• 2

    posted a message on Is DK Guldan really a safe craft?

    in wild. he is a sure thing. If you only play standard... I would hold off. 

    Posted in: Card Discussion
  • 2

    posted a message on Favorite card art of all time?

    Lyra the Sunshard and Medivh, the Guardian are my favorite minion artworks. Lyra has a commanding presence and Medivh just looks like he is here for a good time. 

    The Marsh Queen and DOOM! are my favorite spells. Golden quest has the queen on the prowl, and DOOM just screams mayhem. 

    Gladiator's Longbow is a sweet looking weapon.

    Medivh best alt hero NA. 

    Posted in: Card Discussion
  • 1

    posted a message on Disguised Toast: 80% of the Cards are garbage

    Predicting the cards without playing them is like trying to guess the nature of an electron. You can guess and hypothesis all you want, but it only becomes true once it is observed. Even if KotFT flops (I doubt it), it does set a precedent for design going forward: big cards will have bigger impacts. If that is the only success (again I really doubt it) there is still hope for future sets. Also, remember that even if this expac sucks now, it can always find its time in the sun eventually. Evolve and Eater of Secrets are good examples of this. 

    Posted in: General Discussion
  • 3

    posted a message on Patch 9.0: Frozen Throne Flavor Text, Free Card Packs, Pirates Day Event, Twitch Prime Card Backs, Official Patch Notes

    I really appreciate that they made the Death Knight flavor-text badass and serious. The Mindbreaker, Professor Putricide, and Arfus text are also pretty funny.

    Posted in: News
  • 2

    posted a message on New Druid Card Revealed: Ultimate Infestation

    You know what, the reason Jungle Giants sucked (partially) was because you would eventually reach a state where the difference 10 mana and 0 mana meant nothing because you were toptecking due to burning the 0 cost cards rapidly. This card really does fix that problem! Good catch!

    Posted in: News
  • 1

    posted a message on Legendary Question

    A certain turtle that defends a hill of a stony variety could hook you up. but you should really get Tirion because he is one of the best legends in the game.   

    Posted in: Card Discussion
  • 3

    posted a message on Hearthstone Patch: Deck Imports & Exports, Card Stacking, Questing w/ Friends, & More

    This is actually pretty sweet. Bloodmage Thalnos will kick up some blue fire when played and will give a similar effect when his deathrattle procs. Deathwing flies over the board, roast everything, then comes in to land while everything fucking dies. 

    Posted in: News
  • 2

    posted a message on Why did Blizzard lie to their 70 mln HS players?

     The team never lied to us. What is "meant to be" hardly ever ends up being so in the realm of game design. Players always look for the most powerful and broken mechanics, even using them in ways they were never intended to be used. A lie would have been along the lines of "Guaranteed 1 rare or better in each pack" and you get a pack of all commons. Something that is verifiable to be true or false is a lie. Not a statement of intent. 

    I would down vote the OP if I could, because the arrogance and vitriol they display for a totally baseless attack on Team 5 is just appalling. They have botched their fair share of cards (buffs, nerfs, and most of the Karazan expansion) and made a few questionable business choices, but they never lied. 

    Posted in: General Discussion
  • 6

    posted a message on This 100th Tavern Brawl has Arrived! Super RNG Fun - Experience Nine Brawls in One!

    The power rankings: 

    Bottom - Warrior and Druid. Simply put, neither of them have the kind of speed the other classes are afforded by their various means of securing a discount/ tempo play. 

    Below Average - Shaman, Mage, and Paladin. Their unfair advantages are nice, but they tend to have little or random impact on the faster decks. The funny thing is Paladin can beat god tier Priest with some RNG. The Shaman's portals do not have a lot to impact the board. Mage's Unstable Portals can only be cast starting at turn 2, and the faster decks can crush them by turn 3-5. 

    Average - Warlock and Rouge. Warlock only because of the starting 3 mana, otherwise, it would be trash. The extra mana affords Warlock some sustained (randomly acquired) heavy hitters that can ALMOST keep up with the better decks. Rogue can get some nice tempo plays out of the spells, but it can become problematic if the minion is bad or the spell is useless. (Hard removal tends to come out a little too late.)

    Above Average- Hunter. Get a Turn 1 Swamp King Dred or Savannah Highmane and win the game. Unlike a lot of the other RNG classes, there is a buffer for Hunter, as cost never go up. Keeping a hand of 1 or 2 early plays and the rest being big minions has no risk. Most of the time, Hunter just wins minion combat. 

    God - Priest. Unless you are stupid unlucky, the amount of raw stats Priest can put out in the first few turns makes every other class a joke. Priest just wins before anyone else can get started. Paladin can get an off chance board clear, and maybe Hunter gets out a bigger minion faster, but otherwise, one or two Offensive Plays wins the game. 

    Posted in: News
  • 2

    posted a message on A Cavalcade of Brawls - Tavern Brawl #100

    The power rankings: 

    Bottom - Warrior and Druid. Simply put, neither of them have the kind of speed the other classes are afforded by their various means of securing a discount/ tempo play. 

    Below Average - Shaman, Mage, and Paladin. Their unfair advantages are nice, but they tend to have little or random impact on the faster decks. The funny thing is Paladin can beat god tier Priest with some RNG. The Shaman's portals do not have a lot to impact the board. Mage's Unstable Portals can only be cast starting at turn 2, and the faster decks can crush them by turn 3-5. 

    Average - Warlock and Rouge. Warlock only because of the starting 3 mana, otherwise, it would be trash. The extra mana affords Warlock some sustained (randomly acquired) heavy hitters that can ALMOST keep up with the better decks. Rogue can get some nice tempo plays out of the spells, but it can become problematic if the minion is bad or the spell is useless. (Hard removal tends to come out a little too late.)

    Above Average- Hunter. Get a Turn 1 Swamp King Dred or Savannah Highmane and win the game. Unlike a lot of the other RNG classes, there is a buffer for Hunter, as cost never go up. Keeping a hand of 1 or 2 early plays and the rest being big minions has no risk. Most of the time, Hunter just wins minion combat. 

    God - Priest. Unless you are stupid unlucky, the amount of raw stats Priest can put out in the first few turns makes every other class a joke. Priest just wins before anyone else can get started. Paladin can get an off chance board clear, and maybe Hunter gets out a bigger minion faster, but otherwise, one or two Offensive Plays wins the game. 

    Posted in: Tavern Brawl
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