of these are variations on the exact same concept. The gold standard is mage with no drawbacks, while the others gain more advantages from their 2 mana investment while suffering drawbacks. Demon Hunter is pay less gain less.
1
Man this was hard to do, but so satisfying when I did it!
-6
thought I edited this. You people are toxic af.
3
The first Demon offered always cost 5 or less. Second always cost 4 or less. Prevents degenerate highrolls and really heinous lowrolls.
1
I will start by saying I may be totally off base, and simply lack vision. I accept and welcome the possibility of poor assessment.
I don't really get where people thinking this is absolutely busted is coming from. Sure, duplicating a card is powerful, but with no real means of cutting cost in standard, it is not like it you can do the fabled Malygos otk any better than Faceless Manipulator. Faceless Manipulator can even be better, because there are rare times Malygos survives a turn. Floop requires everything to be ready THAT TURN. In Wild, he is a nice redundancy, but again, Faceless Manipulator and Ixlid, Fungal Lord already fill the board. Floop adds nothing.I think Floop's power will be cheap charge and wide buff degeneracy in token decks. I am sure he will find a home, his effect is excellent. I am merely pointing out it is not new.Big Edit: Apparently, I did not listen as well as well as I should have, and did not realize Floop saves minions played between turns. I retract my statement and apologize for not paying close enough attention.
6
The chart shows the Witchwood bundle the best deal Blizzard has offered to date, by far, if you discount the value of the hero. If the value of the hero is added, Boomsday is still slightly worse, but not too much so.
It is worth mentioning that these are all based on averages, and you could hit a spell of bad luck on your pack openings. The gold Legendary is guaranteed at least, and if you don't dust it (like me, because I collect all the cards) it is a pretty sweet offer, since that is 40 less packs I will "NEED" to open to get the full set.
1
Hagatha the Witch could be considered the main card of the Witchwood.
-2
Obligatory "Small Indie Company" meme. In all honesty, it seems like they are himing and hawing over what undead minions should be. Maybe they want to add an undead type? Who knows.
6
I like all of these changes. Nothing of value is lost. Also, Kibler's elemental mage just got a buff, which is neat.
1
Dude, he is clearly new. Relax. Also, DKs and Justicar did not exist in standard at the same time, so people would not as inclined to mention it. The only point of reference from before would be the seldom played Majordomo Executus and Jaraxxus (but you never used Justicar in Warlock anyway).
1
Only works if you never changed your hero power, my guy. Justicar does not interact with ANY hero powers that are not the base.